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[align=center]-Hey guys and welcome to-

(¯`·._.·[ Machop | Doom Set ]·._.·´¯)

 

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This is my newest set. The name is Doom set. Why I named it "Doom Set"? Because I use all of HP Doom's Image. You can see Custom Image archive by HP Doom in here. He has many great images and I like those all very much. So I made this set. I will update every week 5 cards. Depends on HP Doom image archive.

 

 

-The Rules-

 

> All YCM rules apply

> All Realistic Card section Rules apply

> Don't steal this card

> You can give critique and comments

> All HP Doom's custom images rules apply

 

 

-The Cards-

 

[spoiler=Syndrome-X13, Ion Blaster (EN-001)]

 

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-Lore-

 

If this card inflicts Battle Damage to your opponent and your opponent does not activate a card effect that targets this card until his/her next Battle Phase, this card can attack all monsters your opponent controls once each during your next Battle Phase. During your Standby Phase after the turn this effect was activated, if your opponent did not activate a card effect that targeted this card, your opponent loses 100 Life Points for each card he/she controls.

 

 

 

[spoiler=Alpha-B21, Robot Destroyer Bug (EN-002)]

 

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-Lore-

 

1 Tuner monster + 1 or more non-Tuner monster

Each time a Spellcaster-Type monster you control (except this card) is removed from the field, place 1 Spell Counter on this card (max. 3). During your Main Phase 1 or 2, if this card has 3 Spell Counters on it, remove all Spell Counters from this card to destroy 1 monster your opponent controls with the highest ATK. If this effect was activated while this card was in Attack Position, this card cannot attack Attack Position monsters during your next Battle Phase.

 

 

 

[spoiler=Anub'karis, Lord of the Nightcrawler (EN-003)]

 

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-Lore-

 

This card cannot be Normal Summoned or Set except by Tributing 2 Fiend-Type monsters you control. When this card is Normal Summoned or Flip Summoned, place 2 Spell Counters on it (max. 4). Once per turn, if you control this card on the field, you can equip it to a face-up monster you control as an Equip Spell Card, or unequip the Union equipment and Special Summon this card in face-up Attack Position. Increase the equipped monster's ATK and DEF by 200 points for each Spell Counter on this card. If the equipped monster destroys a monster by battle, place 1 Spell Counter on this card. During each of your Battle Phases, you can pay 800 Life Points to unequip this card and remove 4 Spell Counters to Special Summon 1 "Illusion Token". "Illusion Tokens" have the same Level, Type, Attribute, ATK and DEF as the monster that was equipped with this card this turn. Destroy all "Illusion Tokens" during the End Phase of the turn they were Special Summoned. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

 

 

[spoiler=Gamma-F07, Soul of the Sun Striker (EN-004)]

 

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-Lore-

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

-Place Spell Counters on this card equal to the number of unoccupied Spell & Trap Card Zones on the field. Each time this card inflicts Battle Damage to your opponent, remove 1 Spell Counter from this card. If this card has no Spell Counters on it, place it at the bottom of your Deck and Summon 2 "Sun Tokens" (Pyro-Type/FIRE/Level 2/ATK 600/DEF 600). As long as the "Sun Tokens" are on the field, Battle Damage inflicted to your Life Points from battles involving Warrior-Type monsters becomes halved. Destroy the "Sun Tokens" during your 3rd End Phase after it was Summoned.

 

 

 

[spoiler=Beta-P78, Corrupted Shielder (EN-005)]

 

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-Lore-

 

This card can only be Summoned by removing from play 2 Machine or Fiend-Type monsters you control. This card is also treated as a Fiend-Type monster. This card gains 100 ATK for each non-DARK monster your opponent controls. Once per turn, you can pay 700 Life Points to select 1 Trap Card from your Graveyard and add it to your hand. This effect cannot be negated by the effects of Monster Cards your opponent controls. If this card is sent to the Graveyard, remove from play all Trap Cards added to your hand by this card's effect.

 

 

 

[spoiler=Chronos-K44, Deadly Lava Crawler (EN-006)]

 

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-Lore-

 

When this card is Summoned, you can select 1 face-up Attack Position monster your opponent controls and change it to face-down Defense Position. Place 1 Lava Fire Counter on the selected monster (max. 1). If this card is selected as an attack target by a monster your opponent controls, you can change the attack target to a monster with a Lava Fire Counter on it. During your Main Phase 1, you can place 1 Lava Fire Counter on a monster your opponent controls. If you do, you cannot Normal Summon that turn.

