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Kuri

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[align=center]I've decided since I can now animate why not share it with the world? And so this thread was born! Feel free to look around make some requests at my shop.

 

Note: Always give credit

 

I know some have white BGs; I cant save it as an animated PNG

 

Only make requests at my shop

 

All fun animations will be posted here

 

[spoiler=Animations][spoiler=Pokemon]

 

Charizard

2ckfx5.gif

 

Smeargle

1085ysw.gif

 

Overworld Catch

smallpf8874379868-iaza.gif

 

[spoiler=Digimon] N/A

 

[spoiler=Kingdom Hearts]

Sora

Sora-Catch9629579481-iaza.gif

 

[spoiler=Reborn!]Deathperation Criticism Shot Power

2iizupt.gif

Reborn throws a bomb

52zkh.gif

 

[spoiler=Dragon Ball]

 

[spoiler=Bleach]

 

[spoiler=Other]

 

 

 

Please comment and Rate (very appreciated)

 

Make Requests Here

2iuqsm9.gif[/align]

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my first animation T.T fail I agree....But I've been working with timing and 150FPS is the best Charizard was set at that agree?

 

No... That is not 150 fps. It would be so much less choppier if so. It's probably set at 150 ms/frame, which is NOT a good setting. 100 ms is a lot better and less choppy. Also, the Charizard just flips back and forth between two frames. Make it more creative with scratching.

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I...myself...truthfully....am not good at scratch....A Fail right here 20suool.png

The only good scratch I made n2d4sw.png messed up shading tho

 

Sorry to say, but that ain't a scratch. All you did was reverse the original sprite's tail, changed an arm, and added a pixel to the mouth. That is what's called messing up a sprite edit, not to be mean.

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people, just becuase you edited/ recolored an official srite does NOT make it scratch/your own work! that is called sprite theft if you take somthing not yours and claim it as your own, flipping is not even trying, I could flip slowbro's sprite and call it my own if that was the case, adjusting the shading and giving proper rights is how you take an official sprite and give it the psudo-your's feel.

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Your animations, fit well but IMO, are too fast, and are sometimes to spread out and you lose track, also the coloured backgrounds don't help.

 

Render the sprites before placing them on a layer, and make one colour the BG.

 

Then they'll be a lot better.

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Your animations' date=' fit well but IMO, are too fast, and are sometimes to spread out and you lose track, also the coloured backgrounds don't help.

 

Render the sprites before placing them on a layer, and make one colour the BG.

 

Then they'll be a lot better.

[/quote']

They are set at 100 FPS and its hard to undo the colored BGs because my paint is messed up but I'll fix that

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Your animations' date=' fit well but IMO, are too fast, and are sometimes to spread out and you lose track, also the coloured backgrounds don't help.

 

Render the sprites before placing them on a layer, and make one colour the BG.

 

Then they'll be a lot better.

[/quote']

They are set at 100 FPS and its hard to undo the colored BGs because my paint is messed up but I'll fix that

 

Have you tried using GiMP or PS? I find it easier to animate and you can edit the images much easier.

 

GiMP is free; www.gimp.org

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