Ririkun Posted March 2, 2010 Report Share Posted March 2, 2010 Warrior Archetype that consists of swarming and a very fast toolbox to search for Equip Spell Cards and the Archetype monsters as fast as possible from your deck and graveyard which is compatible with Synchros and can overwhelm your opponent with a large swarm, hand advantage, and fearsome attack power and effects thanks to Equip Spell Cards. **********Monsters********** Syril Knight - Eva [FIRE] 4 StarsWarrior/EffectWhen this card is Normal Summoned, you can add 1 Equip Spell Card from your deck to your hand. If you activate this effect, this card cannot declare an attack this turn.Atk) 1300 Def) 1200 Syril Knight - Kivan [EARTH] 4 StarsWarrior/EffectIf this card destroys a monster by battle while you control a face-up Equip Spell Card and there is a "Syril Knight" monster in your graveyard, you can draw 1 card.Atk) 1800 Def) 700 Syril Knight - Joehn [WIND] 4 StarsWarrior/EffectYou can Special Summon this card from your hand if you control a face-up Equip Spell Cardon your side of the field. When this card is destroyed as a result of battle, you can discard 1 card to add 1 "Syril Knight" card from your deck to your hand.Atk) 1500 Def) 600 Syril Knight - Ayane [WIND] 3 StarsWarrior/EffectWhen this card is sent from the field to the graveyard, you can add 1 Equip Spell Card or a level 4or lower "Syril Knight" monster from your graveyard to your hand except "Syril Knight - Ayane".Atk) 1000 Def) 500 Syril Knight - Shina [LIGHT] 2 StarsWarrior/TunerYou can Special Summon this card from your hand if you control a "Syril Knight" monster. Once per turn, you can change the Battle Position of one of your opponent's monsters and decrease it's DEF by 700 points.Atk) 700 Def) 1200 Syril Knight - Hirou [FIRE] 6 StarsWarrior/GeminiThis card cannot be Normal Summoned or set. This card can only be Special Summoned by tributing 1"Syril Knight" monster you control. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can send 1 face-up Equip Card you control to send 1 card on the field to the graveyard.Atk) 2500 Def) 1500 **********Synchro********** Syril Knight - Altino [EARTH] 5 StarsWarrior/Synchro/Effect1 Tuner + 1 or more non-Tuner "Syril Knight" monstersWhen this card is Special Summoned, add 1 Equip Spell card from your deck or graveyard to your hand.Atk) 1800 Def) 1800 Syril Knight - Joane [LIGHT] 6 StarsWarrior/Synchro/Effect1 Tuner + 1 or more non-Tuner "Syril Knight" monstersThis card gains 200 ATK points for every Equip Spell card you control or in either player's graveyard.Atk) 2200 Def) 1600 **********Spells********** Emblem Flag of the Syril Knights[spell Card]Send the top card of your deck to the graveyard. Add 1 level 4 or lower "Syril Knight" monster from your deck to your hand. Syril Blade of Honor[Equip Spell Card]Equip only to a "Syril Knight" monster. It gains 500 ATK points for every face-up "Syril Knight" monster you control. When this card is sent from the field to the graveyard, you can draw 1 card. Syril Shield of Bravery[Equip Spell Card]Equip only to a "Syril Knight" monster. It gains 800 DEF points for every face-up "Syril Knight"monster you control. When an Effect Monster's effect is activated, you can tribute theequipped monster to Negate that effect's activation, and destroy the monster. Revival of Glory[Equip Spell Card]Select 1 "Syril Knight" monster from your graveyard and Special Summon it in face-up Attack Position. You cannot Normal Summon or set the turn you activate this card. When this card is removed from the field,destroy the monster. When the monster is destroyed, destroy this card. **********Traps********** Ambush Attack of the Syril Knights[Normal Trap Card]Activate only when you control a "Syril Knight" monster. Pay 800 Life Points to send 1 card on your opponent's side of the field to the graveyard. Ultimate Sacrifice[Counter Trap Card]Remove from play 1 "Syril Knight" monster in your graveyard and 1 Equip Spell Card to remove from play 2 cards in your opponent's graveyard. **********Additional Comments********** Other cards that go well with this archetype are other equip spells like United We Stand, 1 or 2 Supervise, Autonomous Action Unit, Axe of Despair, etc. Also Hidden Armory to search for it. Evocator Chevalier and a few Gemini monsters may be good here as well with all the equip spells running about. You would also run a lower monster count and not too many equip spells since there are so many ways to search for them or recycle them from your graveyard. Tell me what you guys think :) Criticism and nice comments welcome. Link to comment
Ririkun Posted March 2, 2010 Author Report Share Posted March 2, 2010 Any comments, suggestions, ratings? :O Link to comment
HelpIveBeenShot Posted March 3, 2010 Report Share Posted March 3, 2010 I like the idea of an equip-based swarm deck, and the monsters are pretty interesting so far. "Joane" could stand to lose about 100-200 base ATK, some more spells and equip cards would be fantastic, "Revival of Glory" could stand to be beefed up a little, and "Ambush Attack" should have some sort of cost, or at least a steeper activation condition, just to balance it a little. All in all, these are some really cool ideas. Link to comment
Ririkun Posted March 6, 2010 Author Report Share Posted March 6, 2010 I like the idea of an equip-based swarm deck' date=' and the monsters are pretty interesting so far. "Joane" could stand to lose about 100-200 base ATK, some more spells and equip cards would be fantastic, "Revival of Glory" could stand to be beefed up a little, and "Ambush Attack" should have some sort of cost, or at least a steeper activation condition, just to balance it a little. All in all, these are some really cool ideas.[/quote'] Thanks for the input :), I agree with Joane that it should be a bit weaker, as it seems too strong. Revival of Glory should be fine as it is since many of the monsters can Special Summon if there is a "Syril Knight" present so there isn't much need for the Normal Summon that turn. I'll add a small LP cost to the Ambush Attack and add some more equip spells. Link to comment
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