tommers2008 Posted June 22, 2010 Report Share Posted June 22, 2010 Tommers2008 CCG Set 1 - Terror-Bound Souls [spoiler=cards]|Abyssal Dragon|EN001|TBS|Dragon|DARK|8||3200|2600|This dragon raised up from the depths of hell to plunge the earth into total abyss.| |Zephyr Angel|EN002|TBS|Fairy|LIGHT|8||2600|2200|This angel sweeps through the clouds at high speeds and dazzles all with its rainbow colored wings.| |Stone Golem|EN003|TBS|Rock|EARTH|6||0|3200|This stone creature is thought to be thousands of years old and its origin is unknown.| |Ambush From Behind|EN004|TBS|Trap Card|Trap||Counter|||Destroy 1 Spell or Trap card your opponent controls. During this Turn End Phase you can Set 1 Spell or Trap card from your hand.| |Cursed Voodoo Doll|EN005|TBS|Zombie/Effect|DARK|2||400|100|This card cannot be destroyed as a result of battle.(Damage calculation is applied normally). Once per turn, select 1 face-up monster your opponent controls the selected monster cannot attack or cannot be removed from the field, except by battle until your next Main Phase 1. If your opponent controls no face-up monsters this card is destroyed.| |Fueling Up|EN006|TBS|Spell Card|Spell||Quick-Play|||Select 3 Monsters from your Graveyard, and add them to your Deck and shuffle it. After that, draw 1 card from your Deck.| |Luck of the Dice|EN007|TBS|Quick-Play Spell Card|Spell|||||Roll a 6 sided die. And apply the following effect for the corresponding number rolled. 1-2 Destroy all Spell and Trap cards your opponent controls. 3-4 Destroy all Spell and Trap cards on the field. 5-6 Destroy all Spell and Trap cards you control.| |Tit for Tat|EN008|TBS|Spell Card|Spell|||||Pay 500 Life Points destroy 1 Spell or Trap card on the field.| |Trigger the Bomb|EN009|TBS|Spell Card|Spell|||||Activate this card when your opponent Sets a Spell or Trap card. Destroy all face-down Spell and Trap cards on the field.| |Atomic Boom|EN010|TBS|Trap Card|Trap||Counter|||Activate this card when your opponent declares an attack. Destroy all face-up monsters your opponent controls.| |Land Mine|EN011|TBS|Trap Card|Trap||Counter|||When a monster is Summoned you can activate this card. Destroy all monsters on field. You cannot Summon a monster during the turn this card is activated.| |Patient Game|EN012|TBS|Spell Card|Spell||Continuous|||The next monster Summoned after this cards activation is removed from play.| |Long Way Round|EN013|TBS|Trap Card|Trap||Counter|||Activate this card when your opponent summons a monster, remove it from play until 3 Draw Phases have passed.| |Ultimate Fusion|EN014|TBS|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. Then draw 1 card.| |Late Arrival|EN015|TBS|Spell Card|Spell|||||Select 1 monster in your Graveyard and Special Summon it to the field during your next Standby Phase. Its Effect is negated.| |Trigger worm|EN016|TBS|Insect/Effect|EARTH|3||1500|1000|When this card is Normal Summoned select 1 Spell or Trap card on the field and destroy it.| |Mirrored Negation|EN017|TBS|Trap Card|Trap|||||By discarding 1 card type (Monster, Spell or Trap), negate the effect of a card on the field with the same type.| |Summon Stopper|EN018|TBS|Trap Card|Trap||Counter|||Activate this card when your opponent Summons a monster. Negate the Summon and add the card to your opponents hand.| |Bribe of the Wicked|EN019|TBS|Trap Card|Trap||Counter|||Negate the activation and effect of a Spell or Trap card and destroy it. Your opponent can then draw 1 card.| |No Attack Zone|EN020|TBS|Spell Card|Spell||Continuous|||As long as this card remains on the field no attacks can be declared. Pay 500 Life Points every Standby Phase if you don't this card is destroyed.| |Stuck in Stone|EN021|TBS|Trap Card|Trap||Continuous|||No Monsters that are Level 4 or higher can declare an attack.| |Bounty Hunter|EN022|TBS|Warrior/Effect|DARK|4||1600|1250|After this card is Normal Summoned, when it is sent to the Graveyard, add 1 monster with 1500 ATK or less from your Deck to your hand.| |Blazing Pixie|EN023|TBS|Fairy/Effect|FIRE|4||1200|1200|Once per turn, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field.| |Hit-man's Contract|EN024|TBS|Spell Card|Spell|||||Destroy 1 face-up monster on the field with an attack higher then 2000.