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New Booster Pack: Rise of Celestica [40/103]


.Rai

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[spoiler=RSCT-EN000]420597e.jpg[spoiler=Lore]This card returns to the owner's hand during the End Phase that it is Normal Summoned, Flip Summoned or flipped face-up. Each time this card changes Battle Position, increase your Life Points by the amount of Monster Card Zones on your side of the field X 200. You can negate the effect of a "Celestic" monster you control until your next Main Phase to negate this card's effect that activates in the End Phase.

 

 

[spoiler=RSCT-EN001]420597l.jpg[spoiler=Lore]You can Special Summon this card if there are 8 or more Monster Card Zones on the field. If this card is used for a Synchro Summon, you can select an unoccupied Spell & Trap Card Zone on your side of the field. The selected Zone is not treated as a Spell & Trap Card Zone and is treated as a Monster Card Zone. While this card is face-up on the field, neither player can Special Summon (except Synchro Summon).

 

 

[spoiler=RSCT-EN002]420597.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. You can Special Summon this card from your hand by removing from play a face-up Continuous Spell or Trap card on the field while there are 7 or more Spell & Trap Card Zones on your side of the field. Once per turn, you can select a Monster Card Zone on the field. The selected Zone is not treated as a Monster Card Zone and is treated as a Spell & Trap Card Zone. If you activate this card's effect, increase this card's ATK and DEF by 300.

 

 

[spoiler=RSCT-EN003]420597qv.jpg[spoiler=Lore]This card is treated as a "Celestic" monster. This card can only be Summoned in a Spell & Trap Card Zone while there are 7 or more Spell & Trap Card Zones on your side of the field. Once per turn, you can select a Spell & Trap Card Zone on the field. The selected Zone is not treated as a Spell & Trap Card Zone and is treated as a Monster Card Zone. You can send this card to the Graveyard and destroy a card on the field.

 

 

[spoiler=RSCT-EN004]420597h.jpg[spoiler=Lore]A monster which battles with this card is returned to their owner's hand during the End Phase. If this card destroyed a monster by battle, the destroyed monster is removed from play for the rest of the Duel. This card's Level is increased by 1 every time a DARK monster is destroyed by a card effect.

 

 

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[spoiler=RSCT-EN006]420597c.jpg[spoiler=Lore]As long as this card is face-up on the field, the Level of all monsters with ? ATK is increased by 1. If there are 5 or more cards with "Fortune" in their name on your side of the field, you can send this card to the Graveyard to increase the Level of all monsters in your opponent's hand by 1 and the Level of all "Fortune Lady" monsters on the field by 2.

 

 

[spoiler=RSCT-EN007]420597y.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can be Special Summoned by discarding 2 cards from your hand while there are 8 or more Monster Card Zones on your side of the field. Once per turn, you can discard a card from your hand to select an unoccupied Spell & Trap Card on the field. The selected Zone is not treated as a Spell & Trap Card Zone and is treated as a Monster Card Zone. This card can attack twice during the Battle Phase.

 

 

[spoiler=RSCT-EN008]420597h.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell Cards and a Trap Card from your hand to the Graveyard while all of your Spell & Trap Card Zones are occupied. Once per turn, you can discard a card from your hand to select a card on the field. Flip 4 coins. If at least 3 of the results were Tails, destroy the selected monster and you can select an unoccupied Monster Card Zone on the field. The selected Zone is not treated as a Monster Card Zone and is treated as a Spell & Trap Card Zone.

 

 

[spoiler=RSCT-EN009]420597ye.jpg[spoiler=Lore]This card cannot be activated unless "Celestica, The Isle of the Blest" is face-up on the field. All "Celestica" monsters gain 200 ATK and DEF. During each of your Standby Phases, place a Celestic Counter on this card. You can remove an amount of Celestic Counters from this card and place the same amount of Celestic Counters on a "Celestic" monster on the field or "Celestica, The Isle of the Blest". You can remove 3 Celestic Counters on a "Celestic" monster you control and the "Celestic" monster inflicts Piercing Damage until the End Phase. You can remove 6 Celestic Counters from this card and select a monster you control. The selected monster can attack every monster on your opponent's side of the field until the End Phase.

 

 

[spoiler=RSCT-EN010]420597c.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a "Data-Based Drakling" from your side of the field while there are 7 or Spell & Trap Card Zones on your side of the field. This card is treated as a "Celestic" monster. While this card is face-up on the field, all Machine and Thunder-Type monsters cannot attack or change their Battle Position. You can destroy a card on your side of the field to destroy all the Spell and Trap Cards on your opponent's side of the field. Once per turn, you can select an unoccupied Spell & Trap Card Zone on your side of the field. The selected Zone is not treated as a Spell & Trap Card Zone and is treated as a Monster Card Zone. Once per turn, you can select an unoccupied Monster Card Zone on your side of field. The selected Zone is not treated as a Monster Card Zone and is treated as a Spell & Trap Card Zone.

 

 

[spoiler=RSCT-EN011]420597r.jpg[spoiler=Lore]This card cannot be activated unless "Celestica, The Isle of the Blest" is face-up on the field. During your End Phase, place a Celestic Counter on this card. If you do not Summon during your turn, place 5 Celestic Counters on this card. You can remove an amount of Celestic Counters from this card and place the same amount of Celestic Counters on a "Celestic" monster you control or "Celestica, The Isle of the Blest". If a "Celestic" monster with Celestic Counters on it you control would be destroyed, remove all Celestic Counters from the card while "Celestica, The Isle of the Blest" is face-up on the field to negate the card's destruction.[

 

 

[spoiler=RSCT-EN012]420597r.jpg[spoiler=Lore]If this card would be destroyed, you can remove 4 Celestic Counters instead. All monsters with a Celestic Counter on it gain 300 ATK and DEF. Once per turn, during your Draw Phase, you can reveal your drawn card to draw 1 more card. All "Celestic" monsters you control gain 100 ATK and DEF for every 2 Celestic Counters on this card. If there are 7 or more Monster Card Zones on your side of the field, your opponent must play with their hand revealed. If there are 7 or more Spell & Trap Card Zones on your side of the field, your opponent cannot Set cards.

 

 

[spoiler=RSCT-EN013]420597w.jpg[spoiler=Lore]All "Frog" monsters except for "Frog the Jam" on your side of the field cannot be destroyed by battle. If this card was Special Summoned, once per turn, you can select a Field Spell Card in your Deck and add it to your hand. If this card was Normal Summoned, once per turn, you can select a Continuous Trap Card in your Deck and add it to your hand. This card gains 200 ATK and DEF for each "T.A.D.P.O.L.E." and "Frog" monster except for "Frog the Jam" in your Graveyard.

 

 

[spoiler=RSCT-EN014]COMING SOON!(Rose Guardna)(Plant Support)

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Note: The other cards I made are coming, it is just hard to find all of the cards.

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