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The Six Samuai -Ninja of the Samurai


Frybread002

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Well I like to think that I've made enough cards for this certain archtype, so I think I could put it in the "Finished Sets". But I'm still making more cards for it to be completely finished though.

 

Special thanks to all those viewers who made my "Six Samurai - Ninja of the Samuai" thread 5 stars, Yahoo, Google search engines, and Deviantart.com for providing the images. Enjoy, Rate, Comment.

 

[One more thing, if you can't see the cards for some reason, I've also posted the card name, and it's effects, but if you want to see the cards themself, then I'll gladly send them to you, if you so desire]

 

Well I've always wanted to make a Ninja Theme deck, but they never have enough support cards, so then I decided to make this deck, but also compatable with the Six Samurai monsters as well.

 

I was onced questioned by the names of one of the monsters, so to clear that up, I'm an Amature Manga Artist, so I as a little side joke, I've decided to put one of the names of my character in their (theres only 4, try to find them, but no rewards though).

 

MONSTERS:NINJA OF THE SAMURAI

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Ninja of the Samurai - Diego

Monster/Effect

Wind/4 Stars

1550/550

Warrior/Lore:

This card is treated as a "Six Samurai" at all times during a duel. While you control another "Ninja" or "Six Samurai", monster with a different name, once per turn this card can special summon 1 "Ninja" or "Six Samurai" monster from your graveyard. If you use this effect, switch this card to Defense Position, and this card cannot attack on the next turn. If this card were to be destroyed, you can destroy another "Six Samurai" you control instead.

 

479479i.jpg

 

Ninja of the Samurai - Hikairi

Monster/Effect

Light/4 Stars

1650/650

Warrior/Lore:

This card is treated as an "Six Samurai" at all times durning a duel. While you control another "Ninja" or "Six Samurai" monster with a different name, you can remove from play any monster that battles with this card after the damage step. If you use this effect, switch this card to Defense Position, and this monster cannot declare an attack the next turn. If this card were to be destroyed, you can destroy another or "Six Samurai" monster you control.

 

479479f.jpg

 

Ninja of the Samurai - Kunoichi

Monster/Effect

Water/3 Stars

1550/550

Warrior/Lore:

This card is treated as a "Six Samurai" at all times during a duel. While you control another face up "Ninja' or "Six Samurai" monster with a different name, you can inflict 1000 points of damage to your opponet. If you use this effect, switch this card to Defense Position. If this card were to be destroyed, you can destroy another "Six Samurai" monster you control instead.

 

479479.jpg

 

Ninja of the Samurai - Kikkomon

Monster/Effect

Earth/4 Stars

1750/750

Warrior/Lore:

There can only be 1 "Ninja of the Samurai - Kikkomon" on the field at a time. While you control a face up "Ninja" or "Six Samurai" monster with a different name, you can destroy up to 2 monsters on the field. If you use this effect, switch this card to Defense Position, and this card cannot attack on the next turn depending on how many monsters you destroyed with this effect.

 

479479ja.jpg

 

Ninja of the Samurai - Dekku

Monster/Effect

Dark/ 3 Stars

1350/350

Warrior/Lore:

This card is treated as a "Six Samurai" monster at all times during a duel. While you control a "Ninja" or "Six Samurai" monster with a different name, once per turn this card can destroy 1 spell or trap. If you use this effect, switch this card to Defense Position, and this card cannot attack on the next turn. If this card were to be destroyed, you can destroy another "Six Samurai" monster you control instead.

 

479479s.jpg

 

Ninja of the Samurai - Ranbu

Monster/Effect

Fire/ 3 Stars

1050/50

Warrior/Lore:

This card is treated as a "Six Samurai" monster during the entire duel. If you control another "Ninja" monster, or "Six Samurai" monster with a different name, once per turn this card can return 1 "Ninja" monster, or "Six Samurai" monster from the field, or graveyard to the hand. If you use this effect, switch this card to defense mode, and this card cannot attack on the next turn.

 

479479ru.jpg

 

Ninja of the Samurai - Ronin

Light/Effect

Light/ 10 Stars

2400/3000

Warrior/Lore:

While you control a face up "Ninja" or "Six Samurai" monster, you can send this card from the field to the graveyard to special summon 1 monster card from your graveyard, ignoring any, and all summoning conditions. Decrease the atk/def of this card by half at the end of each of your turns.

 

MONSTERS: NINJA HUNTER

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Ninja Hunter - S'ai

Monster/Effect

Earth/ 4 Stars

1800/1500

Warrior/Lore:

While you control another "Ninja" monster with a different name, once per turn this card is treated as "Battle Ground", but does not gains it's effects. When this card is destroyed, and sent to the graveyard, you can special summon 1 "Ninja" monster from your graveyard, with a different name.

