Jump to content

This archtype will "Flood" the game (Monsoon Archtype) Moar Monsoon cards added


Lonk

Recommended Posts

Monsoon Cat

Level 1

WATER

Beast/Effect

ATK/300 DEF/200

 

FLIP: Return 1 monster your opponent controls to the bottom of his/her Deck. If this card is used for a Synchro Summon of a "Monsoon" monster, you can increase the level of this card by 2.

 

Monsoon Owl

Level 2

WATER

Winged-Beast/Effect

ATK/800 DEF/200

 

During each of your opponent's Standby Phases, if a "Monsoon" Field Spell is active, your opponent must add 2 cards from his/her Graveyard to the Deck. Your opponent shuffles his/her Deck.

 

Monsoon Spearman

Level 3

WATER

Warrior/Effect

ATK/1600 DEF/200

 

If a "Monsoon" Field Spell is active, this card inflicts piercing damage. If this card inflicts Battle Damage this way, your opponent must send 2 cards in his/her hand to his/her Deck. The Deck is then shuffled.

 

Monsoon Guardian

Level 6

WATER

Aqua/Effect

ATK/2200 DEF/2400

 

While this card remains face-up on the field, the active "Monsoon" Field Spell cannot be removed from the field. During your opponent's Standby Phases, if your opponent does not send 1 card they control to the bottom of his/her Deck, then he/she must send 3 cards in his/her hand to the bottom of his/her Deck.

 

Monsoon Mist Warrior

Level 4

WATER

Warrior/Effect

ATK/1400 DEF/800

 

Return 1 "Monsoon" Field Spell from the field to the respective owner's Deck to return all non-"Monsoon" monsters on the field to the bottom of the respective owners' Decks.

 

Monsoon Cat

Level 4

WATER

Beast/Effect

ATK/600 DEF/600

 

You can release this face-up card to Special Summon up to 2 Level 4 or lower non-Tuner "Monsoon" monsters from your Deck. At the End Phase, they are sent back to your Deck.

 

Monsoon Messenger

Level 3

WATER

Fairy/Tuner

ATK/300 DEF/400

 

When this card is Normal Summoned or Special Summoned, you can add 1 "Monsoon" Field Spell from your Deck to your hand. While a "Monsoon" Field Spell is active, then this card cannot be removed from the field, except for a Synchro Summon.

 

Monsoon Gravity Pike

Level 2

WATER

Fish/Tuner

ATK/800 DEF/300

 

All non-WATER monsters cannot declare an attack. Each time you take Battle Damage, add 1 card from your Graveyard to the bottom of your Deck. Each time your opponent takes Battle Damage, add 1 card in your opponent's Graveyard to his/her Deck. The Deck is then shuffled.

 

Monsoon Tidal Behemoth

Level 8

WATER

Aqua/Synchro/Effect

ATK/2800 DEF/3000

 

1 "Monsoon" Tuner + 1 or more WATER non-Tuners

 

When this card is Synchro Summoned, you can remove from play the top 3 cards in your Deck to add up to 3 "Monsoon" cards from your Deck to your Hand. Your opponent must send cards they control to the bottom of his/her Deck equal to the number of the cards added to your hand.

 

Monsoon Ice Breaker

Level 9

WATER

Aqua/Synchro/Effect

ATK/? DEF/?

 

1 "Monsoon" Tuner + 1 or more WATER monsters

 

The Original ATK and DEF is equal to the number of cards in your deck x100. Once per turn, you can pay 2000 Life Points to return any number of cards you control to the bottom of your Deck. Your opponent must send cards to his/her Deck equal to the number of cards you sent to your Deck. (I smell an OTK with this card)

 

Monsoon Jungle

Field Spell

 

All "Monsoon" monsters gain 800 ATK. If this card is removed from the field, send all non-WATER monsters on the field to the respective owners' Decks.

 

Monsoon Mountain

Field Spell

 

Each time a "Monsoon" monster is removed from the field, add 1 "Monsoon" monster to your hand from your Deck or Graveyard. Your opponent must then send 1 monster he/she controls to the bottom of his/her Deck.

 

Monsoon Tundra

Field Spell

 

Once per turn, you can send 1 monster you control to the bottom of your Deck. If you do, all "Monsoon" monsters on the field gain 600 ATK. In addition, if a monster destroys an opponent's monster as a result of battle, inflict damage to your opponent equal to the ATK of the destroyed monster.

 

Neverending Flood

Continuous Spell

 

During the Standby Phase, you can send 1 card in any Graveyard to the respective owner's Deck.

 

Monsoon Wave

Normal Spell

 

You can only activate this card if a "Monsoon" Field Spell is active. Draw 2 cards. You must send 2 cards to from your side of the field to your Deck afterwards.

 

Wash-Out

Normal Spell

 

Discard 1 "Monsoon" Field Spell that is active. Send up to 2 cards your opponent controls to the bottom of the respective owners' Decks. Add "Monsoon" cards from your Graveyard to your hand equal to the number of cards sent to the Deck by this effect.

 

Monsoon Squall

Quick-Play Spell

 

Send a number of "Monsoon" monsters in your Graveyard to your Deck (Max. 5). Your opponent must send cards in his/her hand, field, and Graveyard to his/her Deck.

 

Flooding Wall

Normal Trap

 

Send 1 "Monsoon" monster you control to your hand to end your opponent's Battle Phase. That monster is Special Summoned at your opponent's End Phase.

 

Water Rush

Counter Trap

 

Send 1 card you control to the bottom of your Deck. Negate the effects of a Spell or Trap and destroy it.

 

Deluge of Despair

Continuous Trap

 

Each time a card is sent to the Deck, inflict 200 points of damage to your opponent's Life Points.

 

More to come soon. If you have read the effects, The purpose of this archtype is to return cards to the deck.

Link to comment

Monsoon Tidal Behemoth has to be the definition of overpowered. Massive search capability combined with field clearance that dodges Stardust - each turn? Not to mention that it's easy to summon: Gravity Pike + Rescue Cat into double Monsoon Cat will do.

 

I say remake that card from scratch. Apart from that, this looks like a good set with many possibilities.

Link to comment

I don't know why, but I don't like the effect of "Water Rush" it is a Bit overpowered.. think about it...

A Dark Bribe with a kind of benefit for you, with no cost or restriction and add the effect of moving a monster to your hand from your deck after the card´s effect is resolved... it´s like: you activate it and negate whatever S/T your opponent activates, then you return a moonsoon monster I suppose, then you add the same monster to your hand or even a powerful one. Is to MUCH benefit for you in 1 card come one, re-do it.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...