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The Destiny Heroes... sucker-punched by the Metagame


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REFRESHED AT POSTER REQUEST

 

Hey there guys, you might remember me as the guy without a theme. and I had one, The Dark Paladin, and while it was mildly successful... I've taken it upon myself to help another that is losing meta-support

 

Destiny End Dragoon and his cohorts (since the limit of D-Draw I hear they are losing speed)

 

so, can anyone help me give THIS guy a try?

 

NOTE: This is the testing phase, so feel free to suggest ANY TCG cards regardless of rarity (so long as it is advanced format)

 

MAIN DECK (40)

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Monster (20)

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3 Destiny Hero - Dogma (The Yin + Hell on Earth if he's actually summoned)

3 Destiny Hero - Plasma (The Yang + Hell on Earth if he's actually summoned)

2 Breaker the Magical Warrior (4-star monster + Spell/Trap neg + DARK)

1 Elemental Hero Stratos (Searches 90% of monsters)

2 Destiny Hero - Dasher (Power for my deck JUST in case I need it)

3 Destiny Hero - Defender (Defense for my deck JUST in case I need it)

2 Destiny Hero - Diamond Dude (A gamble, but sometimes pays big)

3 Destiny Hero - Fear Monger (Fairly good since a lot of my D-Heroes end in the grave)

1 Phantom of Chaos (Dogma/Plasma = insane)

 

Spell (13)

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3 Trade-In (6x 8-star monster draw power)

2 Fusion Gate (Facilitates the YinYang merge)

1 Future Fusion (Might as well include it)

1 Destiny Draw (The truest draw engine of the deck)

1 Allure of Darkness (Back-up Draw power + Lots of DARKs)

1 Terraforming (Sets the stage)

1 The Warrior Returning Alive (A nice idea for Defender)

1 Burial from a Different Dimension (So I don't RFP ALL of my monsters)

1 Mystical Space Typhoon (Spell/Trap neg)

1 Heavy Storm (Super-Spell/Trap neg)

 

Trap (7)

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3 Chain Material (The ties that bind...)

2 Dark Bribe (Hyper-neg)

1 Mirror Force (What was that about a Five God Dragon?)

1 Bottomless Trap Hole (Eatos? please...)

 

EXTRA DECK (3)

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3 Destiny End Dragoon (The greatest creation...)

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Drop Dark Illusion in favor of Dark Bribe. Bribe gives the opponent draw, but it also isn't crippled by only working on targeting effects. I'd also recommend replacing Mirror Force with Solemn Judgment since, really, what's more dangerous to this deck? Attacks, or enemy effects?

 

I'd work in some Hand Destruction here too. You need to drop Destiny Heros for Dragoon's effect to work, and more the more draw the absolute better in this deck. Unfortunately, it doesn't work with Diamond Dude (It's quickplay :P), but we can't win em all I guess.

 

Let's see... wait, what?

 

1 Fusion Gate

 

...

 

1 Fusion Gate

 

...

 

 

1 Fusion Gate

 

...I may be missing something here, but...

Exactly how are you supposed to summon Dragoon if you don't draw Fusion Gate?

 

That seems like a pretty major slip up... Uhm, it goes without saying...

+1 Fusion Gate

+3 Terraforming

 

(Terraforming's a Diamond Dude target, Fusion Gate is not. Therefor, it works out in your favor to use more copies of Terraforming than F.Gate.)

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The Destiny Heroes

 

unless Prisma and Stratos have a fusion I don't know about..

 

-1 Fusion Revovery ---- +1 Fusion Gate

-2 Dark Illusion -------- +2 Dark Bribe (Even though I really don't like the idea of the opponent getting HA)

 

let me test this for a while and see if I need more F-Gate power

YES

 

Added 1 Terraforming

took out Prisma (He's useless with no Poly)

and added Breaker (Extra Spell/Trap negation + DARK)

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