.:pyramid:. Posted February 25, 2010 Report Share Posted February 25, 2010 im considering running this 193 Malevolent Mech - Goku En1 Tragoedia1 Chaos Sorcerer1 Gorz the Emissary of Darkness1 Il Blud 3 Pyramid Turtle1 Mezuki1 Paladin of the Cursed Dragon2 Honest1 Zombie Master1 Plaguespreader Zombie3 Thunder King Rai oh 91 Allure of Darkness3 Book of Moon/shrink1 Book of Life1 Brain Control1 My body as a Shield1 Heavy Storm1 Mystical Space Typhoon 13 2 Skill Drain2 Royal Oppression2 Bottomless Trap Hole2 Seven tools of the Bandit1 Mirror Force1 Torrential Tribute1 Call of the Haunted1 Trap Dustshoot1 Solemn Judgment 15generic 15need to see meta before makking, however it is at the moment. 1 Spirit Reaper1 Banisher of radiance/ehren, the lightsworn monk (recriuters, holp)1 Neo-spacian grand mole2 Doomcaliber Knight 3 Skrink/book of moon/Smashing Ground (want to see if its a gadget/glad/bw meta first)1 Scapegoat (for against gadgets/bws mainly) 1 Seven Tools of the bandit (i know its going to be trap heavy)1 Mind Crush (good against alot of decktypes that have search cards)2 Trap Hole2 Fairy Wind (forest/d.d. gbs and blackwings) Link to comment Share on other sites More sharing options...
Akira Posted February 25, 2010 Report Share Posted February 25, 2010 Yay racoon city ~ Why 7 Tools over Trap Stun? Link to comment Share on other sites More sharing options...
.:pyramid:. Posted February 25, 2010 Author Report Share Posted February 25, 2010 Yay racoon city ~ Why 7 Tools over Trap Stun? i thought it didnt negate anything if it was chained to, only things after resolution. secondly trap stun cant be chained to war chariot and solemn, which i would rather bait out instead of letting them use in a future turn. finally, because of this it will tend to be a -1 at times just because its pervention which is ok in say gbs where you can make up for it with the plus 1s from tagging out. while seven tools will always be a one for one. although i do realise that trap stun would be good for say going for game, so i will consider it Link to comment Share on other sites More sharing options...
Akira Posted February 25, 2010 Report Share Posted February 25, 2010 That's why you let them play the trap first then chain Trap Stun.. if they chain something else after that well sheet happens I guess =/ Link to comment Share on other sites More sharing options...
Nohero Posted February 28, 2010 Report Share Posted February 28, 2010 i would also run 7 tools over trap stun.. but i would at least one for a trap / spell i would need most definitlybut here is what i would do for a zombie deck creaturethe lady in wight x3 king of skull serventsx3skull servents x3paladin of the cursed dragonx3patrician of darkness x2pyramid turtle x3zombie master x2kasha x2swarm of scarabs x3mask of darkness x1 spells zombie wold x2 terreforming x2 feild barrier x2book of moonx2pot of averise x2casll of the mummy x2brain control x1 traps wobokux3 sakuretsu x3 draining shiled x2 trap hole x2 bottemless x2 hidden book of spellsx2 kinda creauture heavy i know but it seems to work Link to comment Share on other sites More sharing options...
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