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Deathbound (not even your death can stop you)


Father Wolf

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Why should death stop you from dueling?

 

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If you control 1 or more "Deathbound" monster(s), you can Special Summon this card from your hand during any Phase of your turn. If this card is Special Summoned outside of the Main Phase, inflict 1000 damage to its controller. While this card is face up, you can Synchro Summon during the Battle Phase, but this card must be the Tuner.

 

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This card can be Normal Summoned from your hand during any Phase of your turn. If this card is Normal Summoned outside of the Main Phase, inflict 1000 damage to its controller. While your Life Points are 4000 or lower you can treat this card as a Tuner monster.

 

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If you control 1 or more "Deathbound" monster(s), you can Special Summon this card from your hand during any Phase of your turn. If this card is Special Summoned outside of the Main Phase, inflict 1000 damage to its controller. When this card is Summoned, add 1, Level 4 or lower "Deathbound" monster from your Deck to your hand.

 

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You can Normal Summon this card from your hand during any Phase of your turn. If this card is Normal Summoned outside of the Main Phase, inflict 1000 damage to its controller. While this card is face up on the field you cannot lose the duel when your Life Points are 0. While your Life Points are 0 all life point costs are treated as 0 and damage inflicted to you by monsters you control are reduced to 0.

 

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If you control 1 "Deathbound" Tuner monster, you can Special Summon this card from your hand during any Phase of your turn. If this card is Special Summoned outside of the Main Phase, inflict 1000 damage to its controller. When this card is Summoned, you can halve your Life Points.

 

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If you control 1 or more "Deathbound" monster(s), you can Special Summon this card from your hand during any Phase of your turn. If this card is Special Summoned outside of the Main Phase, inflict 500 damage to its controller. While this card is in your Graveyard and an attack or effect would cause your Life Points to become 0, you can remove it from play to reduce the damage to 0.

 

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If you control 1 or more "Deathbound" monster(s), you can Special Summon this card from your hand during any Phase of your turn. If this card is Special Summoned outside of the Main Phase, inflict 2000 damage to its controller. Once per turn, you can pay 2000 Life Points to destroy all other face up monsters.

 

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If you control 2 or more "Deathbound" monster(s), you can Normal Summon this card from your hand during any Phase of your turn without tributes. If this card is Normal Summoned outside of the Main Phase, inflict 1200 damage to its controller. This card can be treated as 2 monsters for a Synchro Summon.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have 2 or more "Deathbound" monsters in your Graveyard and you Life Points are 2000 or lower. You can Special Summon this card from your hand during any Phase of your turn. If this card is Special Summoned outside of the Main Phase, inflict 1000 damage to its controller. You can send this face up card to the Graveyard to Special Summon 1 "Deathbound" Synchro monster from your Extra Deck.

 

 

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1 "Deathbound" Tuner + 1 or more DARK monster(s)

When this card is Special Summoned inflict 1000 damage to it's controller. When your life points are 2000 or lower once per turn, you can draw 1 card.

 

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1 "Deathbound" Tuner + 1 or more DARK monster(s)

When this card is Special Summoned inflict 1000 damage to its controller. Once per turn, you can pay 1000 Life Points to take control of 1 monster your opponent controls, until the End Phase.

 

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1 "Deathbound" Tuner + 1 or more DARK monster(s)

When this card is Special Summoned inflict 1000 damage to its controller. While this card is face up on the field you cannot lose the duel when your Life Points are 0. While your Life Points are 0 all Life Point costs are treated as 0 and damage inflicted to you by monsters you control are reduced to 0. During your opponents Standby Phase, they can discard 1 card to destroy this card if your life points are 0.

 

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1 "Deathbound" Tuner + 1 or more DARK monster(s)

When this card is Special Summoned inflict 1000 damage to its controller. When your Life Points are 3000 or lower, this card can attack twice per Battle Phase. If this card would be destroyed, you can discard 1 "Deathbound" monster and pay 1000 Life Points instead.

 

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1 "Deathbound" Tuner + 2 or more DARK monster(s)

When this card is Special Summoned inflict 1000 damage to its controller. While this card is in your Graveyard and your life points are 3000 or lower, all life points damage inflicted by monsters you control are halved.

 

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1 "Deathbound" Tuner + 2 or more DARK monster(s)

When this card is Special Summoned the controller's Life Points are reduced to 0 and all other cards on the field are destroyed. While this card is face up on the field you cannot lose the duel when your Life Points are 0. While your Life Points are 0 all Life Point costs are treated as 0 and damage inflicted to you by monsters you control are reduced to 0. This card cannot attack the turn it is Summoned.

 

 

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Activate only if you control 1 or more "Deathbound" monster(s). Destroy all Monsters or Spell and Trap cards your opponent controls and reduce your Life Points to 0.

 

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While this card is face up on the field and your Life Points are 0 you cannot lose the Duel until the current phase is changed. Once during your Main Phase while your Life Points are 0, you can gain 1000 Life Points for each "Deathbound" monster you control.

 

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Pay half your Life Points. Special Summon up to 2 non-Synchro "Deathbound" monster from your Graveyard.

 

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Discard 1 "Deathbound" monster and pay 1000 Life Points. Draw 1 card for every, Level 4 or higher "Deathbound" monster you control.

 

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Activate only if you control 1 or more "Deathbound" monster(s). During the turn this card is activated you cannot lose the duel when your Life Points are 0, and while your Life Points are 0 all Life Point costs are treated as 0 and damage inflicted to you by monsters you control are reduced to 0. During any End Phase while this card is in your Graveyard, you can remove it from play to set 1 "Power of Death" from your Deck.

 

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Remove from play 2 Tuner "Deathbound" monsters from your Graveyard and reduce your Life Points to 0. Then Special Summon 1, Level 8 or lower "Deathbound" Synchro monster from your Extra Deck, and equip it with this card. When this card is removed from the field destroy the equipped monster.

 

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Activate only when a "Deathbound" monster you control destroys 1 or more monster(s) your opponent controls and sends them to the Graveyard. Special Summon 1 "Deathbound" monster from your Deck or Graveyard.

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Images by: Photobucket

 

Some of the OCG might be off but hey what ever.

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the OCG looks fine to me

 

a shame these Deathbound monsters aren't as powerful as the Earthbound ones, but something tells me that wasn't your intention anyway

 

for Deathbound Beast though, you need to state how often you can draw 1 card's effect

 

for such epic pics, I'll rate this set 9.9/10

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the OCG looks fine to me

 

a shame these Deathbound monsters aren't as powerful as the Earthbound ones' date=' but something tells me that wasn't your intention anyway

 

for Deathbound Beast though, you need to state how often you can draw 1 card's effect

 

for such epic pics, I'll rate this set 9.9/10

[/quote']

 

When your life points are 2000 or lower once per turn, you can draw 1 card.

 

hope that clears it up. and thanks for the rating

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Only got through the Effect Monsters in this sitting, and as I can tell from just those, they aren't OP at all. They are actually quite balanced. One card, though, bothers me. Deathbound Shallow seems way to easy to get out for what it does. Either make it weaker, make its level higher, or make it so you can't equip cards to it. Basically, it's just borderline cheap. Because it isn't TOO strong, but all you need to do is slap on a Mist Body, and your opponent can't win by doing battle damage, and they can't destroy it by battle. Just make it 1500-1800, make it level 5-6, or make it so you can't simply Mist Body it or other really easy ways to keep it alive, and you can pull it away from the edge of the Over Powered Cliff. 7.5/10. (I'm very critical. That's a very good score for me)

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