TwoTime Posted February 20, 2010 Report Share Posted February 20, 2010 So here is my first set, it's not quite finished. Comments, suggestions and opinions are gladly appreciated. [spoiler=Effect]This monster cannot be normal summoned or set. This monster cannot be special summoned except by the effect of "The Book of Shadows". When summoned this card becomes an equip card. Special summon one card in your graveyard ignoring any and all summon requirements and restrictions and equip this card to it. The equipped card gains 1000 atk points for each counter on the field. The equipped cannot be destroyed by battle. If the equipped monster leaves the field, the owner of this card loses the duel on his fifth standby phase. This card cannot leave the spell or trap zone. [spoiler=Effect]Dark Magician + Dark Magician GirlThe monster can only be fusion summoned with the above fusion material monsters. Once per turn you can place one "Prince Magician" or "The Hollow" from your deck to you hand. If you do not use that effect place one counter on one card on the field. [spoiler=Effect]Negate the attack of a non-Sea Serpent-Type monster. Then send 1 Level 5 or higher Sea Serpent-Type from your hand to the Graveyard to Special Summon 2 Level 4 or lower Sea Serpent-Type monsters from your Deck. [spoiler=Effect]This card cannot be normal summoned or set. This card cannot be special summed except by removing "Dark Magician" and "Dark Magician Girl" in your graveyard from play while "King Magician" is on the field. Once per turn place one counter on one card on the field. [spoiler=Effect]1 "Crystal Beast" Tuner + 1 or more non-Tuner "Crystal Beast" monstersAs long as you control a "Crystal Beast" card this card cannot be destroyed by battle. Once per turn, you can send 1 "Crystal Beast" card you control to the Graveyard to destroy 1 card your opponent controls. [spoiler=Effect]1 "Crystal Beast" Tuner + 1 or more non-Tuner "Crystal Beast" monstersAs long as you control a "Crystal Beast" card this card cannot be destroyed by battle. When this monster is Synchro Summoned, select any number of "Ancient City - Rainbow Ruins" in your Graveyard and return them to your Deck. Then shuffle your Deck and draw 1 card. [spoiler=Effect]1 Tuner + "Rainbow Dragon" or "Rainbow Dark Dragon"As long as you control a "Crystal Beast" card this card cannot be destroyed by battle. When this monster is Synchro Summoned, remove from play any number of "Crystal" monsters on the field and in either player's Graveyards. This card gains ATK equal to the combined Levels of the removed monsters x 100. [spoiler=Effect]1 "Crystal Beast" Tuner + 1 or more non-Tuner "Crystal Beast" monstersAs long as you control a "Crystal Beast" card this card cannot be destroyed by battle. Once per turn, you can send 1 "Crystal Beast" card you control to the Graveyard to draw 1 card. [spoiler=Effect]1 "Crystal Beast" Tuner + 1 or more non-Tuner "Crystal Beast" monstersAs long as you control a "Crystal Beast" card this card cannot be destroyed by battle. Once per turn, you can send 1 "Crystal Beast" card you control to the Graveyard to Special Summon 1 "Crystal Beast" monster from your hand, Deck or Graveyard. [spoiler=Effect]When this monster is Summoned from your hand or Deck, destroy it. While this card is in your Graveyard, you can remove from play 1 Sea Serpent-Type monster from your Graveyard to Special Summon this monster. [spoiler=Effect]1 Sea Serpent Tuner + 1 or more non-Tuner Sea Serpent monstersOnce per turn, send 1 Sea Serpent-Type monster you control to the Graveyard to make the ATK of 1 non-Sea Serpent-Type monster 0. If you do, reduce the ATK of this card by 500. [spoiler=Effect]While you control this face-up monster, all WATER monsters lose 300 DEF. [spoiler=Effect]This monster cannot be destroyed by battle. As long as this card remains face-up on the field, all WATER monsters lose 300 ATK and DEF. [spoiler=Effect]While you control this face-up monster, all WATER monsters lose 300 ATK. [spoiler=Flavor]A master warrior, who enslaved a lost race. [spoiler=Effect]If this monster is removed from play, Special Summon it. When this monster is removed from play by the effect of your opponent, destroy all of your opponent's monsters. [spoiler=Effect]If this monster is removed from play, Special Summon it. When this monster is Summoned, remove from play 2 cards in