| |Break Up Formation|EN025|TBS|Spell Card|Spell|||||Destroy 1 Defense Position monster on the field.| |Elimination Shot|EN026|TBS|Spell Card|Spell|||||Destroy 1 face-up monster on the field with an attack of 2000 or less.| |Brick Wall|EN027|TBS|Spell Card|Spell|||||When this card is activated you can Special Summon up to 5 "Brick Tokens" (Rock-Type/EARTH/Level 1/ATK:0/DEF:1000) in Defense Position to your side of the field. The "Brick Tokens" cannot be used for a Tribute or in a Synchro Summon. When the "Brick Tokens" are destroyed by battle you take 500 points of damage.| |Time for a Change of Location|EN028|TBS|Spell Card|Spell|||||Add 1 Field Spell Card to your hand from your Deck.| |Terracovery|EN029|TBS|Spell Card|Spell|||||Select 1 Field Spell in your Graveyard and activate it.| |Fusenuo|EN030|TBS|Spellcaster/Effect|FIRE|4||1200|0|As long as this card remains face-up on your field, you can treat any Normal Spell card in your hand as "Ultimate Fusion" and treat it like it has this effect :"Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from yourExtra Deck. Then draw 1 card".| |Fusionite|EN031|TBS|Spellcaster/Effect|DARK|4||1500|1700|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).| |Ignition Dragon|EN032|TBS|Dragon/Effect|FIRE|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Splashing Starfish|EN033|TBS|Fish/Effect|WATER|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Dynamo Eagle|EN034|TBS|Winged Beast/Effect|WIND|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Bolder Goblin|EN035|TBS|Rock/Effect|EARTH|4||1300|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Defense Position.| |Wicked Jester|EN036|TBS|Fiend/Effect|DARK|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Shining Light|EN037|TBS|Fairy/Effect|LIGHT|4||1400|1300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.| |Force Field|EN038|TBS|Trap Card|Trap||Counter|||Activate this card when your opponent declares an attack, negate the attack and inflict 500 damage to your opponent.| |Forceful Slash|EN039|TBS|Trap Card|Trap||Counter|||Activate this card when your opponent declares an attack, negate the attack and destroy the attacking monster.| |Master of the 5th Dimension|EN040|TBS|Spellcaster/Effect|DARK|4||500|2100| When this card is Normal Summoned, you can change it to Defense Position. As long as this card remains face-up on the field, any card that is sent to the Graveyard is removed from play instead.| |Poison Apple|EN041|TBS|Trap Card|Trap||Counter|||Activate this card when your opponent sets a monster, destroy 1 defense position monster on the field.| |Perilous Smash|EN042|TBS|Trap Card|Trap|||||Discard 2 cards, remove from play 1 Spell or Trap Card on the field.| |Exchange of Goods|EN043|TBS|Spell Card|Spell|||||Pay 500 points, each player selects 1 monster they control and swap it the selected monsters cannot change battle positions or declare an attack during this turn.| |Quick Breeze|EN044|TBS|Spell Card|Spell|||||Pay 500 points. Return 1 card on the field to it's owners hand.| |Brain Freeze|EN045|TBS|Spell Card|Spell|||||Select 1 monster on the field, the selected monster cannot attack or change its Battle Position as long as this card is on the field.| |I Spy|EN046|TBS|Spell Card|Spell|||||Pay 800 Life points, look at your opponents hand.| |Stopping the Inevitable|EN047|TBS|Trap Card|Trap|||||Activate when your Life Points are below 2000. Draw 2 cards, skip your next draw phase.| |Fountain of Youth|EN048|TBS|Spell Card|Spell||Continuous|||Once per turn, during your standby phase, you can discard a card from your hand to increase your Life Points by 800.| |Tygosaurus|EN049|TBS|Dinosaur/Effect|EARTH|3||1700|1300|Once per turn, you can select 1 face-down Spell or Trap card your opponent controls, and destroy it unless your opponent pays 1000 life points.| |Lesson for the Greedy|EN050|TBS|Trap Card|Trap||Continuous|||When a card is drawn outside of a Draw Phase, the person who drew that card takes 500 damage per card.| |Gallant Warrior - Heath|EN051|TBS|Warrior|LIGHT|4||1800|1600|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as H.| |Gallant Warrior - Oren|EN052|TBS|Warrior|Light|4||1400|2000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as O.| |Gallant Warrior - Pierre|EN053|TBS|Warrior|LIGHT|4||1900|1000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as P.