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Wrath of the Spellcasters


Ragnus

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This is my Spellcaster deck;

 

Monsters: 20

Apprentice Magician x3

Night's End Sorcerer x3

Junk Synchron x2

Breaker the Magical Warrior x2

Crusader of Endymion x2

Skilled Dark Magician x2

Magical Exemplar x2

Dark Red Enchanter x2

Endymion, The Master Magician x1

Sorcerer of Dark Magic x1

 

Extra Deck: 10

Junk Warrior x2

Tempest Magician x2

Explosive Magician x2

Arcanite Magician x2

Star Dust Dragon x2

 

Spells: 15

Lightning Vortex x2

Spell Power Grasp x2

Magical Dimension x2

Shrink x2

Magical Citadel of Endymion x2

Terraforming x1

Brain Control x1

Pot of Avarice x1

Swords of Revealing Light x1

Heavy Storm x1

 

Traps: 5

Magician's Circle x2

Mirror Force x1

Torrential Tribute x1

Call of the Haunted x1

 

Side Deck: 3

Sakuretsu Armor x2

Secret Village of the Spellcasters x1

 

EDIT: I threw an side deck for the cards I took out, just for the emergency that I might need them in the future.

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Sorcerer of Dark Magic is there' date=' why?

[/quote']

 

Because i've got a lot of Level 6 + Spellcasters in the deck;

 

Tempest Magician x3 (Being Changed to 2)

Explosive Magician x3 (Being Changed to 2)

Arcanite Magician x3 (Being Changed to 2)

Dark Red Enchanter x2

Endymion, the Master Magician x1

 

That's a total of 12 lvl 6+ spellcasters.

 

Since most of those monsters are Synchro monsters, it won't be too difficult to bring them into play. That's why there's 5 Tuner Monsters;

 

Night's End Sorcerer x3

Junk Synchron x2

 

And since Sorcerer of Dark Magic can only be summoned by sacrificing 2 level 6 or higher spellcasters, it seemed like a good idea.

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Just run Jinzo or Decree if you wanna negate Traps.

 

True enough there, but another reason the Sorcerer is in there is for the massive combination of leaving the opponent to a stand still. If I have him and Secret Village of the Spellcasters in play, that leaves the opponent with only monsters. (Unless of course, the opponent brings a Spellcaster into play, then it temporarily weakens that tactic.)

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Guest Delinquent Girl NiAtSoFi

Just run Jinzo or Decree if you wanna negate Traps.

 

True enough there' date=' but another reason the Sorcerer is in there is for the massive combination of leaving the opponent to a stand still. If I have him and Secret Village of the Spellcasters in play, that leaves the opponent with only monsters. (Unless of course, the opponent brings a Spellcaster into play, then it temporarily weakens that tactic.)

[/quote']

 

Of course, your combo can be stopped by a monster effect that destroys a monster, like Newdoria or Grave Squirmer.

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Fill out your extra deck. Add the following:

1x Goyo Guardian

1x Red Dragon Archfiend

1x Black Rose Dragon

1x Brionac

1x Any generic synchro of your choice

 

I also say lose Sorcerer of DM. It uses too many cards to bring out and its effect is “meh” at best. Not really worth it.

 

Add any of the following cards in place

+1 Endymion the MM

+1 Dark Armed Dragon

+1 Crystal Seer (If you add this, neg an Enchanter as well and add another Seer)

 

-2 Junk Synchron

+1 Plaguespreader Zombie (or Sangan if you don’t have PSZ)

+1 Blackwing-Gale the Whirlwind

 

-1 Lightning Vortex

+1 Allure of Darkness

 

Since these changes neg Junk Synchron, get rid of Junk Warrior and replace with a couple generic synchros.

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Well, here's the improved version of the deck;

 

Monsters: 20

Apprentice Magician x3

Nights End Sorcerer x3

Crystal Seer x2

Skilled Dark Magician x2

Breaker the Magical Warrior x2

Magical Exemplar x2

Crusader of Endymion x2

Endymion the Master Magician x2

Junk Synchron x1

Blackwing - Gale the Whirlwind x1

 

Extra Deck: 10

Junk Warrior x2

Tempest Magician x2

Explosive Magician x2

Arcanite Magician x2

Stardust Dragon x2

 

Spells: 15

Magical Dimension x2

Shrink x2

Magical Citadel of Endymion x2

Spell Power Grasp x2

Terraforming x1

Brain Control x1

Heavy Storm x1

Lightning Vortex x1

Swords of Revealing Light x1

Allure of Darkness x1

Pot of Avarice x1

 

Traps: 5

Magician's Circle x2

Mirror Force x1

Torrential Tribute x1

Call of the Haunted x1

 

Side Deck: 10

Dark Red Enchanter x2

Sakuretsu Armor x2

Sorcerer of Dark Magic x1

Junk Synchron x1

Arcanite Magician/Assault Mode x1

Lightning Vortex x1

Secret Village of the Spellcasters x1

Assault Mode Activate x1

 

I kept 1 Junk Synchron because he and Gale are the only level 3 monsters in the deck.

 

How is the deck now?

 

EDIT: I apologize that my side deck is holding all the cards that I took out, but atleast this way i'm not entirely taking out the cards from the deck, and they're not interfearing with my deck construction from the help i'm getting from you guys.

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