 

 

 

[spoiler=Hamunaptra, The Little Trickster (EN-007)]

 

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-Lore-

 

This card cannot be Summoned from your Deck or Graveyard. This card can only be Summoned from your hand during your opponent's Battle Phase by removing from play 1 Level 5 or higher Warrior-Type monster in your Graveyard when it has been destroyed by battle. Each time this card destroys a monster by battle, Summon 1 "Trick Token" (Warrior-Type/DARK/Level 1/ATK 500/DEF 450) in Attack or Defense Position. As long as there is a "Trick Token" on the field, this card is unaffected by the effects of Monster Cards your opponent controls. Once per turn, during your Main Phase 1, you can Tribute 1 "Trick Token" you control to have this card attack twice during your Battle Phase that turn. If you use this effect and this card destroys a monster(s) by battle, you cannot Summon a "Trick Token(s)".

 

 

 

[spoiler=Evil Ichigo, Replicate of the Hollow (EN-008)]

 

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-Lore-

 

This card's Attribute is also treated as LIGHT. Once per turn, during your Standby Phase, you can pick up (not draw) cards from the top of your Deck until a Spell or Trap Card is picked up. Add that card to your hand and return all other picked up cards to your Deck. Your Deck is then shuffled. If you use this effect, this card cannot attack this turn. During each of your End Phases, you can Summon 1 "Evil Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to your field in Defense Position. This card gains 200 ATK and DEF for each "Evil Token" on the field. Once per turn, you can Tribute 1 "Evil Token" you control to negate an attack that designates this card. The "Evil Tokens" cannot be used, except by this card's effect.

 

 

 

 

[spoiler=Kratoz-66, The Gauss Machinegunner (EN-009)]

 

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-Lore-

 

This card can only be Summoned if there are no Tuner Monsters on the field. Once per turn, if there is a Level 6 or lower Machine-Type monster in your hand and your opponent controls more monsters than you do, you can discard 2 Spell Card from your hand and skip your next Draw Phase to Special Summon it in face-up Defense Position. The Summoned monster cannot be used as a Tribute for a Tribute Summon.

 

 

 

[spoiler=Zaragen Lone, Whipper Tentacle (EN-010)]

 

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-Lore-

 

During your opponent's Battle Phase, you can Special Summon this card from your hand or Deck if you control no monsters and your opponent controls 1 or more Level 5 or higher monsters. If you do, you cannot Normal Summon a monster during your next turn. This card cannot be destroyed by battle during the turn it was Summoned. (Damage calculation is applied normally.) Place 1 Tentacle Counter on this card (max. 5) each time it battles a monster controlled by your opponent. During your Main Phase 1, if this card has 5 Tentacle Counters on it, you can send this card to the Graveyard to Special Summon 1 "Evil Ichigo, Replicate of the Hollow" from your hand or Deck.

 

 

 

[spoiler=Rexxis Malone, Dual-Wielder Knight (EN-011)]

 

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-Lore-

 

This card cannot be selected as an attack target if you control other face-up monsters. This card is unaffected by card effects if you have 2 or more cards in your hand. You can discard 1 card from your hand to Special Summon 1 "Wielder Token" (Warrior-Type/ DARK/ Level 3/ATK 800/DEF 500) to your field. When a "Wielder Token" on your field is destroyed by battle, you can remove 1 Spell Card in your Graveyard from play to Special Summon 1 monster from your Graveyard. If this card is destroyed, discard all cards in your hand and remove this card from play.

 

 

 

[spoiler=Gauner Schwindler, Flash Torpedo Shark (EN-012)]

 

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-Lore-

 

This card can only be Summoned in face-up Defense Position. If this card's Battle Position is changed by the effect of a Spell or Trap Card your opponent controls, you can discard 2 Spell or Trap Card from your hand to negate the effect of the Spell or Trap Card controlled by your opponent and return it to the owner's hand. The Spell or Trap Card cannot be Set or activated until the next Standby Phase. Once per turn, you can flip this card into face-down Defense Position. This card cannot be destroyed by battle while in Defense Position (Battle Damage is still inflicted to this card's controller). If a monster you control (except this card) is selected as an attack target, you can flip this card face-up to change the attack target to this card. Each time this card is attacked in Defense Position, it loses 300 DEF. If this card's DEF reaches 0 this way, destroy this card.

