Kuri Posted February 22, 2010 Report Share Posted February 22, 2010 [align=center]I've decided since I can now animate why not share it with the world? And so this thread was born! Feel free to look around make some requests at my shop. Note: Always give credit I know some have white BGs; I cant save it as an animated PNG Only make requests at my shop All fun animations will be posted here [spoiler=Animations][spoiler=Pokemon] Charizard Smeargle Overworld Catch [spoiler=Digimon] N/A [spoiler=Kingdom Hearts]Sora [spoiler=Reborn!]Deathperation Criticism Shot PowerReborn throws a bomb [spoiler=Dragon Ball] [spoiler=Bleach] [spoiler=Other] Please comment and Rate (very appreciated) Make Requests Here[/align] Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 22, 2010 Report Share Posted February 22, 2010 the banner at the bottom is very shaky, the smeargle one shouldn't have the flash between frames, and most of them don't run smoothly(as in FPS is too slow) Link to comment Share on other sites More sharing options...
G-Break Posted February 22, 2010 Report Share Posted February 22, 2010 reduce it's FPS :] Link to comment Share on other sites More sharing options...
Kuri Posted February 23, 2010 Author Report Share Posted February 23, 2010 I know thats what I will start doing now those are my old animations and I just looked at E-Neos' tut and found out how to make it tranceparent so be seeing new animations Link to comment Share on other sites More sharing options...
Skippy Canoe Posted February 23, 2010 Report Share Posted February 23, 2010 Yeah... no. These animations aren't good enough yet to have their own thread. Try getting some practice getting your speed right, and maybe even doing some sprite edits to make things seem less choppy. Also, what's with the white frame on the Smeargle one? Link to comment Share on other sites More sharing options...
Kuri Posted February 23, 2010 Author Report Share Posted February 23, 2010 my first animation T.T fail I agree....But I've been working with timing and 150FPS is the best Charizard was set at that agree? Link to comment Share on other sites More sharing options...
Skippy Canoe Posted February 23, 2010 Report Share Posted February 23, 2010 my first animation T.T fail I agree....But I've been working with timing and 150FPS is the best Charizard was set at that agree? No... That is not 150 fps. It would be so much less choppier if so. It's probably set at 150 ms/frame, which is NOT a good setting. 100 ms is a lot better and less choppy. Also, the Charizard just flips back and forth between two frames. Make it more creative with scratching. Link to comment Share on other sites More sharing options...
Kuri Posted February 23, 2010 Author Report Share Posted February 23, 2010 I...myself...truthfully....am not good at scratch....A Fail right here The only good scratch I made messed up shading tho Link to comment Share on other sites More sharing options...
Skippy Canoe Posted February 23, 2010 Report Share Posted February 23, 2010 I...myself...truthfully....am not good at scratch....A Fail right here The only good scratch I made messed up shading tho Sorry to say, but that ain't a scratch. All you did was reverse the original sprite's tail, changed an arm, and added a pixel to the mouth. That is what's called messing up a sprite edit, not to be mean. Link to comment Share on other sites More sharing options...
Kuri Posted February 23, 2010 Author Report Share Posted February 23, 2010 @.@ well I did have referance so you could say the above but that was little scratch? The tail Link to comment Share on other sites More sharing options...
Skippy Canoe Posted February 23, 2010 Report Share Posted February 23, 2010 @.@ well I did have referance so you could say the above but that was little scratch? The tail lolwut? Well, the Pachi isn't a scratch. The tail wasn't scratched. I examined it closely. It's the original tail flipped, which is why the shading got messed up. Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 24, 2010 Report Share Posted February 24, 2010 people, just becuase you edited/ recolored an official srite does NOT make it scratch/your own work! that is called sprite theft if you take somthing not yours and claim it as your own, flipping is not even trying, I could flip slowbro's sprite and call it my own if that was the case, adjusting the shading and giving proper rights is how you take an official sprite and give it the psudo-your's feel. Link to comment Share on other sites More sharing options...
Kuri Posted February 27, 2010 Author Report Share Posted February 27, 2010 I added a Reborn animation I know there will be high criticism on it but to let you know they only had 2010 Reborn and an old Tsuna sheet sorry... Link to comment Share on other sites More sharing options...
Kuri Posted March 6, 2010 Author Report Share Posted March 6, 2010 new animation added Link to comment Share on other sites More sharing options...
Shocked Posted March 6, 2010 Report Share Posted March 6, 2010 Like the charizard very much :D Link to comment Share on other sites More sharing options...
Kuri Posted March 6, 2010 Author Report Share Posted March 6, 2010 lol thanks Link to comment Share on other sites More sharing options...
LiAM Posted March 6, 2010 Report Share Posted March 6, 2010 Your animations, fit well but IMO, are too fast, and are sometimes to spread out and you lose track, also the coloured backgrounds don't help. Render the sprites before placing them on a layer, and make one colour the BG. Then they'll be a lot better. Link to comment Share on other sites More sharing options...
Kuri Posted March 6, 2010 Author Report Share Posted March 6, 2010 Your animations' date=' fit well but IMO, are too fast, and are sometimes to spread out and you lose track, also the coloured backgrounds don't help. Render the sprites before placing them on a layer, and make one colour the BG. Then they'll be a lot better.[/quote']They are set at 100 FPS and its hard to undo the colored BGs because my paint is messed up but I'll fix that Link to comment Share on other sites More sharing options...
LiAM Posted March 6, 2010 Report Share Posted March 6, 2010 Your animations' date=' fit well but IMO, are too fast, and are sometimes to spread out and you lose track, also the coloured backgrounds don't help. Render the sprites before placing them on a layer, and make one colour the BG. Then they'll be a lot better.[/quote']They are set at 100 FPS and its hard to undo the colored BGs because my paint is messed up but I'll fix that Have you tried using GiMP or PS? I find it easier to animate and you can edit the images much easier. GiMP is free; www.gimp.org Link to comment Share on other sites More sharing options...
Kuri Posted March 6, 2010 Author Report Share Posted March 6, 2010 I use gimp but never photoshop (pricey thing) Link to comment Share on other sites More sharing options...
LiAM Posted March 6, 2010 Report Share Posted March 6, 2010 lol, I don't use PS either. But with GiMP, you can make animations much more easily as you can remove the BG's and customize your own. Link to comment Share on other sites More sharing options...
Kuri Posted March 6, 2010 Author Report Share Posted March 6, 2010 I probably don't have the latest version, but then give me a simple tut Link to comment Share on other sites More sharing options...
Kuri Posted March 20, 2010 Author Report Share Posted March 20, 2010 added a new pokemon animation Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.