Apocalypse Doomsayer Posted March 4, 2010 Report Share Posted March 4, 2010 I haven't made cards in a long time =(...and haven't posted in even longer...but I'm back! I've made several new cards and changed my scythe set into more of a booster pack. I'm calling it "Soldiers of the Night." Since it's been a while my OCG is probably terrible and there are a lot of cards here so I don't expect everyone to look at them all so if you want to comment on the ones you see that's fine. I'm expecting some harsh criting on these since I need to revise them a lot... Plz don't get mad because of the old cards I separated them after all :) Enough of me explaining...Hope you like them! [spoiler=New Cards] [spoiler=Monsters] [spoiler=Cool Scythe] Effect: During your Main Phase, Select 1 face-up Level 4 or lower monster your opponent controls. Switch the selected monster to Defense Position and increase the ATK of this card by half the selected monsters ATK until the End Phase of your turn. [spoiler=Cute Scythe] Effect: When this face-down card is destroyed by an Effect Monster's effect, place it in the Field Spell Card Zone. While in the Field Spell Card Zone, pay 500 Life Points and remove 2 Moon Counters from any 1 card to Special Summon 1 Level 4 or lower "Scythe" or "Moon" Monster from your hand. [spoiler=Mirror's Edge] Effect: 1 Tuner + 1 or more non-Tuner monstersDuring your Main Phase you can select one face-up monster on the field and increase the ATK and DEF of this card equal to the selected monster. When the slected monster is removed from the field return the ATK and DEF of this card to 0. [spoiler=Moon Angelic Spirit] Effect: 1 "Moon Puppet Spirit" + 1 or more non-Tuner monstersWhen this monster is summoned to the field, destroy all monsters you control except this card. Once per turn you can Special Summon 2 monsters from your Graveyard in Defense Position. Monsters Summoned by this effect cannot change positions. You can Tribute 1 monster you control to negate the activation of a Trap or Spell Card and destroy it. The ATK of this card becomes the amount of monsters you control X 1000. [spoiler=Moon Floral Spirit] Effect: When this card is Face-up on the field, the damage done to your Life Points by a "Moon Spirit" monster's effect is reduced to 0. When this card is Special Summoned from your Graveyard, increase your Life Points by 500. [spoiler=Moon Holy Spirit] Effect: While this card is Face-up on the field, your opponent cannot activate Trap Cards during your Battle Phase. When this card is Special Summoned from the Graveyard, select 1 of your opponent's Spell or Trap cards and destroy it. [spoiler=Moon Infernal Spirit] Effect: During the Battle Phase you can pay 1000 Life points to switch the ATK and DEF of this card with the ATK and DEF of a monster your opponent controls until the End Phase. Battle Damage done by this monster is reduced to 0. When this card is sent from the field to the Graveyard, place it in your opponent's Graveyard. [spoiler=Moon Puppet Spirit] Effect: Once per turn, you can pay 800 Life Points to Special Summon 1 monster from your opponent's Graveyard in Face-up Defense Position. The selected monster cannot change positions unless by card effect. As long as the selected monster remains on the field your opponent cannot select this monster as an attack target. When the selected monster is destroyed remove it from play. When this monster is removed from the field the selected monster is removed from play. [spoiler=Moon Savage Spirit] Effect: Once per turn during your Main Phase, you can switch the ATK and DEF of this card with the ATK and DEF of another card you control. The selected monster cannot be destroyed as a result of battle while this card remains on the field. [spoiler=Moon Spawn] Effect: While this card is face-up on the field, increase the ATK of "Moon Summoner" by 400. Tribute this card and 1 "Energy Token" to increase the ATK of "Energy Scythe" by 400. [spoiler=Moon Summoner] Effect: 1 Tuner + 1 or more non-Tuner monstersOnce per turn during your Main Phase, you can Special Summon 1 "Moon Spawn" from your hand or Graveyard. While you control this card on the field, "Moon Spawn" cannot be the attack target of an attack and can attack your opponent's Life Points directly. [spoiler=Magic & Trap] [spoiler=Binding Chains of Fate] Effect: When this card is activated, choose 1 "Moon Spirit" monster you control and 1 monster your opponent controls. As long as your opponent's monster that you selected remains on the field, the monster you control that you selected cannot be destroyed as a result of battle. [spoiler=Book of Foresight] Effect: When your Level 3 or lower monsters is selected as an Attack Target, Special Summon a monster from your Graveyard in Defense Position and change the Attack Target to that monster. [spoiler=Clockwork Chaos] Effect: You can only activate this card when you take damage as a result of battle. Place 3 Moon Counters on this card. During your End Phase remove 1 Moon Counter and activate one of the following effects:-2 Counters: Change all monsters you control to Defense Position.