kzerg Posted March 9, 2010 Report Share Posted March 9, 2010 Link to comment Share on other sites More sharing options...
-SupernovA- Posted March 9, 2010 Report Share Posted March 9, 2010 Pretty good, if you want OCG fixes PM me and I'll PM them to you. You should make the vanilla's effect monsters. Last card should only have 1 "0" for its DEF. Link to comment Share on other sites More sharing options...
cell0097 Posted March 9, 2010 Report Share Posted March 9, 2010 As someone who actually plays Warhammer 40,000 I have a few suggestions. The Chaos marine is too strong. Both the Space Wolf and the chaos marine should be equal ATK power, (maybe a base of 1800) In Warhammer game terms, they both are equal stats and points value. Give them a unique effect. For example, Space Wolves tend to favor hand to hand combat, so maybe have them gain 200 ATK when they ATK or something. For the Chaos Marine, have them gain an ability based on whatever form of Chaos they belong to, (Khorne, Slaaneesh, Nurgle, etc.) The Dreadnought should be much more than a simple equip for a marine seeing how in the Warhammer universe they are revered like shrines and are extremely rare. On the Eldar card they should be spaellcasters since they are basically elves in this universe. Also you need to specify where you get the extra monster from, Deck, side deck, graveyard, etc. Besides that I like them. Good idea, keep it up. Link to comment Share on other sites More sharing options...
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