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♥Łövëły New Duo♥ Celestic Winged Falcos & Dimension Pigeon


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[align=center]"The Darkness beckons thy to give justice and sends forth their wrath, and that wrath shall vanquish the light! Synchro Summon, Celestic Winged Falcos!"

 

 

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1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned using a Winged Beast-Type Tuner monster, discard 1 card from your hand to destroy all face-up Spell and Trap Cards your opponent controls. If you control a face-up Winged Beast-Type Tuner monster when this card destroys a monster, you can Tribute that monster to have this card attack again. During each of your End Phases, if this is the only card you control, destroy 3 Spell and Trap Cards on the field.

 

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If this card is removed from play, Special Summon it. Once per turn, while this card is face-up on the field, remove this card from play (this effect cannot be activated during the same turn this card was Summoned). When this card is sent to the Graveyard for a Synchro Summon, that Synchro Monster gains 400 ATK. When this card is Special Summoned, draw 1 card.

 

<(^^)> Hug if ya Love![/align]

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The first card is alright and the effects aren't bad. The second card tends to be cheap since you can loop the second and last effect together to make you draw every turn. The second effect doesn't state if you could choose to remove the card but rather you must remove it so no matter what this card can almost never die or be used for a Synchro Summon. So overall the first card is alright but the second card is pretty overpowered. 7.5/10

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only 1 error you made in the synchro, LLD.

 

The very last effect, you should have said UP TO 3 Spells/Traps on the field. Otherwise, if you can't destroy that many, you'll need an alternative effect

 

At first I was going to say even the synchro needs a slight drawback to it, but 2850 is relatively weak for a lv10, so I consider it balanced

 

9.9/10

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only 1 error you made in the synchro' date=' LLD.

 

The very last effect, you should have said UP TO 3 Spells/Traps on the field. Otherwise, if you can't destroy that many, you'll need an alternative effect

 

At first I was going to say even the synchro needs a slight drawback to it, but 2850 is relatively weak for a lv10, so I consider it balanced

 

9.9/10

[/quote']

 

Um, ragnorak, it doesn't need an alternative effect.

 

Countless cards IRL are like that.

 

Synchro Monster is interesting. I like the S/T Destruction but I think there is to much tbh.

 

Dimensional Pigeon is a perfect card with a Deck running Cosmos or D-Fissure. Perfect card.

 

-9/10-

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My suggestion: If this card is Synchro Summoned using a Winged Beast-Type Tuner monster, you can discard 1 card from your hand to destroy all face-up Spell or Trap Cards your opponent controls. When this card destroys a monster, you can tribute 1 face-up Winged Beast-Type Tuner monster you control to have this card attack again. During each of your End Phases, if this is the only card you control, destroy 3 Spell or Trap Cards on the field.

 

If you use "Spell and Trap Cards" that means there must be Spell and Trap Cards on the field for the effect to work, did you want that? D:

 

Pigeon has nice effect but it's really powerful since if you keep it alive you can keep drawing cards your next turn.

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Pidgeon + Cosmos/Fissure/Banisher + Mass Driver = OTK.

Make it only Summon during the End/Standby Phase. Having a card that returns INSTANTLY when it is removed from the field will pretty much always be broken beyond belief.

The synchro is interesting - the only level 10 generic, too, which might make it used.

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@BWing-Master: It's a deal

 

The first card is alright and the effects aren't bad. The second card tends to be cheap since you can loop the second and last effect together to make you draw every turn. The second effect doesn't state if you could choose to remove the card but rather you must remove it so no matter what this card can almost never die or be used for a Synchro Summon. So overall the first card is alright but the second card is pretty overpowered. 7.5/10

The second card is quite balanced actually. With 100 ATK' date=' since you cannot remove it from play the turn you SS it, you opponent can eliminate it with just about any card.

 

But I understand what you saying and I'll make ammends if this becomes a constant issue.

 

Thanks

 

 

@Ragnarok: Hmmm...It wouldn't need the "up to" bit because that would imply that you can activate the effect even when there are not 3 S/T's on the field. I made the effect so that it either work or not, no in betweens. Therefore if theres only 2 S/T then this effect is not activated, while if there is 3 (or more) then it is.

 

Putting "up to" would mean that if there were only 2 S/T then you could destroy them. Thats not what I want. I want it to be a Dead or Alive effect. One way or the other

 

Thanks for the comment though ^^

 

 

@ Leo: :3 Thanks! Well I figured that singe this was a mega Winged Beast, and like thousands of Winged beasts deal with S/T destruction, I figured this would top them.

 

 

 

@ Handsome Platypus:

Ty :3

 

 

 

My suggestion: If this card is Synchro Summoned using a Winged Beast-Type Tuner monster, you can discard 1 card from your hand to destroy all face-up Spell or Trap Cards your opponent controls. When this card destroys a monster, you can tribute 1 face-up Winged Beast-Type Tuner monster you control to have this card attack again. During each of your End Phases, if this is the only card you control, destroy 3 Spell or Trap Cards on the field.

 

If you use "Spell and Trap Cards" that means there must be Spell and Trap Cards on the field for the effect to work, did you want that? D:

 

Pigeon has nice effect but it's really powerful since if you keep it alive you can keep drawing cards your next turn.

 

._. Your version is bad ocg. No, Saying "Spell and Trap" does not mean that there must be both on the field, it means that both are destroyed if there are any on the field.

 

Saying Or completely changes the effect. Or means that you CHOOSE which card type to destroy, I want both to be destroyed.

 

No you do not keep pigeon alive ._. it has 100 ATK and DEF which means that after it is summoned it cant be removed from play that turn therefore your opponent can easily eliminate it =/.

 

As for your Effect im going to ignore it as since it's not correcting my OCG but giving me a different effect to your liking (which is slightly rude) I have no use for it.

 

Also even if that effect was an OCG correction, it would be wrong, I can find multiple OCG errors in that.

 

But thanks for the comment

 

 

 

@ -Griffin: ....Well I figured that I would need to add the End Phase or Standby Phase since it doesnt matter if it's immediatly resummoned because the only thing you could do is draw and maybe synchro summon. Otherwise it would just be destroyed by some level 1 monster with 200 or more ATK during your opponent's turn.

 

But if you REALLY think I should add that I might, if it is agreed by others.

 

 

 

 

 

Thanks everyone for the comments ^^

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@ -Griffin: ....Well I figured that I would need to add the End Phase or Standby Phase since it doesnt matter if it's immediatly resummoned because the only thing you could do is draw and maybe synchro summon. Otherwise it would just be destroyed by some level 1 monster with 200 or more ATK during your opponent's turn.

 

But if you REALLY think I should add that I might' date=' if it is agreed by others.

[/quote']

 

Mass Driver.

Cannon Solider.

Many others.

This card can easily cause a win on the first turn =s

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