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"Ninja" Archetype UPGRADED! [Added 2 NEW Trap Cards]


TOMY_25

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Here's the collection of "Ninja" archetype cards that I have made.

 

EFFECT MONSTERS

[spoiler=Shadow Ninja Kanashimi]384351y.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 "Ninja" monsters from your Graveyard. If this card is equipped with "Fuhma Shuriken", it can attack your opponent directly. When this card inflicts Battle Damage to your opponent, your opponent must discard all cards in his/her hand and draw the same number of cards they discarded.

 

[spoiler=Medical Ninja Kusuri]384351.jpg

 

Lore:

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Ninja" monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, during your Standby Phase, increase your Life Points by half the ATK of the equipped monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.)

 

[spoiler=Izumi, The Tracker Ninja]384351k.jpg

 

Lore:

When this card is destroyed as as result of battle and sent to the Graveyard, you can select 1 Level 4 or lower "Ninja" monster from your Deck and add it to your hand. If this card is equipped with "Fuhma Shuriken" while it is destroyed by battle, you can Special Summon the selected monster instead.

 

[spoiler=Kamaitachi, The Pet Ninja]384351.jpg

 

Lore:

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Ninja" Synchro monster. The other Synchro Material Monster(s) must be "Ninja" monster(s). If the other Synchro Material Monster(s) used are Level 3 or lower, return them from the Graveyard to your Deck.

 

 

[spoiler=Hanzo, The Ninja Prodigy]384351s.jpg

 

Lore:

While you control another "Ninja" monster, you can Special Summon this card from your hand. If this card is used for a Synchro Summon of a "Ninja" Synchro monster, return 1 card your opponent controls to the owner's hand. You can only control 1 "Hanzo, The Ninja Prodigy" monster.

 

 

 

SYNCHRO MONSTERS

[spoiler=Renegade Ninja]384351.jpg

 

Lore:

1 Tuner + 1 or more non-Tuner "Ninja" monsters

When this card is Synchro Summoned, inflict damage to your opponent's Life Points by 200 for each card in your opponent's hand. When another "Ninja" monster(s) are destroyed by battle, draw 1 card and your opponent randomly discards 1 card from his/her hand.

 

[spoiler=Inahime, The Ultimate Ninja Mistress]384351v.jpg

 

Lore:

"Kamaitachi, The Pet Ninja" + 1 or more non-Tuner "Ninja" monsters

When this card attacks your opponent's monster that are not a "Ninja" monster, destroy that monster without applying damage calculation. If this card is equipped with "Fuhma Shuriken, control of this card cannot switch. During your turn, your opponent cannot activate any Spell or Trap Cards.

 

 

[spoiler=Sanada, The Legendary Ninja Lancer.]384351.jpg

 

Lore:

1 Tuner + 1 or more non-Tuner "Ninja" monsters

This card is unaffected by the effects of your opponent's Spell Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is Synchro Summoned, if "Kamaitachi, The Pet Ninja" is used for the Synchro Summon of this card, you can destroy 2 cards your opponent controls.

 

 

 

SPELL/TRAP

[spoiler=Ninjutsu Art of Assasination]384351p.jpg

 

Lore:

You can only activate this card when a face-up "Ninja" monster you control is selected as an attack target. Destroy the attacking monster and inflict damage to your opponent by half the ATK of the attacking monster. After activation, you can add 1 "Fuhma Shuriken" from your Deck or Graveyard to your hand.

 

 

[spoiler=[b]NEWLY ADDED![/b] Ninjutsu Art of Counter-Attack]384351.jpg

 

Lore:

Activate only when an opponent's monster declares an attack and you control at least 1 "Ninja" monster(s). Negate the attack and end the Battle Phase. During your next Standby Phase after this card is activated, inflict damage to your opponent by 300 for each monster they control and he/she also discards 1 random card for every 500 points of damage he/she took from this effect.

 

 

[spoiler=[b]NEWLY ADDED![/b] Ninjutsu Art of Intimidation]384351.jpg

 

Lore:

Activate only during your opponent's Damage Step when a "Ninja" monster you control is selected as an attack target. The attacked monster gains ATK equal to the ATK of the attacking monster. Your opponent can negate the attack of his/her monster by discarding 1 random card for every 1000 ATK of the attacking monster.

 

 

 

Enjoy, Comment, Correct, and Rate.

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Alright!! Ninjas XD real good!!!

 

Correct me if i'm wrong, if it's archetype, shouldn't there be a name b4 the card's name ? Like

 

"E.HERO Sparkman"

--------------------------

this is a little bit OP, jus a bit, cuz you can attack directly and the attack is 2100 so it's kinda OP

 

Shadow Ninja Kanashimi

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 "Ninja" monsters from your Graveyard. If this card is equipped with "Fuhma Shuriken"while it destroyed a monster, inflict half ATK of the destroyed monster to your opponent. When this card inflicts Battle Damage to your opponent, your opponent must discard all cards in his/her hand and draw the same number of cards they discarded.

 

You can change to this:

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 "Ninja" monsters from your Graveyard. If this card is equipped with "Fuhma Shuriken"while it destroyed a monster, inflict half ATK of the destroyed monster to your opponent's LP. When this card inflicts damage to your opponent's LP, your opponent must discard (the number of cards, not all, like 2 or 3) cards from his/her hand. Your opponent choose the card to be discarded.

 

Those are just suggestion, if you want to keep the old effect, it's ok =). Nice pic btw

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Thanks for all the comments! I truly appreciate it.

 

[spoiler=raymond5577's Quote]

Alright!! Ninjas XD real good!!!

 

Correct me if i'm wrong' date=' if it's archetype, shouldn't there be a name b4 the card's name ? Like

 

"E.HERO Sparkman"

--------------------------

this is a little bit OP, jus a bit, cuz you can attack directly and the attack is 2100 so it's kinda OP

 

Shadow Ninja Kanashimi

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 "Ninja" monsters from your Graveyard. If this card is equipped with "Fuhma Shuriken"while it destroyed a monster, inflict half ATK of the destroyed monster to your opponent. When this card inflicts Battle Damage to your opponent, your opponent must discard all cards in his/her hand and draw the same number of cards they discarded.

 

You can change to this:

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 "Ninja" monsters from your Graveyard. If this card is equipped with "Fuhma Shuriken"while it destroyed a monster, inflict half ATK of the destroyed monster to your opponent's LP. When this card inflicts damage to your opponent's LP, your opponent must discard (the number of cards, not all, like 2 or 3) cards from his/her hand. Your opponent choose the card to be discarded.

 

[b']Those are just suggestion, if you want to keep the old effect, it's ok =). Nice pic btw[/b]

 

 

Actually, there are Ninja archetype...

http://yugioh.wikia.com/wiki/Ninjas

...and they also has their own cards specified to them. E.g:

[spoiler=Example]NinjitsuArtofDecoyDR3-EN-C-UE.pngNinjitsuArtofTransformationSD8-EN-C-1E.jpg

 

 

...and of course, the Equip Card for Ninja

[spoiler=Picture]FuhmaShurikenDR2-EN-C-UE.jpg

 

 

 

Anyway,thanks again for the suggestion. I would consider it.

 

good to see more ninjas around here' date=' Strike Ninja alone wasn't enough

 

Inahime's effect is ok, but it's not OPed like a synchro should be, I'd add another effect for that one

 

9/10

[/quote']

 

Thanks for the rate. OK, I'll add one or two extra effects for Inahime.

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