 

 

 

[spoiler=Blanco Craneo, The Armored Skeleton King (EN-013)]

 

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-Lore-

 

This card can only be Summoned by Tributing 1 Fiend-Type you control. This card cannot be Summoned unless it is the only card in your hand. You can only control 1 Fiend-Type monster at a time. This card cannot change Battle Positions by a card effect controlled by your opponent. If this card attacks, return it to your hand at the end of the Damage Step and Summon 1 DARK monster from your Graveyard, ignoring the Summoning conditions. This card cannot be Summoned during the turn it was returned to your hand by this effect. If this card is removed from the field by a card effect controlled by your opponent, it is removed from play.

 

 

 

[spoiler=Truenos Maestro, Electric Machine Controller (EN-014)]

 

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-Lore-

 

This card cannot be Normal Summoned or Set. This card can also be treated as Fiend-Type. When this card is destroyed by battle, instead of sending this card to the Graveyard, place this card face-up on your opponent's side of the field. If this card is face-up on your opponent's side of the field, during each of your opponent's Standby Phases, inflict 400 points of damage to your opponent's Life Points. Your opponent cannot change the Battle Position of this card. If this card is in face-up Attack Position on your side of the field, increase the DEF of all Thunder-Type monsters by 1000 points. As long as there is a Machine-Type monster on the field(excluding this card) all Trap Cards effects are negated.

 

 

 

[spoiler=Scuro Lancia, The Mummy Lancer (EN-015)]

 

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-Lore-

 

Once per turn, if a Chain of 3 or more Links is created, you can skip your Battle Phase to destroy all cards in that Chain and inflict damage to both players equal to the number of cards in it x 100. If you activate this effect, both players can draw twice during their next Draw Phases.

 

 

 

[spoiler=Tüchtig, The Walking Armor (EN-016)]

 

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-Lore-

 

Once per turn, during your Battle Phase, you can pay up to 1000 Life Points to have a monster you control (except this card) gain that much ATK, until the End Phase. If the selected monster is destroyed by battle during the turn this effect was activated, the Battle Damage inflicted to your Life Points is doubled. If a monster you control (exept this card) destroys a monster by battle, you can remove from play 1 Spell or Trap Card in your hand to gain Life Points equal to the destroyed monster's DEF. You cannot activate this effect if the attacking monster gained ATK by this card's effect.

 

 

 

[spoiler=Zutch Zelliel, The Card Programmer (EN-017)]

 

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-Lore-

 

Once per turn, you can equip this card to a face-up Fiend-Type monster you control as an Equip Spell Card, OR unequip the Union equipment and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster cannot be destroyed by battle by a monster whose Level is equal to or less than it's Level. (Damage calculation is applied normally.) If this card is not equipped to a Fiend-Type monster, it loses 100 ATK for each non-DARK monster on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

 

 

[spoiler=Kreuzschlüssel, Spider Robot Dasher (EN-018)]

 

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-Lore-

 

This card cannot be Summoned except from your hand or Deck by a card effect. This card's Attribute is also treated as EARTH. Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. This card cannot be flipped face-up except by a card effect you control. When this card is flipped face-up, destroy 1 level 4 or lower monster your opponent controls. Your opponent loses Life Points equal to half the DEF of the destroyed monster.

 

 

 

[spoiler=SP1TZ3L, Unauthorized Launcher (EN-019)]

 

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-Lore-

 

This card cannot be Summoned except by the effect of a Spell Card you control. This card is unaffected by the effects of Trap Cards your opponent controls. Once per turn, by discarding 2 Trap Cards from your hand, this card cannot be selected as an attack target until the next Battle Phase. If this card is targeted by the effect of a Spell Card controlled by your opponent, you can return this card to your hand to negate the activation of the Spell Card and destroy it. You cannot Summon this card during the turn it was returned to your hand. If this card is destroyed by battle, you can pay 700 Life Points to have your opponent shuffle this face-up card into his/her Deck. If your opponent draws this face-up card, he/she must discard a number of cards from his/her Deck equal to the number of Cards in his/her hand -1. This effect can only be used once in the Duel. If this effect is used, remove this card from play.

 

 

 

[spoiler=Gravesnarl Larstel, Shattered Batwarrior (EN-019)]

 

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-Lore-

 

This card's Attribute is also treated as WATER while in your hand or Deck. As long as this card is in your hand, once per turn, during your Draw Phase, Summon 1 "Night Wing Token" (Fiend-Type/DARK/Level 1/ATK 100/DEF 0) to your Spell & Trap Card Zone. "Night Wing Tokens" are treated as Continuous Spell Cards during the turn they are Summoned. You cannot Set any Spell or Trap Cards as long as there is a "Night Wing Token" in your Spell & Trap Card Zone. "Night Wing Tokens" cannot be targeted by the effects of Spell or Trap Cards your opponent controls. When this card is Summoned, destroy all "Night Wing Tokens" on the field. If this card attacks a monster your opponent controls with a DEF of 1800 or more, you can destroy the monster with this card's effect without applying Damage Calculation. Each time this effect is used, place 1 Sonar Night Counter on it (max. 12). This card loses 100 ATK for each Sonar Night Counter on it. If this card has 12 Sonar Night Counters on it, this card's ATK is treated as 0. This card cannot attack or change Battle Positions. If this card is removed from the field with 12 Sonar Night Counters on it, it is sent to the Graveyard.