-1 Counter: destory 1 monster you control. If you do not control a monster destroy 1 monster your opponent controls.-0 Counters: Both you and your opponent discard their hands and draw 5 cards. Damage your opponent's Life Points equal to the amount of monsters discarded x 200 and destroy this card. [spoiler=Envious Moon] Effect: This card can only be equipped to a monster with Moon Counters on it. Decrease the ATK of all monsters you control to 0 and increase the ATK of the equipped card by the number of monsters you control x 500. During your 2nd End Phase after equiping this card to a monster, destroy the monster and equipped to this card to another monster you control. If you cannot equip this card to a monster, destroy it. [spoiler=Mirage Ribbon] Effect: When your opponent destroys one of your monsters as a result of battle, you can pay 1000 Life Points to end your opponent's Battle Phase. While this card is in your Graveyard you can remove it from play to Special Summon 1 monster from your Graveyard. When the monster is destroyed remove it from play. Return this card to the Graveyard and send the monster summoned by this card to the Graveyard to negate the activation of a Spell or Trap Card. [spoiler=Moon Pulse] Effect: When a "Moon Spirit" monster is destroyed as a result of battle, chose one of the following effects:-Destroy the attacking monster-Return all Spell and Trap cards to their owner's hand. No Spell or Trap cards can be played until the End Phase of the turn this card was activated. [spoiler=Spirit Aura] Effect: Play this card when a "Moon Spirit" monster you control is destroyed by a card effect. During your Main Phase, select 1 monster you control and activate the following effects depending on the number of "Moon Spirit" monsters you control:-1 increase the ATK of the selected monster by 300 for each "Moon Spirit" monster on the field.-3 The selected monster cannot be destroyed by the effect of a card.-5 You may tribute all monsters you control except the selected monster to damage your opponent's Life Points equal to the ATK of the tributed monsters. [spoiler=Old Cards] [spoiler=Monsters] [spoiler=Blood Lancer] [spoiler=Soul Scythe *updated*] Effect: Once per turn during your Main Phase, if you control this monster on the field you can equip it to your "Blood Lancer" as an equip spell card, OR change it back to a monster in face-up Defense Position. When equipped to a monster by this card's effect, increase the ATK of the equipped monster by 600 for each monster destroyed by the equipped monster (max. 2400). (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.) [spoiler=Moon Scythe] ] [spoiler=Future Scythe] [spoiler=Flame Scythe] [spoiler=Death Scythe] Effect: This card can only be Special Summoned by Tributing 3 Zombie-Type monsters with "Scythe" in their name. Increase the ATK of this monster for every Moon Counter on the field x 100. During your Main Phase discard your hand to place Moon Counters on this card equal to the amount of cards discarded. Remove 3 Moon Counters anywhere on the field to negate the effect of a card that destroys this monster and destroy it. [spoiler=Undying Scythe] Effect: Once per turn during your Main Phase, if you control this monster on the field you can equip it to a monster with "Scythe" in its name, OR change it back into a monster in face-up Defense Position. When equipped to a monster by this card's effect, increase its ATK by 500, decrease its DEF by 1000, and switch it to Defense Position. Its position may not be changed the turn this card is equipped unless by card effect. (1 monster can only be equipped with 1 Union Monster at a time. I the monster that this card is equipped to is destroyed, this card is destroyed instead.) When this card is sent from the field to the Graveyard while equipped to a monster, Special Summon it during your Stand-by Phase and increase this card's original ATK by 700. [spoiler=Lich Worm] Effecf:This card can be Special Summoned to the field while "Undead Moon" is in play. If summoned using this effect destroy this card when "Undead Moon" is destroyed. Once per turn you may move 1 Moon Counter from a card to this one. When this card is sent from the field to the Graveyard, destroy cards equal to the amount of Moon Counters on this card. [spoiler=Spell Scythe] [spoiler=Chibi Scythe] Effect: Once per turn during your Main Phase, you can roll 1 six-sided die. If the result is even, Distribute 3 Moon Counters among the cards you control. If the result is odd, remove 1 Moon Counter from 1 card you control. If you cannot discard 1 card from your hand to the Graveyard. [spoiler=Daughter's Scythe] Effect: "Chibi Scythe" + 1 or more non-Tuner monstersWhen this card is Synchro Summoned successfully place 10 Moon Counters on this card. The ATK and DEF of this card become the number of Moon Counters on this card x 300. During your Battle Phase, remove 1 Moon Counter for this card to attack twice. If the amount of Moon Counters on this card ever becomes 0, destroy all monsters your opponent controls. [spoiler=Drain Scythe] [spoiler=Possessed Scythe] [spoiler=Distorted Scythe] Effect: Once per turn during your Main Phase, you can destroy 1 card you control or discard 1 card. Depending on your choice choose the following effect:-Monster: Negate the effect of all Effect Monsters except this card until the End Phase of your turn.