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armed destroyer cards, under construction!!!UPDATED


{Galvantula}

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Well, this is a first, of written cards, here we go....

If these were to be in a deck, tribute based cards would be reccomended, as there are many level 5 or higher monster in a build up of this kind of deck. Also, battle position changing cards are reccomended, so that is why there is only one direct support card (spell or trap) in this archtype.

Combo 1#~ blur + man eater + reverse serpent. First, use man-eater to its full effect till it is destroyed. get out blur to revive it. then, when this combo is finished, use serpent for a quick revive. This will take a while to set up, so you'll need some good search cards to speed it up. Combo 2#~ Well, there are many combos for armed servent, for easy defence, and for multiple discarding in one battle phase, this effect is the main advantage of armed destroyers. So, they can attack, then defend, although lower level ones dont have as much defence. Combo 3#~ blur, as being the most important card in combo 1, has its own combo, its reviving, then tuning ability. there is a card like this for phsycics, but more costy, depending on the level. getting a level 6 goyo is easy, but that isnt the only one, doing combo one, then instead of letting them get destroyed, get a ally of justice catastor to destroy more monsters. You may work out a combo for this card with junk warrior, using reviving monsters, and boosting junk warrior's attack to at least 2400, with armed servant. Combo 4#~ Now, as armed sevent doesnt return itself to the hand like Honest, there are some cards that return to the hand, although they have other problems, so reviving isnt a problem, but adding it to your hand is, as you can only do it from the graveyard with this archtype.

[spoiler=Hammerhead the Armed Destroyer]Hammerhead the Armed Destroyer

Earth

Beast-warrior

level: 5

During the end phase, you may discard one card to change this card to defence position. When your opponent attacks this card, it gains one rage counter. Once per turn, you may remove one rage counter from this card to have it gain 500 ATK, until the end phase.

 

ATK/1800 DEF/1900

 

 

[spoiler=Armed Servant]Armed Servant

Dark

Fairy

level: 2

During your opponents battle phase, you may discard this card from your hand to increase the DEF of all "Armed Destroyer" monster(s) you control by 600, until the end of the battle phase.

 

ATK/100 DEF/300

 

 

[spoiler=Man-eater, the Armed Destroyer]Man-eater, the Armed Destroyer

Fire

Beast

level: 3

Flip: select one monster your opponent controls, this turn, if this card attacks that monster, destroy it immediatly without applying damage calculation if the selected monster is level 5 or lower. During the end phase, by paying 500 life points, you may flip this card into face-down defence position.

 

ATK/1300 DEF/1000

 

 

[spoiler=Minotaur, Armed Destroyer of the Underworld]Minotaur, Armed Destroyer of the Underworld

Dark

Fiend

level: 7

While in attack position: Once per turn, when this card attacks, you may discard one monster exactly 2 levels more than the attacked to have this card gain an extra attack.

While in defence position: Once per turn, you may select one level 2 or lower monster in your graveyard, by paying 500 life points, you may add it to your hand.

 

ATK/2400 DEF/2300

 

 

[spoiler=Reverse Serpent, the Armed Destroyer]Reverse Serpent, the Armed Destroyer

Fire

Sea-serpent

level: 4

This cards attribute is also treated WATER. Once per turn, you must activate one of the following effects. *Discard 2 cards from the top of your opponents deck, you cannot normal summon or set this turn. * Destroy one monster your opponent controls, you take damage equal to whatever is highest, DEF or ATK. *Pay 500 life points to return one level 2 or lower "Armed" monster from your graveyard to your hand.

 

ATK/1700 DEF/1500

 

 

[spoiler=Rage of the Destroyer]Rage of the Destroyer

Field spell

This card can only be activated while there is a face up rage counter on the field. Once per turn, you may discard one card to place 1 rage counter on an "Armed Destroyer" monster you control. During your opponents battle phase, you may remove one rage counter from the field to add one "Armed Servant" from your graveyard to your hand. each time you summon a "Armed Destroyer" monster,discard one random card from each players hand.

 

 

[spoiler=Rage, the Ultimate Armed Destroyer]Rage, the Ultimate Armed Destroyer

Fire

Pyro

level: 12

This card can only be summoned while "Rage of the Destroyer" is on the field. When this card is summoned, place 1 rage counter on every monster you control. Once per turn, you may remove two rage counters from the field to destroy one monster your opponent controls. During each of your end phases, this card gains one rage counter.

ATK/ 2800 DEF/2500

 

 

[spoiler=Blur, the Armed Destroyer of the Forgotten Winds]Blur, the Armed Destroyer of the Forgotten Winds

Wind

Winged-beast

level: 2

Once per turn, you may select one level 4 or lower "Armed Destroyer" monster in your graveyard, you may pay 700 life points to special summon it, it is treated as a tuner. When this card is destroyed and sent to the graveyard, remove from play one monster from your opponents graveyard.

ATK/ 500 DEF/600

 

thats all, for now anyway.

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