 

 

 

[spoiler=Ivyonose, The Bosheit Insect Queen (EN-020)]

 

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-Lore-

 

You can Summon this card by removing 2 Insect-Type monsters you control from play. If you do, select 1 monster your opponent controls. The selected monster cannot attack or change Battle Positions until the Main Phase of your next turn. If the selected monster is removed from the field before this effect resolves, you can pay 500 Life Points to attack your opponent directly with this card. If you use this effect, destroy this card at the end of the Damage Step.

 

 

 

[spoiler=Crystile Icetooth, The Crystal Maker Drache (EN-021)]

 

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-Lore-

 

This card cannot be Summoned except by returning 2 WATER monsters and 1 Dragon-Type monster you control to your hand. The monsters returned to your hand cannot be Summoned until your 3rd Standby Phase after this card is Summoned. This card's Attribute is also treated as LIGHT. If there are no Set Spell or Trap Cards on your opponent's field, this card can attack all monsters your opponent controls once each. If this card is destroyed by battle, you can Summon 2 "Crystalization Tokens" (WATER/Aqua-Type/Level 1/ATK 100/DEF 100) to your field in Defense Position. "Crystalization Tokens" cannot be destroyed by battle during the turn they are Summoned (Damage Calculation is treated as 0).

 

 

 

[spoiler=Sinistry Woodfist, The Wild Forestkeeper (EN-022)]

 

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-Lore-

 

If your Life Points are 3500 or less, you can Summon this card from your hand, ignoring the Summoning Conditions. This card's Attribute is treated as WATER and LIGHT while in your Deck. Each time your opponent activates a Spell or Trap Card, you can remove 1 Spell Card in your hand from play and send 1 Spell Card from your Deck to the Graveyard to negate the activation of the Spell or Trap Card your opponent controls and destroy it. If a Spell Card you control is removed from the field by a card effect controlled by your opponent, place 1 Wilderness Counter on this card (max. 5). This card cannot attack if there are 2 or more Wilderness Counters on it. If this card has 5 Wilderness Counters on it, select up to 5 Spell Cards in your opponent's hand or Deck and remove them from play. If this effect is used, remove all Wilderness Counters from this card and remove this card from play until your next End Phase.

 

 

 

[spoiler=CL34V3R, The Claymore Machine (EN-023)]

 

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-Lore-

 

If you draw this card during your Draw Phase and there are no monsters on the field, you can Summon this card, ignoring the Summoning Conditions. This card cannot be destroyed by battle by a non-LIGHT monster your opponent controls. This card gains 500 ATK and DEF during each of your Draw Phases. If your opponent activates a Set Spell or Trap Card, you can decrease this card's ATK and DEF by 500 to negate the activation of the Spell or Trap Card and destroy it. Each time you use this effect you can flip a coin and call it. If you call it right, this card gains 500 ATK and DEF. If you call it wrong, this card loses 500 ATK and DEF. This effect cannot be activated if this card's ATK and DEF is 0.

 

 

 

[spoiler=Riese, River Striker Catfish (EN-024)]

 

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-Lore-

 

When this card is Summoned successfully, you can select 1 monster your opponent controls. The selected monster loses half it's ATK and DEF until the End Phase of your opponent's next turn. If you use this effect, this card cannot attack this turn. Once per turn, during your End Phase, you can pay 700 Life Points to return this card to your hand. If you used this effect and Summoned this card from your hand, place 1 River Killer Counter on this card (max. 5). This card gains 200 ATK for each River Killer Counter on it. During your Battle Phase, if this card has 5 River Killer Counters on it, you can remove all River Killer Counters from this card. If you do, this card can attack all monsters your opponent controls once each. If you use this effect, destroy this card at the end f the Damage Step.