-Spell: Return all Spell and Trap cards your opponent controls to their hand.-Trap: Declare Monster, Spell, or Trap. Your opponent must discard all cards of the choosen type to the Graveyard.-Discard: Return 3 cards from your Graveyard to your Deck is then shuffled. [spoiler=Knight of the Mist] Effect: 1 Tuner + 1 or more non-Tuner monstersOnce per turn during your Main Phase, if you control this monster on the field you can equip it to your "Scythe" monster as an equip spell card, OR change it back to a monster in face-up Attack Position. When the equipped monster is selected as an attack target, your opponent must choose Monster, Spell, or Trap and then pick up the top card on their deck and show it to you. If the card is the selected type, then nothing happens. If your opponent guessed wrong, then switch the attack target to a monster your opponent controls. If your opponent does not control any other monsters, negate the attack. The card your opponent picked up is returned to the bottom of the deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.) [spoiler=Energy Scythe] Effect: The ATK and DEF of this card becomes the number of Moon Counters on the field x 100. Once per turn during your Main Phase, you can Special Summon 1 "Energy Token" (Thunder-Type/LIGHT/Level 1/ATK 0/Def0) to side of the field in Defense Position. When an "Energy Token" is summoned place 4 Moon Counters on it. Once per turn, you can remove 2 Moon Counters from each "Energy Token" to damage your opponent's Life Points by 400. When the amount of Moon Counters on an "Energy Token" becomes 0, destroy that token. [spoiler=Moon Disiple] Effect: You can only Special Summon this card when "Moon Hunter" is on the field and by tributing 1 "Energy Token" you control. While this card is face-up on the field, your opponent cannot select a "Scythe" monster as an attack target. Once per turn during your Main Phase, you can tribute 1 "Energy Token" to increase the ATK of this card by 900 until your End Phase. When you activate this effect, all battle damage by this card is reduced to 0. When a monster is destroyed by battle by this card, place 1 Moon Counter on "Moon Hunter". [spoiler=Moon Hunter] Effect: When this card is summoned, place 3 Moon Counters on this card. During your Main Phase, remove 1 counter to change all face-down monsters your opponent controls into face-up Defense Position. Once per turn during your Main Phase, remove 4 counters and pay 500 Life Points to draw 1 card and activate one of the following effects depending on the card:-Monster: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as battle damage to your opponent's Life Points.-Spell: Increase the ATK of this card equal to the number of Spell Cards in your opponent's Graveyard x 300 until the End Phase of your opponent's next turn.Trap: You can discard the Trap Card to the Graveyard. As long as this card remains on the field and the Trap Card remains in the Graveyard, no matter the situation your opponent cannot tribute monsters for any reason. [spoiler=Night Scout] Effect: During your Main Phase, place 2 Moon Counters on this card Max. 8 ). Remove any number of counters from this card to destroy 1 face-up monster your opponent controls with DEF less than or equal to the amount of counters removed x 500. [spoiler=Maiden from the Beyond] Effect: Discard this card from your hand to the Graveyard to increase you and your opponent's Life Points by 2000. This card can only be Special Summoned by tributing "Undying Scythe" and removing from play 5 "Scythe" monsters from your Graveyard, while this card is in the Graveyard. During your Standby Phase, you can place 3 Moon Counters on all "Scythe" monsters you control and this card (Max. 6). During your Main Phase you can remove 6 counters from this card to destroy all monsters you control and Special Summon "Beyond Tokens" (Zombie-Type/DARK/Level 4/ATK 1800/DEF 0) equal to the number of monters destroyed to your side of the field in Attack Position. These tokens cannot be tributed or change positions. Activate the following effects according to the amount of "Beyond Tokens" on the field:At least 1: "Maiden of the Beyond" may not be targeted for an attack or card effect.At least 2: All monsters you control are not effected by Trap Cards.At least 3: Remove 3 Counters from "Maiden of the Beyond" to increase your Life Points by the ATK of a monster sent from the field to the Graveyard.At least 4: During your Standby Phase inflict 500 damage to your opponent's Life Points. [spoiler=Abyss Scythe] Effect: When this card is