Guest Zeonark Posted March 4, 2010 Report Share Posted March 4, 2010 [align=center]Anti-OTK. [spoiler=Lore]If you control 2 or more monsters and your opponent activates a card effect that would destroy a monster(s) you control, you can negate the effect and Special Summon this card from your hand. If this card is Special Summoned this way, you can destroy 1 card your opponent controls. The original idea was going to be to stop Quick-Play spells like Lightning Vortex. But I figure that it might as well be like Stardust for usefulness. Couldn't think of a drawback. So I'm up for suggestions. As long as they don't involve Tributing anything. Oh, and don't comment about it fitting into any kind of deck. Like I said, I'm trying something new here. Image Credit = Jazin Kay Rate/Hate/Comment/SURPRISEBU-. Whatever.[/align] Link to comment Share on other sites More sharing options...
-SupernovA- Posted March 4, 2010 Report Share Posted March 4, 2010 OH MY GOD THIS CARD SUCKS!!! Haha, just kidding. Pretty cool card. It's nice to see a card that can save your hide in a pinch every once in a while. :) Link to comment Share on other sites More sharing options...
Guest Zeonark Posted March 4, 2010 Report Share Posted March 4, 2010 NO U Lol. Kidding too.That was the idea. ;D Thanks. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 4, 2010 Report Share Posted March 4, 2010 change negate it to negate the effect for the last sentence, that's only on the turn it's summoned, right? if so, then this card is well balanced out, I'll rate it 9.3/10 Link to comment Share on other sites More sharing options...
Guest Zeonark Posted March 4, 2010 Report Share Posted March 4, 2010 Fixed. Pretty much. If it was for every turn, I would've put "During each XXXXX phase, destroy 1 card your opponent controls" or something. Thanks. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 4, 2010 Report Share Posted March 4, 2010 that's what I thought all right then, I'll raise the rate to 9.5/10 for the modifications Link to comment Share on other sites More sharing options...
Guest Zeonark Posted March 4, 2010 Report Share Posted March 4, 2010 Right. Thanks. Anybody else? Link to comment Share on other sites More sharing options...
Guest Zeonark Posted March 4, 2010 Report Share Posted March 4, 2010 Bump.Anyone? Link to comment Share on other sites More sharing options...
Cloister Posted March 4, 2010 Report Share Posted March 4, 2010 It is a great Stardust stopper I tell you! But I like it, Stardust is too strong and I would seriously love having this card in my Deck! See no errors what so ever. But I feel it is OPed somehow, might wanna destroy it after it is Summoned? Or maybe mak it being returned to the hand by discarding a card? Anyways, don't know how to balance it, but hope you find a way ;) Link to comment Share on other sites More sharing options...
Blackavar Posted March 4, 2010 Report Share Posted March 4, 2010 Ooh. Pwetty :D Ahem. Seems pretty balanced, as you need to have those two monsters out before this effect is viable, and the piccy is awesome indeed - 9/10 Link to comment Share on other sites More sharing options...
Guest Zeonark Posted March 4, 2010 Report Share Posted March 4, 2010 It is a great Stardust stopper I tell you! But I like it' date=' Stardust is too strong and I would seriously love having this card in my Deck! See no errors what so ever. But I feel it is OPed somehow, might wanna destroy it after it is Summoned? Or maybe mak it being returned to the hand by discarding a card? Anyways, don't know how to balance it, but hope you find a way ;)[/quote'] Like a Spirit? Hmm... I wouldn't want it to return to the hand. Since you'd be able to keep using it.If others say it's OP'd, I'll add that you discard a card to destroy a card. Thanks. Ooh. Pwetty :D Ahem. Seems pretty balanced' date=' as you need to have those two monsters out before this effect is viable, and the piccy is awesome indeed - 9/10[/quote'] Pwetty Tornado be Pwetty? ;D Thanks. That part was for the swarming and in case your opponent halts your swarming. Link to comment Share on other sites More sharing options...
Cloister Posted March 4, 2010 Report Share Posted March 4, 2010 Sorry, now I can honestly say I was kinda stupid saying that returning it to the hand would balance it :O It would just become more powerful than before. xD You could maybe add a cost like a small amount of Life Points needed to be paid? Link to comment Share on other sites More sharing options...
Guest Zeonark Posted March 5, 2010 Report Share Posted March 5, 2010 Eeeeh. I don't think a LP cost would be needed. But I could add it if the others agree to it. And don't worry about the hand thing too much. xD Link to comment Share on other sites More sharing options...
Cloister Posted March 5, 2010 Report Share Posted March 5, 2010 Lol, have you only been here since Dec?!?!?! Just noticed that... Link to comment Share on other sites More sharing options...
Guest Zeonark Posted March 5, 2010 Report Share Posted March 5, 2010 Yeah. I'm not even a year-old member. Yet I made alot of good friends in such a short time, Surprisingly. Let's not get offtopic though. Link to comment Share on other sites More sharing options...
Cloister Posted March 5, 2010 Report Share Posted March 5, 2010 Yeah, you're right. Let's see if anyone else wants to comment on the card. Link to comment Share on other sites More sharing options...
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