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Deathbringers and a little something else.....


grandprix1

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These three cards i just made cause of the pics but i might work on it a little more cause i like the general theme of the effects.They all work like Cyber Dragon but you can give control of the card to your opponent and some would get special effects for destroying "Deathbringer" monsters your opponent controls.

 

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If your opponent controls a monster and you control no monsters,you can Special Summon this card from your hand.Once per turn,you can switch control of this card to your opponents side of the field.

 

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If your opponent controls a "Deathbringer" monster,you can Special Summon this card from your hand.If this card was Special Summoned to the field by its own effect,Destroy 1 monster and 1 Spell or Trap card on the field.This cards effect can only be used once.

 

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If your opponent controls a "Deathbringer" monster and you control no monsters,you can Special Summon this card from your hand.If this card destroys a "Deathbringer" monster your opponent controls by battle,you can inflict 1000 damage to your opponents Life Points.If this card was Normal Summoned,switch control of this card to your opponent at the End Phase.

 

and...........

i know these should go into the pop culture section but ill just add them to this thread.They're a bunch of cards based around my WoW chars and have a "Assault Mode Activate" theme to them.The set would be based around spreading mana counters on cards so that they could use their abilities.all the monsters effects are based off actual WoW moves :D

 

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Effects based on the Hunter abilities-Serpent Sting and Chimera Shot

 

Once per turn,you can remove 1 "Mana" counter from this card to place a "Serpent Sting" counter on a monster your opponent controls.When this card battles a monster with a "Serpent Sting" counter,this card gains 1000 ATK during damage calculation.

 

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Tribute 1 face up "Motonawa of the Horde" on your side of the field to Special Summon 1 "Motonawa of the Horde-Beast God Mode" from your Hand,Deck,or Graveyard.If this card is in your Graveyard while you control a face up "of the Horde" monster,you can ethier remove this card from play to draw 1 card,or Shuffle this card back into your Deck.

 

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Effects based on the Hunter abilities-Trueshot Aura and Various hunter traps.

 

This card cannot be Normal Summoned or Set.This card can only be Special Summoned by the effect of "Primal Ascension".While this card is face up on the field,all monsters you control gain 500 ATK.Once per turn,you can remove all "Mana" counters from the field to place a "Hunter Trap" token in all unoccupied Monster Card Zones on your opponents side of the field,your opponent can summon monsters on Zones occupied by a "Hunter Trap".When your opponent summons a monster in a Monster Card Zone that is occupied by a "Hunter Trap" token,remove the token from the field and activate 1 of these effects.

-Special Summon 2 "Venom Snake" tokens(Venom Snake/Normal/3 stars/EARTH/Reptile/ATK:1000 DEF:1000) to your side of the field.

-Select 1 monster your opponent controls,the selected monster cannot attack for 3 of your turns.

-Select 1 monster your opponent controls,place a "Burn" counter on the selected monster at each End Phase.When the selected monster has 3 "Burn" counters on it,destroy the monster.

 

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Effects based on Shaman abilities:Totems(Strength of Earth,Windfury,and Mana Spring)

 

This cards Attribute is considered EARTH,WATER,WIND,and FIRE.Once per turn,by removing 1 "Mana" counter from this card,you can place a "Totem" token on 1 slot in your Spell and Trap card Zone.This token is considered as a Continuous Spell card.When this effect is activated,activate one of these effects.

-While their is a face up "Totem" token on your side of the field,All face up monsters you control gain 500 ATK.

-Select 2 "of the Horde" monsters you control.While a "Totem" token is face up on your side of the field,the selected monsters can attack twice during your Battle Phase.

-While their is a face up "Totem" token on your side of the field,Once per turn,you can place 2 "Mana" counters on a "of the Horde" monster on your side of the field.

 

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Tribute 1 face up "Theeyeofneji of the Horde" on your side of the field to Special Summon 1 "Theeyeofneji of the Horde-Tempest God Mode" from your Hand,Deck,or Graveyard.If this card is in your Graveyard while you control a face up "of the Horde" monster,you can ethier remove this card from play to draw 1 card,or Shuffle this card back into your Deck.

 

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1 Effect based on the Shaman ability-Bloodlust

 

This cards Attribute is considered EARTH,WATER,WIND,and FIRE.This card cannot be Normal Summoned or Set.This card can only be Special Summoned by the effect of "Shamanistic Ascension".Once per turn,you can remove all "Mana" counters on the field so that all monsters you control can attack twice during your Battle Phase.When this effect is used,it cannot be used again for 3 of your opponents turns.This card cannot be destroyed by the effects of Trap cards that specifically designate this card as a target.While this card is face up on your side of the field,"Totem" tokens cannot be destroyed by the effects of Spell and Trap cards.

 

Some OCG is probably wrong but watevs,please rate :)

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All the Motonawa card pics i found were on photobucket and all the Theeyeofneji ones i found were on Deviant Art.I actually only made these when i stumbled on Tempest God Mode's pic,it looks so sick lol

 

and yea i just read over everything and fixed alot of spelling and minor ocg errors,hopefully it sounds better now :D

 

and thanks ^^;

 

oh and all the Deathbringer pics came from Deviant Art.

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