summoned remove 1 card in your Graveyard from play. When this card is sent from the field to the Graveyard, remove it from play. If this card is removed from play, during your Main Phase you can Special Summon this card. If Summoned using this effect, halve the ATK of this card during your opponent's turn and destroy this monster at the End Phase of your opponent's turn. [spoiler=Moon Assailant] Effect: Once per turn during your Main Phase if you control this monster on the field, tou can equip it to your "Moon Hunter" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this cards effect, place 3 Moon Counters on this card. Remove 3 Moon Counter from this card while equipped to a monster to Special Summon 2 "Assailant Tokens" (Warrior-type/DARK/Level 4/ATK 2000/DEF 0) in Attack Position. The tokens are destroyed at the End Phase of the turn they are summoned. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, this card is destroyed instead.) [spoiler=Magic & Trap] [spoiler=Blood Moon] Effect: This card can only be played by the effect of "Flame Sythe". Every Stand-by Phase pay 800 Life Points. If you can't pay, then this card is destroyed. While this card is in play, monster's with "Sythe" in their name may exceed their max counters. When a monster is destroyed or summoned place 1 Moon Counter on this card (max. 10). Remove 2 counters to reduce all battle damage to 0 this turn. Remove 10 counters to activate "Undead Moon". [spoiler=Undead Moon] Effect: This card can only be played by the effect of "Blood Moon". When activated, increase your Life Points by 1000. When a monster is destroyed by battle place 1 Moon Counter on this card. Remove any number of counters from this card to gain Life Points by the number removed x 300. Any monster with "Scythe" in it's name are considered Zombie-Type monsters. [spoiler=Calming Spirits] [spoiler=Eternal Fision] [spoiler=Blue Moon] Effect: During your Standby Phase place Moon Counters on this card equal to the number of monsters on the field. During your Main Phase, you can roll 1 six-sided die. If this card has less Moon Counters then the result of the die, destroy this card. Remove Moon Counters equal to the number on the die to Special Summon 1 "Moon Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF1000) to your field in Defense Position. This Token cannot be Tributed for a Tribute. During your End Phase, remove all Moon Counters from this card and place 1 Moon Counter on each "Moon Token" you control. When a "Moon Token" with 2 or more Moon Counters is sent from the field to the Graveyard, add 1 Warrior-Type monster with 1200 or less DEF from your Deck to your hand. [spoiler=Dark Barrier] Effect: When your opponent declares an attack, Special Summon 1 "Dark Barrier Token" (Rock-Type/DARK/Level 6/ATK 0/DEF 2500) in Defense Position and switch the attack target to that monster. While a "Dark Barrier Token" is on the field your opponent cannot choose any other monsters as an attack target. During your opponent's End Phase, destroy "Dark Barrier Token". [spoiler=Moon Balance] [spoiler=Spell Release] [spoiler=Gift from the Moon] [spoiler=Howl from the Beyond] Effect: Spcial Summon 1 monsters that uses Moon Counters and place 3 Moon Counters on this card. Placce the maximum amount of counters on the card Special Summoned by this card. If the card does not have a maximum, place 3 Moon Counters on that card. During your End Phase, remove 1 Moon Counter from this card. When the amount of counters on this card becomes 0, destroy this card. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. [spoiler=Moon's Consumption] Thanx to looking =) plz rate and comment! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 5, 2010 Report Share Posted March 5, 2010 I'll just comment on the new ones then Spell or Trap cards should be Spell or Trap Cards that's about the only error I found in the text if I rated this set before, I don't remember how much I gave it back then for now, I'll rate this 9.9/10 Link to comment Share on other sites More sharing options...
Apocalypse Doomsayer Posted March 5, 2010 Author Report Share Posted March 5, 2010 Thanx XDI put up the new ones but some of them related back to the old ones so I just separated them, but I'm glad your like them it's hard for me to remember the OCG sometimes. Link to comment Share on other sites More sharing options...
Apocalypse Doomsayer Posted March 5, 2010 Author Report Share Posted March 5, 2010 Bump. I really only need people to rate the new cards. Link to comment Share on other sites More sharing options...
Apocalypse Doomsayer Posted March 6, 2010 Author Report Share Posted March 6, 2010 bump. Link to comment Share on other sites More sharing options...
Apocalypse Doomsayer Posted March 9, 2010 Author Report Share Posted March 9, 2010 I'm surprised I didn't get too much feedback...I know I'm not perfect so if there is anything plz comment.Bump. Link to comment Share on other sites More sharing options...
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