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Lightning Striker - Chargeman


Alordzynix

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LightningStriker-Chargeman2.jpg

Effect: When this card is summoned place two Thunder Counters on this card. (The attack of Thunder-Type monster increase by 500 for each Thunder Counter on it). Once per turn you can remove all Thunder Counters from this card then place Thunder Counters on a Thunder-Type monster on your side of the field eaqule to the number you removed from this card until the end of the turn. During your standby-phase place one Thunder Counter on this card (max.2).

 

Thing that could be unclear:

1. The second effect of this card:

Once per turn you can remove all Thunder Counters from this card then place Thunder Counters on a Thunder-Type monster on your side of the field eaqule to the number you removed from this card until the end of the turn The last part means that the Thunder Counters will be removed at the endphase from the monster you placed them on but not get placed back on your Lightning Striker - Chargeman

 

 

If my grammar or my OCG is wrong please post how it should be. Also if you know how I can write it shorter and more clear please post

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I don't quite like the card. Itself is too weak. The fact the counters disappear after the turn is over also a shame. I wouldn't waste my time summoning this guy to get a temporary 1000 attack boost and to have some other monster take advantage of its attack being at 0. I might have liked it more if it could have more than 2 counters, then it could be very interesting, or if the counters were more permanent. 5/10

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I don't quite like the card. Itself is too weak.

Makes it searchable with Sangan and allowes you to special summon it with Shinning Angel

 

The fact the counters disappear after the turn is over also a shame.

They don't disappear after the turn iz over if you didn't use his Power-Up effect.

 

I wouldn't waste my time summoning this guy to get a temporary 1000 attack boost and to have some other monster take advantage of its attack being at 0.

You can special summon with Shinning Angel and than switch him to defends mode or If you have a Batteryman D on the field he can't be attacked before batteryman D is gone and you can also use his 1000 Attack points boost on your thunder monster and than get rid of him do deal some more dammage with cards like Cannonsoldier

 

I might have liked it more if it could have more than 2 counters' date=' then it could be very interesting, or if the counters were more permanent. 5/10

[/quote']

 

If it would have had that than after special summoning him with shinning angel, during your next turn he would have had 3 coumters. Than be sure he doesn't get destroyed and during your next Standby-Phase he has 4 counters what would increase his ATK to 2000 from that point it will ris and than you can boost a other Thunder monster's attack with 2000 or more making it to easy to strong the Max.2 is to balance him out

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They don't disappear after the turn iz over if you didn't use his Power-Up effect.

 

See' date=' that is the problem I have. They disappear after being on another monster. If I am sacrificing one of my monster's attack, I don't want to immediately lose it.

 

If it would have had that than after special summoning him with shinning angel, during your next turn he would have had 3 coumters. Than be sure he doesn't get destroyed and during your next Standby-Phase he has 4 counters what would increase his ATK to 2000 from that point it will ris and than you can boost a other Thunder monster's attack with 2000 or more making it to easy to strong the Max.2 is to balance him out

Now this isn't really all that cheap. Keeping the fact that they are temporary when you transfer them, then this isn't that bad. To balance it out but increase the max, you could have it only start with one, or no counters, that way it still takes a while. A lot of your strategies to support this card are too scarce though, you only named two cards.

 

There are other ways to be able to transfer 2000 attack to another monster that are better too. Like using two "Axe of Despair" Those don't require the monster to be thunder, don't require to wait the standby phases to get the attack that high, are permanent, doesn't require you to make a different monster vulnerable, and they even have the ability to be able to get them back.

 

Even using shining angel, there could still be more monsters coming at this card. I wouldn't find taking away the max on this card could really make it that cheap. You could make the max 4 counters, that way it won't get to 2500 or anything. 2000 isn't all that much. There are other monster that get that much attack, with there own drawbacks. This monster would have its own of having to wait the two turns or so to get that strong.

 

I suppose this is mostly opinions though from both our halves, so I don't see either of us winning this. My score stays at 5/10.

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Well Jappio I gues your the only one who doesn't like him. And also cards like Axe of Despair can be used in any deck and that makes it less "fun" to play with. I like my opponents deck better if they all have sorts of cards and not play with alot of stapple cards or Monarchs (and with me alot of other people).

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This card looks Cool, effect could use a litle fix though.

 

Perhaps this might help.

 

When this card is Normal Summoned, Flip Summoned or Special Summoned, put 2 T-Counters on this card.

During your Standby Phase, put 1 T-Counter on this card (max. 2).

Increase the ATK of all face up Thunder-Type monsters by 500 points for each T-Counter on this card. Also, you can remove all T-Counters from this card to put equal to the number of T-Counters removed to a face up Thunder-type monster until the End Phase of this turn.

 

Anyways, nice Card mate. Overall, 8.1/10

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