your Deck. [spoiler=Effect]If this monster is removed from play, Special Summon it. When this monster inflicts Battle Damage to your opponent remove 1 card in your hand from play. [spoiler=Effect]If this monster is removed from play Special Summon it. When this monster is Special Summoned by your opponent's effect, destroy all Spell and Trap Cards your opponent controls [spoiler=Effect]When this card is removed from play, destroy up to 2 Spell or Trap Cards your opponent controls. [spoiler=Effect]When this monster is Summoned, remove 1 card in your hand from play. Each time this monster inflicts Battle Damage to your opponent remove 1 card in your Deck from play. [spoiler=Effect]This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by sending 3 "Heavens" monsters you control to the Graveyard. Select 1 removed from play "Heavens" monster and place it on top of your Deck. Then destroy 1 card on the field. At the end of your turn, remove the top card on your Deck from play. [spoiler=Effect]1 Prism, Divine King of the Heavens + 1 Non Tuner "Heavens" MonsterOnce per turn during your Main Phase, you can remove up to 3 monster from your Graveyard from play. If this monster attacks, no other monsters you control can declare an attack. [spoiler=Effect]1 Spectrum, Mother of the Heavens + 1 Non Tuner "Heavens" MonsterOnce per turn during your Main Phase, you can remove up to 3 monsters from your Graveyard from play. If this monster attacks, no other monsters you control can declare an attack. [spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by have exactly 3 Sea Serpent-Type monsters in your Graveyard. When this card is Special Summoned, pay 1000 Life Points to Special Summon 1 Sea Serpent-Type Synchro monster from your Extra Deck. That monster's Effect is negated. [spoiler=Effect]This card can only be Ritual Summoned with the Ritual Spell Card, "A Lost Home - Revenge for the Lost". While this monster is face-up on the field neither player can activate Spell or Trap Cards. When a monster is Summoned you can pay 1000 Life Points to destroy that monster. [spoiler=Effect]This card is used to Ritual Summon "Marvelous, The Final Survivor". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. While this card is in your Graveyard, you can remove this card from play to Special Summon 1 "Marvelous, The Final Survivor" from your Graveyard. [spoiler=Effect]This card cannot be destroyed by battle. When this card is used to Sychro Summon a Beast-Type monster, Special Summon 1 Beast-Type monster with 1000 or less ATK in face-down Defense Position. [spoiler=Effect]1 "Foamy The Squirrel" + 1 or more non-Tuner Beast-Type monster(s)When this monster is Syncho Summoned, remove from play 1 Beast-Type monster in your Graveyard to Special Summon 1 "Foamy The Squirrel" from you Deck or Graveyard. [spoiler=Effect]When this card is equipped to "King Magician" or "Dark Magician Girl" that monster gains 300 atk. When this card is equipped to any other monster, that monster loses 800 atk. The equipped monster cannot be destroyed by battle. If the equipped monster would be destroyed by effect, send this card to the top of your deck instead. [spoiler=Effect]1 Monarch + 1 Monarch + 1 MonarchThis monster cannot be special summoned excepted by fusion summon with "Polymerization". This card can only be fusion summoned with the above fusion material monsters. Once per turn, you can special summon one monster with "Monarch" in its name and activate its effect. This card is unaffected by any Spells, Traps or Monster Effects. [spoiler=Effect]Select 1 "Crystal Beast" card in your Spell and Trap Zone and Special Summon it. That monster is now treated as a Tuner and has it's effect negated. [spoiler=Effect]Machine-Type monsters you control gain 400 ATK for each WATER monster you control. Any effect that decrease the ATK or DEF of a WATER monster now increases WATER monsters by the same amount. All Sea Serpent-Type monsters in your hand decrease by 2 Levels. [spoiler=Effect]Negate 1 attack involving 1 of your monsters and remove that monster from play. Then end the Battle Phase. [spoiler=Effect]Select 1 monster in your Graveyard. Remove 1 monster in your hand from play to Special Summon the selected monster. [spoiler=Effect]Send 1 "Rainbow Dragon" or "Rainbow Dark Dragon" you control to the Graveyard to Special Summon up to 2 "Crystal" monsters from your Extra Deck. [spoiler=Effect]Send 1 Beast-Type monster from your hand to the Graveyard to Special 2 Beast-Type monsters with 1000 or less ATK from your deck in face-down Defense Position. [spoiler=Effect]Once per turn, you can place 1 A-Counter on any face-up card on the field.