 

 

 

[spoiler=Coco Crystalbeak, Geflügelt Crystal Maker (EN-025)]

 

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-Lore-

 

This card cannot be Summoned from your Deck or Graveyard. This card can only be Summoned from your hand during your opponent's Battle Phase by removing from play 1 Level 5 or higher Rock-Type monster in your Graveyard when it has been destroyed by battle. Each time this card destroys a monster by battle, Summon 1 "Crystal Wings Token" (Rock-Type/EARTH/Level 1/ATK 300/DEF 200) in Attack or Defense Position. As long as there is a "Crystal Wings Token" on the field, this card is unaffected by the effects of Monster Cards your opponent controls. Once per turn, during your Main Phase 1, you can Tribute 1 "Crystal Wings Token" you control to have this card attack twice during your Battle Phase that turn. If you use this effect and this card destroys a monster(s) by battle, you cannot Summon a "Crystal Wings Token(s)".

 

 

 

[spoiler=Schwarze, The Trampling Beast (EN-026)]

 

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-Lore-

 

If there are no monsters on your field and this is the only card in your hand, you can Summon this card from your hand in face-up Attack Position, ignoring the Summoning Conditions. This card cannot attack your opponent directly during the turn it was Summoned. After this monster attacks, it is changed to Defense Position at the end of the Damage Step. If this card is selected as an attack target, you can remove monsters in your Graveyard from play. This card gains DEF equal to each monster removed from play by this effect x300. This card loses 200 ATK each time this effect is used. If this card's ATK reaches 0 by this effect, this card is treated as a Normal Monster.

 

 

 

[spoiler=Crabboz Slark, Einsiedler Crab (EN-027)]

 

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-Lore-

 

This card can only be Summoned if there are no Thunder-Type monsters on the field. This card is also treated as a Fiend-Type monster. Once per turn, during your Main Phase, you can discard 1 Spell or Trap Card from your hand to destroy 1 Spell or Trap Card on your opponent's field. This card gains ATK equal to the number of letters in the name of the destroyed card x100 until the End Phase of your opponent's next turn. If there are no Spell or Trap Cards on your opponent's field, return this card to your hand.

 

 

 

[spoiler=Hale Wolfenhowler, The Kriechen Crawler (EN-027)]

 

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-Lore-

 

This card can only be Summoned from your hand if 2 or more Fiend-Type monsters you control are destroyed by battle during the same Battle Phase. This card is also treated as a Fiend-Type monster. You can skip your Battle Phase to place 1 Feral Impulse Counter on this card (max. 10). During your Main Phase, if this card has 10 Feral Impulse Counters on it, you can remove all Feral Impulse Counters from this card to increase this card's ATK equal to the number of monsters on your opponent's field x500 and upgrade this card by 1 Level for each monster your opponent controls until the End Phase. If you use this effect, this card can attack all monsters your opponent controls once each. After this effect resolves, destroy 1 Set Spell or Trap Card on the field. If you cannot, destroy this card.

 

 

 

[spoiler=Verruckt Clownface, Tounge Origami Clown (EN-029)]

 

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-Lore-

 

As long as this card remains in your Deck, all Machine-Type monsters on your field gain 300 ATK and DEF. This card is unaffected by the effects of Monster Cards your opponent controls. If you draw this card during your Draw Phase, you can pay 800 Life Points to remove it from play and draw 1 card from your Deck. During the next Draw Phase after this effect's activation, return this card to your Deck. Your Deck is then shuffled. This effect can only be used once in the Duel. If this card is in your hand outside of your Draw Phase, Summon it to your field in face-up Attack Position. As long as this card is on the field, it's original ATK is doubled.

 

 

 

[spoiler=W4G3N-X71, Lava Shooter Machine (EN-030)]

 

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-Lore-

 

If there are no EARTH monsters on your field, you can Summon this card from your hand, ignoring the Summoning Conditions. This card cannot be equipped with Equip Spell Cards. During your Battle Phase, if your Life Points are lower than your opponent's, you can pay half your Life Points. If you do, this card can attack your opponent directly. After this card attacks, it is changed to Defense Position at the end of the Damage Step.

 

 

 

[spoiler=Kommander Iskafel, The Trooper Squad Commando (EN-031)]

 

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-Lore-

 

This card cannot be Summoned except by removing 1 Warrior or Machine-Type monster you control from play. Once per turn, during your Standby Phase, you can pay 500 Life Points to flip this card into face-down Defense Position. This card cannot be flipped face-up except by it's own effect. If this card is selected as an attack target, you can flip this card face-up and activate the following effect:

-This card gains ATK and DEF equal to the DEF of the monster you removed from play to Summon this card until the End Phase.

