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[IRL] Machina Gadgets


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this is what i am planning to use this format after taking appart my blackwings deck because i wanted a change as i don't do a lot of competative any more i figured i would go with Gadgets, as they have always had a soft spot in my heart anyway so here it goes

 

Monsters: 18

 

3x Machina Fortress

2x Cyber Dragon

 

3x Green Gadget

3x Red Gadget

3x Yellow Gadget

2x Machina Gearframe

1x Scrap Recycler

1x Card Trooper

 

Spells: 16

 

3x Smashing Ground

3x Machina Armoured Unit

2x Pot of Avarice

2x Fissure

1x Overload Fusion

1x Lightning Vortex

1x Limiter Removal

1x Nobelman of Crossout

1x Heavy Storm

1x Future Fusion

 

Traps: 7

 

3x Dimensional Prison

2x Bottomless Trap Hole

1x Ultimate Offering

1x Royal Oppression

 

as so far this deck is completly untested so will need a hand with things that i probably have not thought about yet xD, basically it playes like standard gadget but with some extra hitting power in the form of Machinas Fortess, also gearframe effectivly acts like a bigger gadget with an extra ability and a stable 1800 attack points, any help would be good thanks, also i would like to cut one card if i can to bring it down to 40 to make it more stable but that is just personal oppinion

 

really i'm not that intrested in running 5th gadgets cos i can just use Machinas Fortress if it is in my Grave or Hand and bin them from my hand to SS it and then POA them back into my deck or something like that

 

again any help would be useful

 

PN

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Idk much about machina, but these changes should be made anyways:

 

-1 Oppression

+1 Offering

 

Oppression at 1 is inconsistent, and if you do get it out it'll f-up chimeratech.

 

-1 Crossout

+1 MST

 

Just better =D

 

Rest looks good but again idk much about machinas.

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Basically the MAchinas are there because they are massive stopping power and just add to the Gadgets offensive attacks, i don't know TBH Ultimate Offering at one is better in this type of deck, having it at two means i draw it when i really don't need it making it a pain, and really if i start using it i am going to want to win that turn anyway by dropping lots of monsters putting 6000+ attack points down and going for game there and then, i don't want my opponnet to be able to use it as well :/

 

i would like MST in here deffinantly but Nobleman is going to be good this format with Ryko running around and this Super Nimble Mega Hampster being thrown in Monarch decks with 3 ryko ... maybe i will just

 

-1 Oppression

+1 MST

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