| |Gallant Warrior - Ethan|EN054|TBS|Warrior|Light|3||1200|1200|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as E.| |Gallant Flag|EN055|TBS|Spell Card|Spell||Equip|||This card can only be Equipped to a "Gallant Warrior" monster. The equipped monster gains 400 ATK and DEF.| |Call for Gallant Hope|EN056|TBS|Spell Card|Spell|||||This card can only be activated when you control 1 of each of the following cards, "Gallant Warrior -Heath", "Gallant Warrior - Oren", "Gallant Warrior - Pierre" and "Gallant Warrior - Ethan". Remove from play those 4 cards to Special Summon "Gallant Warrior - Ultimate H.O.P.E" from your hand or Deck.| |Gallant Rush|EN057|TBS|Spell Card|Spell|||||This card can only be activated if there is a face-up "Gallant Warrior" on your side of the field. Special Summon 1 "Gallant Warrior" with a different name to your side of the field, from your hand or Deck.| |Gallant Warrior - Ultimate H.O.P.E|EN058|TBS|Warrior/Effect|LIGHT|8||4000|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Call for Gallant Hope". When this card is summoned destroy every other face-up card on the field. This card inflicts Piercing Damage.| |Foul Sea Snake|EN059|TBS|Sea Serpent|WATER|4||1900|1100|This sea snake emits a foul toxic liquid to warn off prey.| |Counter Crusher|EN060|TBS|Pyro/Effect|FIRE|4||1700|1000|When this card is face-up on the field no counters can be placed on cards. Pay 100 points per counter to remove existing counters from the field.| |Star Dust|EN061|TBS|Spell Card|Spell|||||You can only activate this card if your Life Points are less than your opponent's Life Points. Increase your Life Points by half you opponent's Life Points.| |Aquatic Vermin|EN062|TBS|Aqua/Effect|WATER|2||800|1300|When this card is destroyed you can choose 1 Normal monster from your Deck and add it to your hand.| |City in the Clouds|EN063|TBS|Spell Card|Spell||Field|||Increase the ATK of each face-up Attack Position monster by 200. As long as this card remains on the field all cards inflict Piercing Damage.| |Chop From Above|EN064|TBS|Spell Card|Spell|||||This card can only be activated during either player's Main Phase 1. Pay 500 points to have your opponent discard the top 3 cards of there Deck.| |Odd Allegiance|EN065|TBS|Trap Card|Trap||Counter|||Activate this card when your opponent Summons a monster take control of that monster until the end of your next turn unless your opponent pays 1000 Life Points if they do add this card back to your hand.| |Enhancement Potion|EN066|TBS|Spell Card|Spell||Equip|||A Normal monster equipped with this card gains 200 ATK and is unaffected by the effects of Trap Cards.| |Djinn - Lord of the Sky|EN067|TBS|Spellcaster/Fusion/Effect|WIND|7||2700|2200|"Wizards Eagle" + "King of the Genies"This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned successfully return 1 card on the field to its owners hand. Once per turn, when this card inflicts Battle Damage to your opponent, you can pay Life Points equal to the amount of damage this card inflicted to have this card attack again.| |Wizards Eagle|EN068|TBS|Winged Beast/Effect|WIND|3||1500|1300| When this card is destroyed by battle, you can remove it from play to draw 2 cards and then discard 1 card from your hand.| |King of the Genies|EN069|TBS|Spellcaster/Effect|DARK|4||1800|1200| This card can attack your opponent directly if they control no face-down cards, if you do, during the Damage Step this cards ATK is halved.| |Eye for an Eye|EN070|TBS|Spell Card|Spell|||||Discard 1 card, add 1 monster in the Graveyard back to your hand.| |The Fuser|EN071|TBS|Spellcaster/Effect|DARK|4||1650|1100|Once per turn, you can reveal 1 Fusion Monster from your Extra Deck and send 1 Fusion Material Monster listed on that card from your Deck to the Graveyard. Until the End Phase this card's name is treated as the sent monster's name.| |Gallant Warrior - Tiberius|EN072|TBS|Warrior/Tuner|LIGHT|3||1000|1000|When this card is sent to the Graveyard, you can discard 2 cards to add it back to the Deck. The Deck is then shuffled.| |Kingdom of Hope|EN073|TBS|Spell Card|Spell||Field|||Increase the attack of all "Gallant Warrior" monsters by 200.