 

 

 

[spoiler=Greentoise, Deep Sea Turtoise Emperor (EN-032)]

 

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-Lore-

 

This card is also treated as a Fish-Type monster. Once per turn, during your Standby Phase, you can pay 500 Life Points to select 1 monster your opponent controls that has been targeted by a card effect and remove it from play until your opponent's 2nd End Phase after this effect's activation. This card cannot attack during the turn this effect was activated. If this card is removed from the field before it's effect resolves, your opponent can Summon up to 3 monsters he/she controls that were removed from play by this effect.

 

 

 

[spoiler=Kreuzfahrer, The Warlock Spellcaster (EN-033)]

 

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-Lore-

 

This card cannot be Summoned from your hand or Graveyard. This card can only be Summoned from your Deck if a non-DARK Warrior-Type monster you control was sent to the Graveyard. This card is also treated as a Fiend-Type monster. This card's ATK is equal to the number of Level Stars on it x400. Each time this card destroys a monster by battle, place 1 Corruption Counter on this card (max. 3). During your main Phase, if this card has 3 Corruption Counters on it, you can remove all Corruption Counters from this card to upgrade this card by 1 Level. If this card is removed from the field, it is sent to the Graveyard.

 

 

 

[spoiler=Whoknow, The Unknown Species Fighter (EN-034)]

 

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-Lore-

 

This card's Attribute is also treated as WIND while in your Deck. If this card was Summoned by a card effect, you gain Life Points equal to the number of cards in your hand x200. This card is unaffected by the effects of Trap Cards. All Battle Damage this card inflicts to your opponent is halved. If this card is selected as an attack target, you can discard the top card from your Deck to change this card's Battle Position.

 

 

 

[spoiler=Hobokael Cloudfist, Giant Chain Breaker (EN-035)]

 

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-Lore-

 

During a turn that a Chain with 2 or more Links is activated, you can send cards from the top of your Deck to the Graveyard equal to the number of Links in the Chain. If you do, inflict damage to your opponent equal to the number of cards that were sent to the Graveyard that turn x 100. If your opponent loses 600 or more Life Points during that turn, during their next Battle Phase, if this card is attacked, you can destroy the attacking monster with this card's effect without applying damage calculation.

 

 

 

[spoiler=Devon Silverhand, The Rhinoceros Crusader (EN-036)]

 

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-Lore-

 

This card cannot be Summoned except from your hand or Deck by a card effect. This card also treated as Rock-Type. This card's Attribute is also treated as WIND. Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. This card cannot be flipped face-up except by a card effect you control. When this card is flipped face-up, destroy 1 level 4 or lower monster your opponent controls. Your opponent loses Life Points equal to half the DEF of the destroyed monster.

 

 

 

[spoiler=G4DG3T-33, The Spy Recon Gadget (EN-037)]

 

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-Lore-

 

When this card is Summoned successfully, you can select 1 monster your opponent controls. The selected monster loses half it's ATK and DEF until the End Phase of your opponent's next turn. If you use this effect, this card cannot attack this turn. Once per turn, during your End Phase, you can pay 700 Life Points to return this card to your hand. If you used this effect and Summoned this card from your hand, place 1 Wind Walk Counter on this card (max. 5). This card gains 200 ATK for each Wind Walk Counter on it. During your Battle Phase, if this card has 5 Wind Walk Counters on it, you can remove all Wind Walk Counters from this card. If you do, this card can attack all monsters your opponent controls once each. If you use this effect, destroy this card at the end f the Damage Step.

 

 

 

[spoiler=Glanzend Dorothar, Metal Armor Swordster (EN-038)]

 

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-Lore-

 

This card cannot be Summoned except by removing 1 Warrior-Type and 1 Fiend-Type monster on your field from play. This card is also treated as a Fiend-Type monster. This card gains 100 ATK for each non-DARK monster your opponent controls. Once per turn, you can pay 800 Life Points to select 1 Trap Card from your Graveyard and add it to your hand. This effect cannot be negated by the effects of Monster Cards your opponent controls. If this card is removed from the field, remove from play all Trap Cards added to your hand by this card's effect.

 

 

 

[spoiler=Hersteller Slammerhand, Fist Earthquaker (EN-39)]

 

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-Lore-

 

This card is also treated as a DARK Fiend-Type monster. Each time your opponent Summons a monster, place 1 Macropyre Counter on it (max. 5). Monsters gain 200 DEF for each Macropyre Counter on them. Once per turn, during your opponent's Battle Phase, you can pay 500 Life Points to place 1 Macropyre Counter on a monster your opponent controls. If a monster attacks with 1 or more Macropyre Counters on it, the controller of the targeted monster can change the attack target to another monster on his/her field. The controller of the targeted monster can use this effect as many times per turn as the number of Macropyre Counters on the 1st attacking monster during the Battle Phase of that turn.

