UrWorstNightmare009 Posted March 8, 2010 Report Share Posted March 8, 2010 Okay. Some of them I didn't get The-Wick! to help proofread my OCG errors, so if there are OCG errors, tell me. This is my first time with a 'Set'. But, these cards are a FULL set. Just a few cards to the Underworld set. Enjoy! =DD [align=center]Mosnter Cards: (Yes, they ALL have effects --- I like effects xD) Lore: When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. Lore: This card cannot be Normal Summoned or Set. This card can only be Summoned if there is a 'Extryll - Underworld Gatekeeper' card on the field. This card gains 500 ATK and DEF for every 'Monogromin - Underworld Executioner' card on the field. Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 'Underworld' Monsters. When this card destroys a monster, roll a 6-sided die. Depending on what the number is, x250 and decrease it from your opponent's Life Points. Lore: If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normally Summoned, Flip Summoned, or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck. Lore: For every other FIRE monster on the field, this card gains 100 ATK and DEF points. Lore: You cannot Normal Summon this monster. This card can only be Special Summoned by offering 'Underworld Dweller' as a Tribute. No other Tribute monsters are necessary. Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 'Underworld' cards. For every other 'Underworld' card on the field, or in the Graveyard, your opponent loses x100 Life Points per card. Lore: FLIP: Destroy 1 Spell card on the field. Lore: FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points. Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 5 or higher Zombie-Type monsters on your side of the field as Tributes. As long as this card remians face-up on the field, you may destroy 1 monster on your opponent's side of the field once per Standby Phase. Lore: For every other 'Underworld' card on the field, this card gains 100 ATK and DEF Lore: FLIP: Destroy 2 Trap cards on the field. For every Trap card successfully destroyed, this monster gains 500 ATK and DEF points. Lore: This card cannot be Attacked unless there is another 'Underworld Puppet' on the field. Lore: This card can only be attacked by another Spellcaster-Type monster. When this card is destroyed, you gain 1500 Life Points. Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 3 DARK monsters you control and 2 Spell or Trap cards from your hand or field. If this card is targeted by your opponent's card effect, the effects are negated, and all of your opponents' Spell cards are removed from play. Magic/Trap Cards: Lore: Increases the ATK and DEF on all DARK monsters by 1500 points. Also decreases the ATk and DEF of all LIGHT monsters by 1000 for one turn. Lore: Every Fiend-Type monster on the field cannot Attack, Tribute, or Change Position as long as this card remains on the field. Lore: When this card is played, you can negate the effect of 1 monster/Spell/Trap card on the field. Lore: Every Non-Underworld card on the field is destroyed. Lore: Any monsters Level 4 or lower on the field cannot attack as long as this card remains on the field. [/align] Link to comment Share on other sites More sharing options...
The-Wick! Posted March 8, 2010 Report Share Posted March 8, 2010 Some OCG main errors, you should make more level 4 or lower monsters for this set because there are many high level monsters. Cards depend too much with each other, there would be needed more underworld cards that can be easily summoned. Nice effects after all. 8.1/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 8, 2010 Report Share Posted March 8, 2010 some like Gnarox has WAY too simple of an effect and needs another one same is true for Donyekuu and Shujma a shame the card effects are too dependent on one another though 8/10 Link to comment Share on other sites More sharing options...
UrWorstNightmare009 Posted March 8, 2010 Author Report Share Posted March 8, 2010 some like Gnarox has WAY too simple of an effect and needs another one same is true for Donyekuu and Shujma a shame the card effects are too dependent on one another though 8/10 Those 20 are going to be the only 20 that are dependant on each other. Okay? I was thinking of that when I posted them. But, it'll just be this bundle that'll have those effects. The other cards won't be like that. Link to comment Share on other sites More sharing options...
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