| |King Arminius|EN074|TBS|Warrior/Synchro/Effect|LIGHT|7||2300|2300| "Gallant Warrior - Tiberius + 1 or more non-Tuner monstersOnce per turn, pay 500 life points to activate 1 of the following effects:● Destroy 1 card on the field.● Inflict 200 damage for each card your opponent controls.| |Bright Shining Wand|EN075|TBS|Spell Card|Spell||Equip|||Increase the ATK of 1 monster by 800. If this card is destroyed, you can pay 800 points to add it to the top of your Deck.| |Extra Jolt|EN076|TBS|Spell Card|Spell||Quick-Play|||Increase the ATK of 1 face-up monster by 700 until the End Phase.| |Necklace of the Forgotten|EN077|TBS|Spell Card|Spell||Quick-Play|||Decrease the ATK and DEF of 1 monster on the field by 100 for every face-down card on the field.| |Vile Parasite|EN078|TBS|Insect/Union|EARTH|3||500|500|Once per turn, if you control this monster on the field, you can equip it to a face-up monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)| |Brontosaur|EN079|TBS|Dinosaur/Union|EARTH|2||700|500|Once per turn, if you control this monster on the field, you can equip it to a face-up monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 200 ATK and DEF, and also gains this effect "Once per turn, destroy 1 Spell or Trap card." (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)| |Vol Cas Ta Dor|EN080|TBS|Pyro/Union|FIRE|4||1500|800|Once per turn, if you control this monster on the field, you can equip it to a face-up monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains the following effect "This card inflicts Piercing damage". (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)| |Mechanical Clone|EN081|TBS|Machine/Spirit|DARK|4||1650|1400|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, destroy up to 2 Spell & Trap Cards on the field.| |Sea Guardian - Morux|EN082|TBS|Sea Serpent/Spirit|WATER|8||3000|2700|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, destroy all card on the field except this card.| |Sea Guardian - Galmeer|EN083|TBS|Sea Serpent/Spirit|WATER|6||2200|1850|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, inflict 400 damage to your opponent for every card on the field.| |Coffin Queen|EN084|TBS|Zombie/Gemini|DARK|3||1400|800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, discard 2 cards from your hand to add 1 Zombie-Type monster from your Graveyard to the top of your Deck.| |Rose Bud|EN085|TBS|Plant/Gemini|EARTH|4||1600|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Remove from play 1 Plant-Type Monster in your Graveyard, to Special Summon 1 Level 4 or lower Plant-Type Monster from your Deck.| |Stone Breaker|EN086|TBS|Rock/Gemini|EARTH|4||400|2000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Flip this cards ATK and DEF until the End Phase.| |Putrid Cyclops|EN087|TBS|Fiend/Effect|DARK|3||400|1000|Once per turn, you can pay Life Points in multiples of 500 (Max 1500), to have 1 DARK monster you control gain ATK equal to the amount you paid until the End Phase. At the End Phase the selected monsters ATK is treated as 0 until your next Standby Phase.| |Bounded Stone|EN088|TBS|Spell Card|Spell||Equip|||This card can only be equipped to an EARTH monster. The selected monster gains 1 of the following effects:● This card can attack twice per turn.● This card inflicts piercing damage.● This card cannot be targeted by the effects of Trap Cards. | |Destruction From Above|EN089|TBS|Trap Card|Trap|||||Destroy all non WIND monsters on the field.| |Flame Wall|EN090|TBS|Trap Card|Trap||Counter|||Activate this card when a FIRE monster you control is selected as an attack target. Destroy the attacking monster and inflict damage to your opponent equal to the destroyed monsters Level x100.| |Rip Tide Rascal|EN091|TBS|Aqua/Effect|WATER|4||1500|1300|When this card is Normal Summoned, you can pay 2000 Life Points to Special Summon 1 "Rip Tide Rascal" from your hand or Deck. When this card is the only face-up WATER monster you control it gains 200 ATK. Once per turn, you can discard 1 card from your hand to look at 1 card in your opponent's hand. When this card is destroyed and sent to the Graveyard except by battle add 1 WATER monster to your hand from the Deck.| |Light Shines Through|EN092|TBS|Spell Card|Spell|||||You can only activate this card if there are no LIGHT monsters on the field. Remove from play 1 LIGHT monster in your Graveyard to Special Summon 1 LIGHT monster from your Deck with an equal Level to the removed monster.