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Rise of the Bio-Mechs (10/10) (by Willpower_9)


Quiksilver

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Fascination with my "Bio-Mechs" + lots of free time = Bio-Mech set! (WARNING- Some of the pics are hard to see.)

Well, here they are-

 

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Effect- When this card is Summoned, it is placed in your Spell & Trap Card Zone and it is treated as a Continuous Spell Card. During each of your Standby Phases, you can Special Summon 1 "Bio-Mech Token" (Machine-Type/DARK/Level 4/ATK 1500/DEF 2000) in Attack Position. These Tokens are treated as Normal Monsters. Each time a "Bio-Mech Token" is removed from the field this card loses 500 DEF. When this card's DEF becomes 0, destroy it.

 

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Effect- This card can only be Summoned by tributing at least 2 "Bio-Mech Tokens". Combine the ATK and DEF of the "Bio-Mech Tokens" and add them to this card's respective ATK and DEF points. This card is destroyed at the end of your turn if you do not tribute 1 "Bio-Mech Token" per turn. (If you tribute a Bio-Mech Token this way, its ATK and DEF are not added to this card.) Place 1 "Bio-Mech" Counter (max. 5) on this card everytime this card destroys one of your opponents monsters. You can inflict 500 points of damage to your opponent by sacrificing 5 "Bio-Mech" Counters.

 

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Effect- When you Summon this card, it is set on the opponent's side of the field in face-up Defense Position. This card cannot change its position. This card cannot be used as a Tribute. Every other Monster card on the same side of the card loses 500 ATK and DEF points.

 

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Description- D.R.O.N.E. is a perfect example of a Bio-Mech; Perfect robotic abilities while still retaining the intelligence to carry out advance tasks. D.R.O.N.E.'s task is to clear the path for the stronger Bio-Mechs.

 

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Effect- 1 "Bio-Mech" Tuner + 1 or more non-Tuner Monsters

 

While this card is on the field, all "Bio-Mech" cards ATK points gain 500 points. Also, if a card with "Bio-Mech" is destroyed, you can halve this card's ATK and DEF points to keep that card on the field. (Battle Damage still applies.)

 

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Effect- This card can be activated when a "Bio-Mech" card is placed on the field. Destroy the card and inflict damage equal to half of the destroyed card's ATK points to both players.

 

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Effect- When this card is first summoned, add one "Bio-Mech" Counter (max. 3) to this card. Everytime you inflict damage to your opponents Life Points, add one "Bio-Mech" Counter to this card. You can Special Summon one "Bio-Mech" monster from your hand by sacrificing 3 "Bio-Mech" Counters.

 

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Effect- All cards with "Bio-Mech" in their name's ATK points increase by 800 points for one turn. Also, "Bio-Mechs" that carry "Bio-Mech" Counters gain 1 more "Bio-Mech" Counter. This card is destroyed at the end of the turn it was played.

 

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Effect- When this card first destroys a monster, you may place one "Bio-Mech Egg" Token on your side of the field. After three turns, destroy the "Bio-Mech Egg" and Summon one "Bio-Mech Program P.H.O.E.N.I.X." from your deck or hand. After the "Bio-Mech Egg" is destroyed, you may use this effect again.

 

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Effect- Increase the ATK of all cards with "Bio-Mech" in their name by x number of points. x stands for how many "Bio-Mech" cards are on the field. When their are no "Bio-Mech" cards on the field, destroy this card.

 

PLEASE RATE!

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half of them I already have rated

 

but you did put in the modifications to them, so that's good

 

Bio-Mech Infrastructure's effect is boring for just boosting atk, you should give it another effect

 

change may to can

 

deck should be Deck

 

summoned should be Summoned

 

but overall you did improve much, so this set I'm giving you 8.9/10

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