 

479479z.jpg

 

Ninja Hunter - Yasu Go

Monster/Effect

Wind/ 4 Stars

1600/1300

Warrior/Lore:

While you control another "Ninja" monster with a different name, when card is normal summon succesfully, this card can special summon 1 "Ninja" monster from you hand. When this card is destroyed, and sent to the graveyard, you can special summon 1 "Ninja" monster from your graveyard with a different name.

 

479479.jpg

 

Ninja Hunter - Axel

Monster/Effect

Water/ 4 Stars

1500/1200

Warrior/Lore:

While you control another "Ninja" monster with a different name, once per turn, increase your Life Points by 500 points for each "Ninja" monster thats special summoned to your side of the field. When this card is destroyed, and sent to the graveyard, you can special summon 1 "Ninja" monster from your graveyard with a different name.

 

479479.jpg

 

Ninja Hunter - Lozen

Monster/Effect

Wind/ 3 Stars

1300/1000

Warrior/Lore:

While you control another "Ninja" monster with a different name, once per turn this card can negate 1 attack controlled by one of your oponent's monster(s). When this card is destroyed, and sent to the graveyard, you can special summon 1 "Ninja" monster from you graveyard with a different name.

 

SPELLS

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479479a.jpg

 

Ninja's Steath

Spell/Continuous

Lore:

When a "Ninja" or "Six Samurai" monster you control is sent from the field to the graveyard, you can apply the following effects:

-Add one "Ninja" or "Six Samurai" from your graveyard to your hand with a different name of the destroyed monster.

-Add one "Ninja" or "Six Samurai" monster from your deck, to your hand. The deck is then shuffled

 

479479j.jpg

 

The Kanabo

Spell/Equip

Lore:

Equip only to a "Six Samurai" type monter. It gains 1000 ATK. The equiped monster can twice durning the battle phase. If equiped to a "Ninja of the Samurai" card, the quiped monster's effect that has it considered a "Six Samurai" monster throughout the entire duel is negated, and it loses 1000 ATK.

 

479479c.jpg

 

Restricted Ninjustsu!!!

Spell/Field

Lore:

As long as this card is on your side of the field, with at least 1 "Ninja of the Samurai" monster on the field, any "Ninja of the Samurai" monster you control does not have to switch to Defense Position after you use their effect(s).

 

479479i.jpg

 

Releases Ninjustu

Spell/Field

Lore:

You can remove from play 1 "Restricted Ninjustu!!!" and 6 "Ninja of the Samura" monster with different names form the field, or graveyard to apply this effect at all times during a duel. Send 1 "Restricted Ninjustsu!!!" to the graveyard to activate this card. All "Ninja of the Samura" monsters gain 2000 DEF, 500 ATK, can attack if you use their effects (regardless of any other card) and negate the effects that have them switched to Defense Position if you use their effect(s).

 

479479l.jpg

 

Battle Ground

Spell/Field

Lore:

All "Ninja" monster on your side of the field gain 200ATK and 300DEF. Select 1 "Ninja" monster you control. When the selected monster battles with a non "Ninja" monster, destroy the non "Ninja" monster after the damage step. When this card is destroyed, and sent to the graveyard, you can special summon 1 "Ninja" monster from your graveyard, with a different name.

 

 

TRAPS

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The Blind Spot!!

Trap/Quick-Play

Lore:

Switch of all your oponents monsters to Defense Position. For this turn, when one your "Ninja" monsters battle with a card in a Defense Position monster whose DEF is lower than the ATK of that card, inflict the defference as battle damage to your opponent. If a "Ninja" monster you control battles a face down monster, destroy that monster immediately with this effect, without applying damage caculation.

 

479479g.jpg

 

Ambush!

Trap/Continuous

Lore:

When a monster on your side of the field is destroyed, and sent to the graveyard, apply one of the following effects:

--Special summon 1 "Ninja" type monster from either player's graveyard, ignoring any, and all summoning conditions.

--Special summon 1 "Ninja" type monster from your hand or deck, ignoring any, and all summoning conditions.

 

479479.jpg

 

Arsenal!

Trap/Continuous

Lore:

While you contorl a face up "Ninja" or "Six Samurai" monster, apply one of the following effecting

-Once per turn, all face up "Ninja" and "Six Samurai" monsters gain 500 atk or 1000 def. Either player can activate this effect.

-Once per turn, all face up "Ninja" and "Six Samurai" monsters can attack directly. If you use this effect, you cannot declare an attack on your next turn. Either player can activate this effect.


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