RedRaptor10 Posted March 3, 2010 Report Share Posted March 3, 2010 This is an index of all of my cards which will be used in my signature.Feel free to post. I will be editting this topic as I make more cards. Ignore the first few cards because those were the first cards I've made and they are terrible. I like to make cards with original effects. I also like variety, and am not one of those people who make tons of Dragons. [spoiler=Gate Guardian - Elemental Warrior] "Sanga of the Thunder" + "Suijin" + "Kazejin" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can only be Special Summoned by the effects of "Polymerization". When this monster is Special Summoned, you can select and activate 1 of the following effects: ● Destroy all of your opponent's monsters on the field.● Destroy all of your opponent's Magic and Trap Cards on the field.● Return up to 3 cards on the field to the owner's hand. [spoiler=Twin-Headed Blue-Eyes] "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" [spoiler=Tidal Wave] This card can only be activated when "Umi" is on the field. Return all Monster Cards on the field to their owners' hand. You cannot Normal Summon or Set a monster during the same turn this card is activated. [spoiler=Legendary Fishing Pole] Tribute 1 face-up Monster Card on your side of the field that includes "Worm" in its name. Special Summon 1 Fish-Type monster from your deck to the field in face-up defense position and equip it with this card. When this card is destroyed, destroy the equipped monster. When the monster is removed from the field, destroy this card. [spoiler=Dark Mist] Monsters can only be played face-down on the field. Increases the ATK and DEF of all DARK monsters by 200 points. When this card is removed from the field, all face-down attack position monsters are flipped face-up. [spoiler=Launcher Spider #2] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing "Jirai Gumo" equipped with "Metalmorph". Your deck is then shuffled. Reduce your life points by half to destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase. [spoiler=Thunder Crane] This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, Tribute 1 face-up Thunder-Type monster on your side of the field to destroy 1 monster on your opponent's side of the field. [spoiler=Archfiend of Nightmare] Increase the ATK and DEF of this card by 100 points for each Fiend-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon this card by removing from play 3 Fiend-Type monsters in your Graveyard. [spoiler=Lock On] Select 1 face-up Machine-Type monster on your side of the field. If the selected monster attacks your opponent's monster, negate the effects of all Spell, Trap, and Monster Cards on the field. [spoiler=Flight Dragon] When this face-up card is attacked by your opponent's monster, you can negate the attack and return this card to the owner's hand. When this card is returned to your hand, you can discard 1 card from your hand to the Graveyard to Special Summon this card to the field. [spoiler=Lever Pull] Activate only while you control a face-up "Slot Machine". Toss a coin 3 times. Increase the ATK of "Slot Machine" by 700 points equal to the number of Heads. Increase the DEF of "Slot Machine" by 700 points equal to the number of Tails. If 3 out of 3 results are Heads, the ATK and DEF of "Slot Machine" becomes 7777 until the end of the turn. [spoiler=Liquid Glue] When this card battles with your opponent's monster, this card becomes an Equip Card equipped to your opponent's monster, without applying damage calculation. The equipped monster cannot attack or change its battle position. If the equipped monster is destroyed as a result of battle, this card is returned to your side of the field. [spoiler=War Dragon] The original ATK of this card is doubled when attacking your opponent's monster. The original ATK of this card is halved when this card is attacked. [spoiler=Poison Viper] When this card inflicts Battle Damage to your opponent, inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases as long as this card remains face-up on the field. [spoiler=Hyperion, the Light] This card cannot be Special Summoned or Set. This card can only be Normal Summoned by Tributing 3 LIGHT monsters. As long as this card remains face-up on your side of the field, Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. [spoiler=Zone Eater (Remake)] Once per turn, you can select 2 Monster Card Zones that occupy the same column. Monster Cards occupying the selected zones are destroyed. The selected zones cannot be used as long as this card remains face-up on the field. [spoiler=Warlord Battleguard] "Lava Battleguard" + "Swamp Battleguard"Increase the ATK of this card by 1000 for each face-up "Battleguard" monster on your side of the field except this card. As long as this card remains face-up on the field, downgrade all "Battleguard" monsters in your hand by 1 Level and increase the ATK of all "Battleguard" monsters on your side of the field by 500 except this card. [spoiler=Dragon Rider] Once per turn, during your Main Phase, if you control this card on the field, you can equip it to 1 face-up Dragon-Type monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster can attack your opponent's Life Points directly. (1 monster can only be equipped with 1 Union Monster at a time.) [spoiler=Monster Tamer (Remake)] Once during each of your turns, you can take control of 1 face-up monster on your opponent's side of the field until the End Phase. If you activate this effect, this card cannot attack during this turn. [spoiler=Power Surge] Select 1 monster on your side of the field. You can equip Thunder-Type monsters from your hand as Equip Cards to the selected monster. Increase the selected monster's ATK by an amount equal to the total ATK of the monsters equipped to the