 

 

 

[spoiler=Gondar Moonblade, Dual Teufel Champion (EN-040)]

 

179725.jpg

 

-Lore-

 

If you Summoned this card by a card effect, this card gains 500 ATK and DEF until the End Phase. Once per turn, during your End Phase, you can place 1 Demon Surge Counter on this card (max. 4). This card gains 100 ATK and DEF for each Demon Surge Counter on it. If a monster you control (except this card) is selected as an attack target, you can remove 1 Demon Surge Counter from this card. If you do, the attacking monster must attack this card instead. During your Main Phase, if this card has 4 Demon Surge Counters on it, you can remove all Demon Surge Counters from this card to place 1 Rabid Blade Counter on it (max. 5). Destroy 1 card on the field each time a Rabid Blade is placed on this card. If this card has 5 Rabid Blade Counters on it, you win the Duel.

 

 

 

[spoiler=Skorpionzen, Holy Archangel of Himmel (EN-041)]

 

179725.jpg

 

-Lore-

 

This card can only be Summoned if there are no Thunder-Type monsters on the field. Once per turn, if this is the only monster you control, you can skip your Battle Phase to destroy 1 Spell or Trap Card on the field. If you do not use this effect, this card must attack during your Battle Phase. If this card attacks a monster your opponent controls whose ATK or DEF is higher than the ATK of this card, you can send 6 cards from the top of your Deck to the Graveyard. If 3 or more of the cards sent to the Graveyard by this effect are Monster Cards and the ATK of 1 Monster Card is higher than the ATK of the targeted monster your opponent controls, this card is not destroyed by battle (without Damage calculation).

 

 

 

[spoiler=Rydlerum, The Living Brain Machine (EN-042)]

 

179725.jpg

 

-Lore-

 

This card cannot be Summoned except from your hand if your opponent controls 1 or more monsters. During your Main Phase 1, you can place 1 Empowering Gehirn Counter on this card (max. 1). If you do, you cannot attack with this card during your Battle Phase this turn. During your Battle Phase, if there is 1 Empowering Gehirn Counter on this card and you did not place it on this card during your Main Phase 1 this turn, you can remove it from this card to destroy 1 monster your opponent controls. If you use this effect, return this card to your hand during the End Phase.

 

 

 

[spoiler=Murlock Zsael, The Shadow Dancer Zombie (EN-043)]

 

179725.jpg

 

-Lore-

 

This card is also treated as a Fiend and Spellcaster-Type monster. When this card is Summoned, destroy all face-down monsters on the field. Once per turn, during your Main Phase 1, you can pay 1000 Life Points to place 1 Corruption Dark Pact Counter on 1 Monster Card Zone on your opponent's field. As long as this card remains on the field, monsters cannot be Set in Monster Card Zones with Corruption Dark Pact Counters on them. All monsters Summoned in Monster Card Zones with Corruption Dark Pact Counters on them are treated as Zombie-Type monsters. If this card is attacked by a Zombie-Type monster your opponent controls and destroys the attacking monster by battle, the Battle Damage inflicted to your opponent is doubled. If this card is removed from the field, remove all Corruption Dark Pact Counters from the field.

 

 

 

[spoiler=Golemour, The Earth Destroyer Machine (EN-044)]

 

179725.jpg

 

-Lore-

 

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. During your Main Phase 1, place 1 Fissure Counter on a Level 6 or lower monster your opponent controls (max. 1). During your Battle Phase, if a monster you control (except this card) attacks a monster with a Fissure Counter on it whose ATK is higher than the ATK of the attacking monster, destroy both monsters. Both players lose Life Points equal to half the combined ATK of the destroyed monsters. During your Main Phase 2, if there is a monster on the field with a Fissure Counter on it, you must send a number of cards from the top of your Deck to the Graveyard equal to it's Level.

 

 

 

[spoiler=Woodenrot, Disbemberer Woodstick Warrior (EN-045)]

 

179725.jpg

 

-Lore-

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 2 DARK monster you control on the field. Once per turn, you can add Forest Eyes Counter on this card (Max.7). When this card is destroyed, inflict damage to the opponent's Life Points equal to placed Forest Eyes Counter x200.

