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The Rise Of Infinity. Reply and rate.[Complete] 2 Support cards added.


PenguinZ

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Some of my newest cards were inspired by someone in a 1on1 saying that he would enjoy defeating me so i realy wanted to defeat him. there a bit oped so if anyone has any ideas about it (exept for deleting the whole card) please reply. reply and rate.

 

 

[spoiler=Dragon Of Infinity]269856h.jpg

[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all cards in your hand from play. This card cannot be destroyed by battle.This card cannot be destroyed by a Card effect. During each of your Standby Phases, you lose 100 Life Points. While this card is face-up on the field, no other cards can be Summoned or Set to your field exept "Mage Of Infinity". If this face-up Attack Position card battles with an opponent's monster destroy that monster at the end of the Damage Step. Any Life Point damage from battle involving this card is negated. Once per turn you can destroy 1 monster on the field by paying life points equal to the monsters Level Stars x100.

 

 

 

 

[spoiler=Mage Of Infinity]ultimates.png

[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all cards in your hand from play. This card cannot be destroyed by battle. This card cannot be destroyed by a card effect. During each of your Standby Phases, you lose 100 life points. While this card is face-up on the field no other cards can be Summoned to your side of the field exept "Dragon Of Inifinity". If this face-up Attack Position monster battles with an opponent's monster, destroy that monster at the end of the Damage Step. Any damage from battle involving this card is negated. Once per turn you can pay 1000 Life Points to Special Summon one monster in your Graveyard to your Spell and Trap Card Zone. That card is treated as a Continuous Trap Card with the following effect: Once per turn, you can pay 100 Life Points to discard one card in your opponents hand.

 

 

 

 

[spoiler=Master Of Infinty]269856.jpg

[spoiler=Lore]Dragon Of Infinity+Mage Of Infinity. You must also remove all cards on your side of the field from play. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all cards in your hand from play. This card cannot be destroyed by battle. This card cannot be destroyed by a card effect. During each of your Standby Phases, you lose 100 life points. While this card is face-up on the field no other cards can be Summoned to your side of the field. If this face-up Attack Position monster battles with an opponent's monster, destroy that monster at the end of the Damage Step. Any damage from battle involving this card is negated. Once per turn you can activate one of the following effects:

●Destroy one LIGHT attribute monster on the field with 2500 or less ATK.

●Randomly pick one card in your opponents hand if the card is a monster remove one card on the field from play, if the card is a spell you gain 500 life points, if the card is a trap you lose 500 life points.

●Pick one face-down spell or trap card on your opponents side of the field this card gains the selected cards effect.

●Pick one card on the field the selected card cannot be used until your opponents next end phase.

●Roll two six sided die if both numbers are 6 destroy all cards on your opponents side of the field if both numbers are 1 destroy all cards on your side of the field exept this card if both numbers are 3 destroy all monsters on the field exept this card.

 

 

 

 

[spoiler=Portal To Infinity]269856.jpg

 

 

 

[spoiler=Infinite Destruction]269856e.jpg

 

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The picture I've seen used before, but what can I say, it's a good picture.

 

Names odd, different though, through the intention of the mispelling of 'y' to 'i'.

 

OCG has some good parts, however, certain parts still are lacking exactness, but OCG isn't everything.

 

The effect seems quite interesting, though still getting bad feelings about it, maybe OP?

 

Duno, good effort on the card =D

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This OCG fix should be right, it's the best I can do, a bit rusty cos I've been away from since before September.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all cards in your hand from play. This card cannot be destroyed by battle.This card cannot be destroyed by a Card effect. During each of your Standby Phases, you lose 100 Life Points. While this card is face-up on the field, no other cards can be Summoned or Set to your field. If this face-up Attack Position card battles with an opponent's monster destroy that monster at the end of the Damage Step. Any Life Point damage from battle involving this card is negated. Once per turn you can destroy 1 monster on the field by paying life points equal to the monsters Level x100.

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OCG fix Mage:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all cards in your hand from play. This card cannot be destroyed by battle. This card cannot be destroyed by a card effect. During each of your Standby Phases, you lose 100 life points. While this card is face-up on the field no other cards can be Summoned to your side of the field exept "Dragon Of Inifinity". If this face-up Attack Position monster battles with an opponent's monster, destroy that monster at the end of the Damage Step. Any damage from battle involving this card is negated. Once per turn you can pay 1000 Life Points to Special Summon one monster in your Graveyard to your Spell and Trap Card Zone. That card is treated as a Continuous Trap Card with the following effect: Once per turn, you can pay 100 Life Points to discard one card in your opponents hand.

Maybe a little bit of.

It is Fiend not Feind.

Both cards are very OP, not getting destroyed in any way and getting no damage.

1st Pic is ok.

2nd Pic is bad, imo.

A 7/10

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