| |Eye of the Warrior|EN093|TBS|Trap Card|Trap||Continuous|||Once per turn, if you control a face-up Warrior-Type monster you can look at 1 card in your opponent's hand, or flip 1 face-down monster they control into face-up Attack Position.(Any Flip Effects are negated.)| |Spirit Controller of the Forest|EN094|TBS|Spell Card|Spell|||||Discard 2 cards from your hand to Special Summon 1 Level 5 or lower Beast or Beast-Warrior-Type monster from your Deck.| |Fairies Take Flight|EN095|TBS|Trap Card|Trap||Continuous|||You can only activate this card during your Main Phase 1. During the turn you activate this card, you can Special Summon 1 Level 4 or lower Fairy-Type monster from your Deck. As long as this card remains on the field all Fairy-Type monsters in your hand are Downgraded by 1 Level and all Fairy-Type monsters on the field gain 400 ATK and DEF.| |Prototype Destructor|EN096|TBS|Machine/Tuner|DARK|2||800|600|Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.| |The Sea Guardian Summoner|EN097|TBS|Aqua/Effect|WATER|4||1600|1500|This card can be treated as 2 Summons in the Summoning of a Spirit monster.| |Tyke Fish|EN098|TBS|Fish/Effect|WATER|2||800|800|When this card is Summoned, you can add 1 "Sea Guardian" monster to your hand from the Deck.| |Shape-shifter|EN099|TBS|Reptile/Effect|WATER|6||1800|1800|Once per turn, if this card is selected as an attack target you can direct the attack to 1 other monster you control. Once per turn, you can discard 1 Spell Card from your hand to have this card gain that cards effect until the End Phase.| Link to main thread - http://forum.yugiohcardmaker.net/thread-210468.html Link to comment
.Impact Posted June 22, 2010 Report Share Posted June 22, 2010 attack when talking about points=ATK i see that error a lot|Tyke Fish|EN098|TBS|Fish/Effect|WATER|2||800|800|When this card is Summoned, you can add 1 "Sea Guardian" monster from your Deck to your hand. Link to comment
tommers2008 Posted June 22, 2010 Author Report Share Posted June 22, 2010 Im not really going to edit these, these are just the cards, they are all very understandable for yvd so that all i m going for really... Link to comment
.Impact Posted June 22, 2010 Report Share Posted June 22, 2010 fixed a few more |Fairies Take Flight|EN095|TBS|Trap Card|Trap||Continuous|||You can only activate this card during your Main Phase 1. During the turn you activate this card, you can Special Summon 1 Level 4 or lower Fairy-Type monster from your Deck. As long as this card remains face-up on the field all Fairy-Type monsters Level's are rediced by 1. All Fair-Ype monsters on the field gain 400 ATK and DEF.| |Prototype Destructor|EN096|TBS|Machine/Tuner|DARK|2||800|600|Once per turn, you can pay 500 Life Points to increase this monster's Level by 1 and increase its ATK by 400. You can pay 1000 Life Points to destroy all face-up monsters on the field with a lower Level than this card. If you activate this effect, this card is returned to its original Level and ATK.| |The Sea Guardian Summoner|EN097|TBS|Aqua/Effect|WATER|4||1600|1500|This card is treated as 2 Summons in the Summoning of a Spirit monster.| |Tyke Fish|EN098|TBS|Fish/Effect|WATER|2||800|800|When this card is Summoned, you can add 1 "Sea Guardian" monster from your Deck to your hand.| |Shape-shifter|EN099|TBS|Reptile/Effect|WATER|6||1800|1800|Once per turn, if this card is selected as an attack target you can change the attack target to a different you control. Once per turn, you can discard 1 Monster Card from your hand to have this monster gain that cards effect until the End Phase.|oh just saw that post lol ok wel il stop then Link to comment
tommers2008 Posted June 22, 2010 Author Report Share Posted June 22, 2010 Lol no problem, nah this is just so people can see cards better then when its in, yvd code no spaces e.t.c Link to comment
.Impact Posted June 22, 2010 Report Share Posted June 22, 2010 ok i like the idea solid cards too. Link to comment
tommers2008 Posted June 22, 2010 Author Report Share Posted June 22, 2010 Thanks, if you ever want to have a ccg duel with me using them feel free to ask. Link to comment
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