(If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) This card gains the following effects based on the number of A-Counters on the field:1+: This card cannot be destroyed by a card effect.2+: Card effects that place or remove A-Counters can now do so from anywhere on the field.3+: If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.4+: All monsters on the field and in any Graveyard now have "Alien" in their name. Neither player can Tribute Summon monsters, except monsters with "Alien" in their name.5+: Remove any number of A-Counter(s) from this card(Max. 3). Discard 1 "Alien" monster and draw the same number of cards equal to the number of A-Counter(s) removed. [spoiler=Effect]Once per turn place one counter on this card. During your end phase remove one counter from this card. While this card has seven counters on it, neither player has to tribute any monsters to tribute summon a Spellcaster. Send this card with ten counters on it to the graveyard to Special Summon "The Hollow" from your hand or deck. [spoiler=Effect]Once per turn, the turn player must remove from play 1 card in their hand, Deck or Graveyard. You can pay 500 Life Points to negate this effect until your End Phase. [spoiler=Effect]Draw 3 cards, then remove from play 1 "Heavens" monster in your hand and negate the effect of that monster. [spoiler=Effect]When this monster is Summoned, pay 1000 Life Points to have this monster treated as "Prism, Divine King of the Heavens" until the End Phase of your next turn. You can discard this card to remove from play 2 monsters from your Deck. [spoiler=Effect]When this card is Summoned, destroy all non-warrior monsters on the field. This card cannot be destroyed by battle. Link to comment Share on other sites More sharing options...
Jolta Posted February 20, 2010 Report Share Posted February 20, 2010 There were Crystal Beast Tuners? Not the best pictures or OCG, but kinda OK Effects. 8/10 Link to comment Share on other sites More sharing options...
TwoTime Posted February 20, 2010 Author Report Share Posted February 20, 2010 No, there were no Crystal Beast tuners but A Lost Crystal Heritage fixed that. I felt there was no need to add to the Crystal Beast set a simple Lightwave Tuning for them would suffice. Thanks for the rating though, some of those were early works and I was just to lazy to correct the OCG errors at the last minute. Link to comment Share on other sites More sharing options...
The Mad Hatter Posted February 20, 2010 Report Share Posted February 20, 2010 OCG Problems,Pics are meh,Effects are pretty creative,Next time though, put both the card and the Lore (Not Effect) in the same spoiler, (It's easier to rate them.)8/10. Link to comment Share on other sites More sharing options...
TwoTime Posted February 20, 2010 Author Report Share Posted February 20, 2010 Thanks, guess the way I set it up is kind of cloggy. Come on anybody else? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 20, 2010 Report Share Posted February 20, 2010 most of the pics are just fine the way the are there's OCG errors, but the OCG thread will help you on that and the effects are balanced enough to get 8/10 Link to comment Share on other sites More sharing options...
Dream Cabbage Posted February 20, 2010 Report Share Posted February 20, 2010 most of the pics are just fine the way the are there's OCG errors' date=' but the OCG thread will help you on that and the effects are balanced enough to get 8/10[/quote'] Totally agree! Link to comment Share on other sites More sharing options...
TwoTime Posted February 20, 2010 Author Report Share Posted February 20, 2010 Thanx for all the comments... I'll get to the OCG errors a litte later... Anybody else? Link to comment Share on other sites More sharing options...
DDevil27 Posted February 20, 2010 Report Share Posted February 20, 2010 im making my own set so i know what time and hard work it takes to make all those cards so i wont be hard on you..... 9/10 minimum ;) Link to comment Share on other sites More sharing options...
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