ParadoxCaller Posted February 27, 2010 Report Share Posted February 27, 2010 Second post of the day :D. Anyway! These are some further support for the Spirit Monsters that I´ve made. And fyi, yes all the names are taken from real Shinto. Don´t belive me, look it up.Taka-no-Amahara card lore:All Spirit Monsters gains 100 ATK and DEF for every End Phase they remain face-up on the field. While you have a Spirit Monster(s) in your Graveyard, once per turn you can select a Spirit Monster on the field. The selected monster do not have to have its effect that returns it to the hand activated. If this card would be destroyed by a card effect, you can discard 1 "Taka-no-Amahara" to prevent this card from being destroyed. Amaterasu card lore:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn during your turn you can remove the top card in your opponents Graveyard from play, depending on the type of that card (Monster, Spell, or Trap) this card gets the appropriate effect:Monster Card: This card inflicts Piercing damage.Spell Card: When this card destroyes a monster in battle and sends it to the Graveyard, draw 1 card.Trap Card: this do not have to have its effect that returns it to the hand activated. It struck me that both Tsukuyomi and Susano´o had been made into cards, but not Amaterasu. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 27, 2010 Report Share Posted February 27, 2010 didn't see why you didn't make the 1st card a spirit monster as well effects are not bad, and given how spirits have little support, I'll rate this 8/10 Link to comment Share on other sites More sharing options...
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