Dragon™ Posted March 5, 2010 Report Share Posted March 5, 2010 [align=center]Lore-When this card destroys a monster by battle, the destroyed monster can count as 1 Tribute monster for the Tribute of a monster in your hand until the End Phase. When this card attacks, place negative 1 Compress Counters on this card. When there are negative 3 Compress Counters on this card, increase this card's ATK by 2000. This card cannot be destroyed by battle until this card has 2000 ATK. (Damage Calculation is applied normally.) My opinion is: Awesomesauce idea, taking Counters to a new level like quarter Counters and half of a Counters.[/align] Link to comment Share on other sites More sharing options...
jayjack Posted March 5, 2010 Report Share Posted March 5, 2010 Pretty pointless effect considering it has 0 base atk. It's effect isnt all that good. negative? That's either a struggle for an original idea or idiocy o.o6/10 for ocg errors and the reasons above When this card destroys a monster by battle, you can treat the destroyed monster as 1 Tribute for the Tribute Summon of a monster in your hand until the End Phase. When this card attacks, place 1 Compress Counters on it. When there are 3 Compress Counters on this card, increase this card's ATK by 2000. This card cannot be destroyed by battle unless it's ATK is 2000 or more. (Damage Calculation is applied normally.) Link to comment Share on other sites More sharing options...
Dragon™ Posted March 5, 2010 Author Report Share Posted March 5, 2010 Pretty pointless effect considering it has 0 base atk. It's effect isnt all that good. negative? That's either a struggle for an original idea or idiocy o.o6/10 for ocg errors and the reasons above When this card destroys a monster by battle' date=' you can treat the destroyed monster as 1 Tribute for the Tribute Summon of a monster in your hand until the End Phase. When this card attacks, place 1 Compress Counters on it. When there are 3 Compress Counters on this card, increase this card's ATK by 2000. This card cannot be destroyed by battle unless it's ATK is 2000 or more. (Damage Calculation is applied normally.)[/quote'] No, not pointless. You lose LP for 3 attacks then it gets 2k ATK and then the effect can take place. Everyone is saying the half counter and quarter counter negative counter is just desperate ideas, but it is not, Link to comment Share on other sites More sharing options...
Leturn Master Posted March 5, 2010 Report Share Posted March 5, 2010 It's still useless because of how many times you need to lose LP for it to gain any beneficial effect. I'd rather run some real aggro and a "Spirit Reaper" or "Marshmallon". So the card is useless. I'm being 100% honest in saying that, too. There's just very little to no playability. However, the -1 counters idea is interesting, but going into fractions of counters might need to wait; negative counters are more interesting. If you just invent counters and call then "negative", it doesn't really work. First, we need a useful system based around counters (so improving Spell Counters with support), and THEN we need to add counters that negate any 1 counter of the monster that they are placed on (Just call them Negative Counters, or write "place -1 counters on [insert Card here]."). So the mech is interesting, but limited (since counters aren't really used at all). The card you've made just kinda sucks... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 5, 2010 Report Share Posted March 5, 2010 great, now you're going into the negatives in numbers. What are you going to do next, go into imaginary numbers? I find your counter idea interesting though but mainly it just has the 2000 atk boost, I find it dull for effect 8/10 Link to comment Share on other sites More sharing options...
kemren_18 Posted March 5, 2010 Report Share Posted March 5, 2010 Grammar errors like "can count as". you can make it to "will be counted as"A spelling error "1 Compress Counters".. take out the "S" on the counters.well that would be all.8/10. Link to comment Share on other sites More sharing options...
Chaos Flame Posted March 5, 2010 Report Share Posted March 5, 2010 great' date=' now you're going into the negatives in numbers. What are you going to do next, go into imaginary numbers? I find your counter idea interesting though but mainly it just has the 2000 atk boost, I find it dull for effect 8/10[/quote'] No first we'll go irrationals. (I will own you with my square route 5 counters!)Really, I have only seen two good uses of negatives in YGO. Dark synchro's and other negative lvl monsters, and my negative ATK set that died really quickly. Im just not sure how negative counters would work... 8/10 Link to comment Share on other sites More sharing options...
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