selected monster. During the End Phase, the monsters equipped to the selected monster are returned to your hand. [spoiler=Mini Mechanic] When this card is Summoned, place 4 Repair Counters on this card (max. 12). At the end of each player's turn, place 1 Repair Counter on this card. You can remove a number of Repair Counters from this card to Special Summon 1 Machine-Type monster from your Graveyard with a Level equal to or lower than the number of Repair Counters removed. [spoiler=Self-Destruct] Select 1 face-up Machine-Type monster on your side of the field and 1 face-up monster on your opponent's side of the field. Destroy the selected monsters and inflict 1000 points of damage to both players' Life Points. [spoiler=Dark-Star Dragon] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 DARK monsters from your Graveyard. When this card is Summoned, all face-up cards on the field except this card are flipped face-down. As long as this card remains face-up on the field, Set Spell and Trap Cards cannot be activated and Monster Cards cannot be Flip Summoned. Pay 500 Life Points during each of your Standby Phases for each face-up card on the field (this is not optional). [spoiler=Password] Once per turn, you can pay 1000 Life Points to declare 1 card name. If the declared card is in your opponent's Deck, add 1 of that card to your hand and destroy this card. When the card is sent to the Graveyard, it is placed in your opponent's Graveyard. [spoiler=Sacred Shard] When a face-up "Seiyaryu" you control is destroyed and sent to the Graveyard, Special Summon 1 "Shard Token" (Dragon-Type/Light/Level 1/ATK 0/DEF 0) on your side of the field in face-up Attack Position. During your Main Phase, you can Tribute 1 "Shard Token" to Special Summon 1 "Seiyaryu" from your Graveyard to your side of the field. [spoiler=Mystic Flame] Activate while you control a face-up "Seiyaryu". Send all Level 4 or lower monsters and all face-down Defense Position monsters your opponent controls to the Graveyard. Inflict 500 damage to your opponent for each card affected by this effect. "Seiyaryu" cannot attack the turn you activate this card. [spoiler=Dragon Dance] Each time a Dragon-Type monster on your side of the field changes its Battle Position, increase its ATK and DEF by 200 points. [spoiler=Cocoon of Evolution (Remake)] This card can only be equipped to a face-up "Petit Moth" on your side of the field. The equipped monster's ATK becomes 0 and its DEF becomes 2000. The equipped monster is switched to Defense Position and cannot change its Battle Position. When this card is destroyed, destroy the equipped monster. [spoiler=Larvae Moth (Remake)] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". If this card battles with your opponent's monster, destroy the monster immediately without applying damage calculation. If 3 monsters are destroyed by this card's effect, you can Tribute this card to Special Summon 1 "Great Moth" from your hand or Deck, ignoring the Summoning conditions. [spoiler=Great Moth (Remake)] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". At the end of each player's turn, decrease the ATK and DEF of all monsters on the field except Insect-Type monsters by 500 points. [spoiler=Perfectly Ultimate Great Moth (Remake)] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". As long as this card remains face-up on the field, the ATK and DEF of all monsters on the field except Insect-Type monsters become 0. [spoiler=Sonic Swordfish] As long as "Umi" remains face-up on the field, this card inflicts Piercing damage. If this card attacks an Attack Position monster, switch the monster to Defense Position before the Damage Step. [spoiler=Absorber - The Energy Drainer] Each time a monster is Normal Summoned, Flip-Summoned, or Special Summoned, decrease the monster's ATK and DEF by 500 and increase this card's ATK and DEF by an equal amount as long as this card remains face-up on the field. [spoiler=Giga-Tech Raptor] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing 1 face-up Dinosaur-Type monster equipped with "Metalmorph". If this card attacks a Defense Position monster, destroy the monster immediately without flipping it face-up or applying damage calculation. [spoiler=Salamandra Dragon] This card cannot be Normal Summoned or Set. This card can only be Special Summoned while a monster you control is equipped with "Salamandra". When this card is Summoned, equip "Salamandra" to this card. As long as this card is equipped with "Salamandra", this card cannot be removed from the field. When "Salamandra" is removed from the field, destroy this card. [spoiler=Annihilator - Zealot] You must Tribute 3 monsters to Normal Summon, Special Summon, or Set this card. This card cannot attack a player directly. When this card declares an attack, destroy all cards on your opponent's side of the field. When this card is removed from the field, destroy all cards on your side of the field and send all cards in your hand to the Graveyard. [spoiler=Prototype - R.E.D.] Each time your Life Points are decreased, increase this card's ATK and DEF by an amount equal to the Life Points decreased. [spoiler=Purescent Dragonfly] This card is also treated as an Insect-Type monster. When this card is Summoned, place it into your Field Card Zone. Inflicted damage to a player's Life Points is negated and increase the player's Life Points by the same amount of damage. [spoiler=Coloreon] Once per turn, you can change the Attribute of this card. While at least 1 other monster with the same Attribute as this card's exists on your side of the field, this card cannot be selected as an attack target and cannot be targeted by card effects. [spoiler=Shadow Stallion] This card can only be Set by revealing it in your hand. As long as this card remains face-down on your side of the