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New Archetype: Sattelites


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Satellite Cannon- Maverick

4 star Light machine

 

As long as this card remains on the field all monsters with “Satellite” in their card name are unaffected by your opponent’s continuous spell and trap cards. This card can attack your opponent’s life points directly while they control a “Satellite token”. When this card is destroyed by battle you can special summon one 4 star or lower monster from your deck that includes “Satellite” in its card name.

 

1600 atk 1600 def

 

Satellite Mechanic

3 star Earth warrior

 

You can tribute this monster to summon three “Satellite token”s (1000 atk, 2000 def light/machine/ 1 star) to your opponent’s side of the field. Each time a “Satellite token” on your opponent’s side of the field is destroyed by battle or by a card effect you can select one spell card from your graveyard and add it to your hand.

 

1000 atk 500 def

 

Satellite Signal Bouncer

2 star Light machine

 

When a monster on your opponent’s side of the field is destroyed inflict 300 points of damage for each “Satellite token” they control. If your opponent controls no “Satellite token”s when a monster they control is destroyed you can special summon up to 3 “Satellite Token”s (1000 atk, 2000 def light/machine/ 1 star) to their side of the field. Destroy any monster that attacks this card before damage calculation. Destroy this card during the end phase of the turn it is attacked.

 

500 atk 500 def

 

Satellite Controller

1 star Light machine

 

When this monster is summoned if your opponent controls no “Satellite token”s (1000 atk, 2000 def light/machine/ 1 star) you can summon up to 3 to their side of the field. Increase all monsters on your side of the field’s ATK that include “Satellite” in their card name by 400 for each “Satellite token” on your opponent’s side of the field.

 

0 atk 100 def

 

 

 

 

 

 

Solar Ray Damage Converter

Continuous spell

 

This card can only remain active while your opponent controls a “Satellite token”. If your opponent doesn’t control a “Satellite token” destroy this card during the end phase of that turn. Each turn inflict 400 points of damage to your opponent’s life points for each “Satellite token” that they control.

 

Satellite Orbiter

1 star Light machine

 

When this card is summoned you can draw one card for each “Satellite token” your opponent controls. While this card remains face-up on the field your opponent cannot target any other monster with “Satellite” in its card name with card effects.

 

500 atk 500 atk

 

Chain Satellite Implosions

Trap card

 

This card can only be activated while your opponent controls three or more “Satellite token”s by paying 1000 life points. Destroy all “Satellite tokens” your opponent controls and inflict 500 points of damage for each one destroyed.

 

Jamming Signal

Continuous Trap

 

While this card is on the field your opponent cannot sacrifice “Satellite Tokens” for card effects or tribute summoning.

 

Crash Landing

Quick play spell

 

You can only activate this card only while your opponent controls 3 or more “Satellite Token”s. Destroy all “Satellite Token”s they control and special summon up to 2 monsters that have “Satellite” in their card name from your deck.

 

 

 

 

 

 

 

Satellite Cannon- Ballisto

8 star Light machine

 

Once per turn you can inflict 400 damage to your opponent for each “Satellite Token” they control. Once per turn you can special summon a “Satellite Token” to your opponent’s side of the field to increase your life points by 300. Once per turn you can tribute 1 “Satellite Token” your opponent controls to destroy 1 card your opponent controls.

 

1900 atk 2500 def

 

 

i know there are ocg errors and some of the cards are probly ov'pd but thats why im posting them...to get editing help...

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