 

 

 

[spoiler=H0B0 STR1K3R, The Ten Handed Robot (EN-046)]

 

179725t.jpg

 

-Lore-

 

This card can only be Summoned by Tributing 2 cards on your field. When this card is on Defense Position, place 1 Drache Killer Counter on this card (Max.5). Once per turn, you can negate attack or Spell and Trap by removing 1 Drache Killer Counter. When this card is destroyed by a monster :

Level 1-5 monster : Inflict damage to opponent's Life Points equal of the monster Levels x 100

Level 6-9 monster : Destroy all Spell/Trap card on the field.

Level 10-12 monster : Destroy all monster cards on the field.

 

 

 

[spoiler=Draco Hatchling, Little Killer Dragon (EN-047)]

 

179725f.jpg

 

-Lore-

 

This monster can only be Summoned in face-down Defense Position. If this monster is Summoned successfully, it is destroyed during the End Phase of your opponent's next turn. This monster cannot switch Battle Positions by the effect of a Spell, Trap or Monster Card. If this monster is removed from the field by it's own effect, your opponent must Summon a monster from his/her Deck in face-up Attack or Defense Position, ignoring the Summoning conditions. This monster is treated as an Equip Spell Card. Equip this card to the Summoned monster. The equipped monster loses 300 ATK and DEF during each of your Battle Phases. If the equipped monster's ATK and DEF reaches 0 by this effect, remove this card from play and take control of the equipped monster. The monster gains it's original ATK and DEF.

 

 

 

[spoiler=Blackeyes, The One Eyes Terrorbird (EN-048)]

 

179725o.jpg

 

-Lore-

 

This monster is also treated as a Warrior and Fairy-Type. During each of your End Phases, place 1 Terror Sunder Counter on this monster (max 6). You can remove 1 Terror Sunder Counter from this monster to treat all effect monsters your opponent controls as normal monsters until the End Phase. Once per turn, activate the following effect based on the number of Terror Sunder Counters on this monster:

-1: This monster cannot switch Battle Positions except by a card effect.

-2: Select 1 monster your opponent controls. The selected monster cannot switch Battle Positions except by a card effect.

-3: Your opponent cannot activate any Set Spell or Trap Cards during each player's Battle Phase.

-4: This monster cannot be destroyed by battle (Damage calculation is applied normally).

-5: This monster cannot be destroyed by battle (Damage calculation is halved).

-6: This monster cannot be selected as an attack target. The ATK of this monster is treated as 2500 during each player's Battle Phase.

 

 

 

[spoiler=Trexis Malone, The Axe Wielder Warrior (EN-049)]

 

179725f.jpg

 

-Lore-

 

If this monster was Summoned by a card effect, the ATK and DEF of this monster is halved until the End Phase of your turn. This monster gains 100 ATK for each FIRE monster removed from play. When this monster is destroyed by battle, you can activate one of the following effects:

-Remove this monster from play. You gain 800 Life Points.

-Discard 3 cards from your hand. Your opponent loses 500 Life Points.

-Destroy all cards on the field. You and your opponent lose Life Points equal to the number of cards destroyed by this effect x100.

 

 

 

 

-The Others-

 

The Rater will be recorded on this Rate Book. Look the example.

 

[spoiler=Rate Book]

 

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Username : ragnarok1945

Rating : 9.5/10 | 9.2/10 | 7/10 | 9.4/10 | 8.9/10 | 9.4/10 | 9/10

 

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Username : Keyu_Sensei420

Rating : 9/10

 

 

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Username : jayjack

Rating : 8/10

 

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Username : HP Doom

Rating : Great Set !

 

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Username : G-Break

Rating : 8.6/10

 

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Username : Cornholio

Rating : 9/10

 

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Username : kira178

Rating : 8.7/10

 

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Username : kemren_18

Rating : 9/10

 

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Username : ► Jolta ◄

Rating : ⑨/10

 

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Username : jack_kenna

Rating : 9.5/10

 

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Username : Lord Ursus

Rating : Outstanding !

 

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Username : shadow_wind

Rating : 9/10

 

(Note : Will be added more soon)

 

 

 

 

 

Thanks to all members who viewing this thread.

Enjoy

 

~Machop~[/align]

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Each time a Spellcaster-Type monster you control (except this card) is removed from the field

^-- necessary? its a machine monster after all. Plus its effect wouldn't activate if its removed from play.

 

Some of these are UD. 8/10 for minor ocg errors and the UD effects.

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Cool cards. I found some errors:

 

- he/she or his/her = their

- Each time a Spellcaster-Type monster you control (except this card) is removed from the field.... the monster is a machine^^

 

Some effects are a bit too long IMO, and P78 is a tad OP. Other than that, great set! A good prasentation, good job!

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