Ragnus Posted March 8, 2010 Report Share Posted March 8, 2010 This is my Spellcaster deck; Monsters: 20Apprentice Magician x3Night's End Sorcerer x3Junk Synchron x2Breaker the Magical Warrior x2Crusader of Endymion x2Skilled Dark Magician x2Magical Exemplar x2Dark Red Enchanter x2Endymion, The Master Magician x1Sorcerer of Dark Magic x1 Extra Deck: 10Junk Warrior x2Tempest Magician x2Explosive Magician x2Arcanite Magician x2Star Dust Dragon x2 Spells: 15Lightning Vortex x2Spell Power Grasp x2Magical Dimension x2Shrink x2Magical Citadel of Endymion x2Terraforming x1Brain Control x1Pot of Avarice x1Swords of Revealing Light x1Heavy Storm x1 Traps: 5Magician's Circle x2Mirror Force x1Torrential Tribute x1Call of the Haunted x1 Side Deck: 3Sakuretsu Armor x2Secret Village of the Spellcasters x1 EDIT: I threw an side deck for the cards I took out, just for the emergency that I might need them in the future. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted March 8, 2010 Report Share Posted March 8, 2010 needs spell power grasp. -I see mostly spell counter stuff, neg secret village of the spellcaster for another citadel. neg sakaretsu's for spell power grasps. - secret village+ Citadel-2 sakaretsu+ 2 Spell power grasp Link to comment Share on other sites More sharing options...
e.x.l.t. Posted March 8, 2010 Report Share Posted March 8, 2010 Diversify your extra deck. Run 2 of each main card, otherwise they should be in 1s. Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted March 8, 2010 Report Share Posted March 8, 2010 Sorcerer of Dark Magic is there, why? Link to comment Share on other sites More sharing options...
Ragnus Posted March 8, 2010 Author Report Share Posted March 8, 2010 Sorcerer of Dark Magic is there' date=' why?[/quote'] Because i've got a lot of Level 6 + Spellcasters in the deck; Tempest Magician x3 (Being Changed to 2)Explosive Magician x3 (Being Changed to 2)Arcanite Magician x3 (Being Changed to 2)Dark Red Enchanter x2Endymion, the Master Magician x1 That's a total of 12 lvl 6+ spellcasters. Since most of those monsters are Synchro monsters, it won't be too difficult to bring them into play. That's why there's 5 Tuner Monsters; Night's End Sorcerer x3Junk Synchron x2 And since Sorcerer of Dark Magic can only be summoned by sacrificing 2 level 6 or higher spellcasters, it seemed like a good idea. Link to comment Share on other sites More sharing options...
Cavv10 Posted March 8, 2010 Report Share Posted March 8, 2010 Just run Jinzo or Decree if you wanna negate Traps. Link to comment Share on other sites More sharing options...
Ragnus Posted March 8, 2010 Author Report Share Posted March 8, 2010 Just run Jinzo or Decree if you wanna negate Traps. True enough there, but another reason the Sorcerer is in there is for the massive combination of leaving the opponent to a stand still. If I have him and Secret Village of the Spellcasters in play, that leaves the opponent with only monsters. (Unless of course, the opponent brings a Spellcaster into play, then it temporarily weakens that tactic.) Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted March 8, 2010 Report Share Posted March 8, 2010 Just run Jinzo or Decree if you wanna negate Traps. True enough there' date=' but another reason the Sorcerer is in there is for the massive combination of leaving the opponent to a stand still. If I have him and Secret Village of the Spellcasters in play, that leaves the opponent with only monsters. (Unless of course, the opponent brings a Spellcaster into play, then it temporarily weakens that tactic.)[/quote'] Of course, your combo can be stopped by a monster effect that destroys a monster, like Newdoria or Grave Squirmer. Link to comment Share on other sites More sharing options...
.dek Posted March 8, 2010 Report Share Posted March 8, 2010 :( was expecting weird spellcaster+wrath of neos deck Link to comment Share on other sites More sharing options...
Ragnus Posted March 9, 2010 Author Report Share Posted March 9, 2010 I edited the deck. How is it now? Link to comment Share on other sites More sharing options...
jabber2033 Posted March 9, 2010 Report Share Posted March 9, 2010 Fill out your extra deck. Add the following:1x Goyo Guardian1x Red Dragon Archfiend1x Black Rose Dragon1x Brionac1x Any generic synchro of your choice I also say lose Sorcerer of DM. It uses too many cards to bring out and its effect is “meh” at best. Not really worth it. Add any of the following cards in place+1 Endymion the MM+1 Dark Armed Dragon+1 Crystal Seer (If you add this, neg an Enchanter as well and add another Seer) -2 Junk Synchron+1 Plaguespreader Zombie (or Sangan if you don’t have PSZ)+1 Blackwing-Gale the Whirlwind -1 Lightning Vortex+1 Allure of Darkness Since these changes neg Junk Synchron, get rid of Junk Warrior and replace with a couple generic synchros. Link to comment Share on other sites More sharing options...
Ragnus Posted March 12, 2010 Author Report Share Posted March 12, 2010 Well, here's the improved version of the deck; Monsters: 20Apprentice Magician x3Nights End Sorcerer x3Crystal Seer x2Skilled Dark Magician x2Breaker the Magical Warrior x2Magical Exemplar x2Crusader of Endymion x2Endymion the Master Magician x2Junk Synchron x1Blackwing - Gale the Whirlwind x1 Extra Deck: 10Junk Warrior x2Tempest Magician x2Explosive Magician x2Arcanite Magician x2Stardust Dragon x2 Spells: 15Magical Dimension x2Shrink x2Magical Citadel of Endymion x2Spell Power Grasp x2Terraforming x1Brain Control x1Heavy Storm x1Lightning Vortex x1Swords of Revealing Light x1Allure of Darkness x1Pot of Avarice x1 Traps: 5Magician's Circle x2Mirror Force x1Torrential Tribute x1Call of the Haunted x1 Side Deck: 10Dark Red Enchanter x2Sakuretsu Armor x2Sorcerer of Dark Magic x1Junk Synchron x1Arcanite Magician/Assault Mode x1Lightning Vortex x1Secret Village of the Spellcasters x1Assault Mode Activate x1 I kept 1 Junk Synchron because he and Gale are the only level 3 monsters in the deck. How is the deck now? EDIT: I apologize that my side deck is holding all the cards that I took out, but atleast this way i'm not entirely taking out the cards from the deck, and they're not interfearing with my deck construction from the help i'm getting from you guys. Link to comment Share on other sites More sharing options...
Ragnus Posted March 13, 2010 Author Report Share Posted March 13, 2010 Anyone got a response? Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted March 13, 2010 Report Share Posted March 13, 2010 You could cut Junk and Gale for Solidarities.yay 1001 posts for me! Link to comment Share on other sites More sharing options...
.dek Posted March 13, 2010 Report Share Posted March 13, 2010 :( was expecting weird spellcaster+wrath of neos deck Link to comment Share on other sites More sharing options...
Ragnus Posted March 13, 2010 Author Report Share Posted March 13, 2010 You could cut Junk and Gale for Solidarities.yay 1001 posts for me! I'd rather not, because i'd like the deck to hold atleast 20 monsters. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted March 13, 2010 Report Share Posted March 13, 2010 Needs trunade. bring back your swords and add's more spell counters. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted March 14, 2010 Report Share Posted March 14, 2010 Magical Marionette? Link to comment Share on other sites More sharing options...
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