field, increase the ATK of all face-up DARK monsters on your side of the field by 200 points for each face-down card on the field. [spoiler=Scout Sniper] Once per turn, you can reveal this card in your hand and discard 1 card (except this card) to destroy 1 face-up Monster Card on the field. If you do this, you cannot declare an attack this turn. [spoiler=Exaria, the Alien Mutant] Once during either player's turn, you can pay 1000 Life Points to select and activate 1 Trap Card from your Graveyard and activate it. After activation, the selected Trap Card is removed from play. Cards that I have not yet made cards out of: |Bomb Blaster|3|ALT1|Machine/Effect|Earth|5||1800|1900|This card cannot attack. Discard 1 card to Special Summon 1 "Bomb Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. The "Bomb Token" cannot be used as a Tribute for a Tribute Summon (or Set). During your next Standby Phase, destroy the "Bomb Token". When the "Bomb Token" is destroyed, the controller of that token takes 800 points of damage.||Life Force Sword|2|ALT1|Spell Card|Spell||Equip|||Increase the ATK of a Warrior-Type monster equipped with this card by 100 points for each face-up Monster Card on the field and in both players' Graveyards.||Infector Zombie|6|ALT1|Zombie/Effect|Dark|4||1200|0|If this card is destroyed by battle, this card becomes an Equip Card equipped to the attacking monster, after damage calculation. The equipped monster is treated as a Zombie-Type monster and its DEF becomes 0. If the equipped monster is destroyed by battle, this card becomes an Equip Card equipped to the attacking monster, after damage calculation.||Earthquake Giant|10|ALT1|Beast/Effect|Earth|6||2300|1800|When this card is Summoned, all Attack Position monsters on the field except this card are switched to Defense Position and their DEF becomes 0.||Sonic Sounder|7|ALT1|Machine/Effect|Light|4||1400|1200|Once per turn, you can change the battle positions of all face-up Attack Position monsters on the field except this card to face-up Defense Position and vise-versa. Flip Effects are not activated at this time. These positions cannot be changed during the turn you activate this effect except by the effect of a Spell, Trap or Effect Monster.||Battle Beetle|14|ALT1|Insect/Effect|Earth|5||1800|1500|This card cannot attack a player directly. This card can attack once again in a row for each Equip Card equipped to this card.||Shock Lizard|16|ALT1|Reptile/Effect|Earth|3||900|1100|All face-up Monster Cards that are on the field except this card during the turn this card is Summoned cannot declare an attack.||Shadow Assailant|27|ALT1|Fiend/Effect|Dark|4||1000|1000|Once per turn, you can select 1 face-up monster your opponent controls. This card gains the effect of the selected monster.||Mutant Mantis|12|ALT1|Insect/Fusion/Effect|Dark|7||2700|2400|The Fusion Material Monsters for this card are 1 Insect-Type monster and 1 Psychic-Type monster. This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, negate the effects of monsters that are Normal Summoned or Special Summoned. Decrease this card's ATK and DEF by 500 for each face-up Effect Monster on the field except this card.||Hyper Blast Dragon|1|ALT1|Dragon/Effect|Light|12|3000|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all cards in your Deck from play. You cannot Normal Summon or Set a monster during the same turn this card is Summoned. This card cannot attack a player directly. You can equip any card to this card as an Equip Spell Card. Increase the ATK of this card by 1000 points for each Equip Spell Card equipped to this card.| Link to comment Share on other sites More sharing options...
Glitch Posted April 10, 2010 Report Share Posted April 10, 2010 most of these are just copying the series Link to comment Share on other sites More sharing options...
RedRaptor10 Posted April 11, 2010 Author Report Share Posted April 11, 2010 most of these are just copying the series im pretty sure most of these are remakes. and read the title before posting @Parion555: maybe if we see eachother in a topic you could add a sidenote commenting on my cards? i think that will work. Link to comment Share on other sites More sharing options...
Glitch Posted April 13, 2010 Report Share Posted April 13, 2010 sorry Link to comment Share on other sites More sharing options...
Parion555 Posted April 19, 2010 Report Share Posted April 19, 2010 Nice Cards even though they are remakes of the originals but one thing i saw wrong in you signature and this post.In this post you say you don't want us to post and in your signature you tell us to tell you if we like them or not.It's just confusing. Link to comment Share on other sites More sharing options...
RedRaptor10 Posted May 8, 2010 Author Report Share Posted May 8, 2010 ^^okay people can post in this topic now. ignore the first few cards cuz they suck. Link to comment Share on other sites More sharing options...
zzuxon Posted May 9, 2010 Report Share Posted May 9, 2010 My favorite is coloreon(the pic is so cute). Link to comment Share on other sites More sharing options...
RedRaptor10 Posted July 29, 2010 Author Report Share Posted July 29, 2010 ty. im making this post now so i can get the actual url so ignore this. Link to comment Share on other sites More sharing options...
六兆年と一夜物語 Posted July 29, 2010 Report Share Posted July 29, 2010 Never, EVER, add the return thing on cards. It spaces it out too much and it looks bad. Link to comment Share on other sites More sharing options...
RedRaptor10 Posted July 29, 2010 Author Report Share Posted July 29, 2010 ^^what are you talking about? cuz if it's the new layout then it's not my fault. before it wasn't spaced out like that Link to comment Share on other sites More sharing options...
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