Twin Seed Posted February 22, 2010 Report Share Posted February 22, 2010 This card remains face-up on your field until its resolution. Activate this card during your opponent's Draw Phase. Randomly select 1 card from your opponent's hand and place it face-down on 1 of your unnocupied Spell/Trap Card Zones. During your next Main Phase 1, Flip Summon the selected card, this is counted as a Special Summon. Activate 1 of the following effects based on the Card's Type:Spell or Trap Card: Send it to your opponent's Graveyard.Level 6 or lower Monster Card: Switch it to 1 of your unnocupied Monster Card Zones. It remains on your field until your next End Phase. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 22, 2010 Report Share Posted February 22, 2010 change is to its (first sentence) You didn't say randomly select 1 card FROM WHERE to put it face down in an unoccupied spell/trap zone I'm unsure what to make of this effect, what kind of decks you plan to use this in? Link to comment Share on other sites More sharing options...
Twin Seed Posted February 23, 2010 Author Report Share Posted February 23, 2010 Fixed. This card would work good if you picked the right card. Link to comment Share on other sites More sharing options...
The-Wick! Posted February 23, 2010 Report Share Posted February 23, 2010 This card with a card that reveals your opponent hand, it's a easy shot ;) 9/10 Link to comment Share on other sites More sharing options...
Twin Seed Posted February 23, 2010 Author Report Share Posted February 23, 2010 Exactly. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 23, 2010 Report Share Posted February 23, 2010 OCG Fix:Activate only during your opponent's Draw Phase, after your opponent has drawn. Select 1 random card in your opponent's hand and place it face-down in 1 of your unoccupied Spell and Trap Card Zones (you cannot see the card). This card remains face-up on the field until the selected card is removed from the field. During your next Main Phase 1, flip the Set card face-up and activate the appropriate effect:- Monster Card: Special Summon it to 1 of your unoccupied Monster Card Zones. If it is Level 7 or higher, destroy it. If not, destroy it during your next End Phase.- Spell or Trap Card: Destroy it. Overall, not a very useful effect. You either get a low-level monster, or a clogged S/T Zone for a turn. Plus, if your opponent has a "Pot of Avarice" or "Hidden Book of Spell", they could easily regain what you destroyed. And, if your opponent negates the Special Summon but doesn't destroy the monster, then you're running with three S/T Card Zones, since neither card will destroy itself. The Monster Card will remain face-up with no effect and "Checkered Justification"'s destruction effect won't activate. This card limits your options (Spell and Trap-wise) too much and can backfire horribly. It doesn't seem to have much use, unless you know what your opponent has in their hand or they only have one card. 6/10 (for errors and lack of use) Link to comment Share on other sites More sharing options...
Twin Seed Posted February 23, 2010 Author Report Share Posted February 23, 2010 Thank you very much. Link to comment Share on other sites More sharing options...
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