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The Art And Demise of the Iron Blacksmith, v2.0


Belgian Blue

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It's the return of the incredible, unstoppable two-turn demise !!! Sept 1st 2007 format ready. Enjoy.

 

Monsters : 26

3x Demise, King of Armageddon

3x Doom Dozer

3x Great Maju Garzett

2x metal Armored Bug

 

3x iron Blacksmith kotetsu

3x manju of the Ten thousand Hands

3x Senju of the Thousand hands

2x Sonic Bird

2x Insect Knight

2x neo Bug

 

Spells : 14

3x Advanced Ritual Art

3x magical mallet

3x Trade-In

1x Swing of Memories

1x Premature Burial

1x Megamorph

1x Heavy Storm

1x Giant Trunade

 

For those who weren't familiar with my original Art and Demise of the Iron blacksmith deck, its the ultimate combo deck. basically demise needs 4 cards to OTK. ARA, Demise, a 2800 monster on the field and something to double its ATK. To be theoretically certain you draw a card in your opening hand you need to run 7 copies in a 40 card deck. So for each of these combo pieces you need to make sure you total 7 or more cards or cards that can search those cards :

 

3x Demise + 3x Manju + 3x Senju = 9

3x ARA + 3 Manju + 2 Sonic Bird = 8

3x doom Dozer + 1x Premature Burial + 3x iron Blacksmith + swing = 8

3x iron Blacksmith + 1x Megamorph + 3x GMG = 7

 

Because reality doesn't always match theory triple mallet lets you shuffle back the cards you'd rather keep in your deck (normal monsters) to draw the ones you need. Triple trade in lets you ditch bugs or redundant demises or dozers to draw two more cards. You simply don't attack. Generally you will summon or set on turn one and two, and on turn two or three you should be able to drop demise, pay and get another 5600 ATK on the field for the OTK. If you happen to draw storm or trunade, its game 1 for you, no questions asked. its fast enough to win out game 2 against the side as well, but just in case it isn't, I generally pack a burn side for game 3.

 

Enjoy. An idiot can play this deck and win with it.

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