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Quickdraw Deck


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[align=center]I decided to make a Quickdraw Deck, and I was wondering if you guys have any suggestions on how to improve it.

(I should point out that the current build has ~80% win ratio.)

 

MONSTERS

3x Quickdraw Synchron

2x The Tricky

2x Drill Synchron

3x Junk Synchron

2x Quillbolt Hedgehog

3x Darksea Rescue

2x Level Eater

3x Tuningware

 

SPELLS

2x Book of Moon

2x De-Synchro

1x Foolish Burial

1x Giant Trunade

1x Heavy Storm

1x Lightning Vortex

2x Machine Duplication

1x Mystical Space Typhoon

1x One for One

1x Pot of Avarice

1x Scapegoat

 

TRAPS

2x Bottomless Trap Hole

1x Dark Bribe

1x Magic Cylinder

1x Mirror Force

1x Torrential Tribute

 

EXTRA DECK

1x Armory Arm

2x Junk Warrior

1x Drill Warrior

1x Iron Chain Dragon

2x Turbo Warrior

1x Black Rose Dragon

1x Junk Archer

2x Nitro Warrior

1x Red Dragon Archfiend

2x Road Warrior

1x Stardust Dragon

 

SIDE DECK

2x Cyber Dragon

2x Morphtronic Scopen

2x The Calculator

1x Future Fusion

2x Inferno Reckless Summon

1x Limiter Removal

1x Overload Fusion

1x Chimeratech Fortress Dragon

2x Chimeratech Overdragon[/align]

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I don't want to sound rude, but this is terrible, sorry.

Here's a few things in the way it should look like;

Monsters: 18

3x Quickdraw

3x Level Eater

3x Calculator

3x Tuningware

2x Junk Synchron

1x Jester Confit

1x Card Trooper

1x Sangan

 

Spells: 12

3x Hand Destruction

3x Inferno Reckless Summon

3x Dark World Dealings

1x Heavy Storm

1x MST

1x Giant Trunade

 

Traps:

3x Dark Bribe

3x Reckless Greed

2x Threatening Roar

1x Mirror Force

1x Torrential Tribute

 

The main mechanics of this deck is;

*Normal Summon the Calculator

*Discard Level Eater to Special Summon Quickdraw

*Play Infero Reckless Summon to bring out two more Quickdraws

*Acctivate Level Eaters effect 3 times, one after the other

&Meanwhile Synchro'ing Quickdraw and Level Eater for Junk Warrior, then repeat

*You should have 3 Junk Warriors and The Calculator on sky high attack points.

 

The rest of the deck is focused around drawing a load of cards.

Hope this helps. ^^

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I'll consider adding the Calculators, Threatenings, and extra Bribes, but in my local meta there are three prevalent decks:

Spellcaster's Village (which is why I run The Tricky),

Mill Decks (I'd rather not help those by overdrawing),

and Dark World Permission (Hand Destruction + Dark World Dealings = major advantage for my opponent)

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Side decks are desighed to be used to add cards in that will help you gain an advantage over your opponent. Your side deck at the moment doesn't seem to be doing that. It's moreless just a bunch of cards you couldn't fit in your deck, so i guess you sided them? Prohibition is a staple side atleast at 2. From there, you could side other cards like Trap Stun (Good aganist decks with heavy traps or even just to stop all there traps for one turn), Royal Opprestion(Pushing for game), Kycoo The Ghost Destroyer (Good aganist Zombies) and many others. I don't have a side deck for junks, but those are examples you can use. Some people even side cards like Trap Hole, which is great aganist Blackwings.

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Actually, my side deck is used to switch over to a Chimeratech beatdown style of play.

As for the cards you suggested: Prohibition is easy to work around, Royal Oppression can

really backfire in a deck like this, Trap Stun has never been succesfully activated in my local meta,

and Kycoo usually ends up getting BTH'd or Solemn'd.

 

Would you happen to have any specific suggestions as to how to improve the deck?

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Actually' date=' my side deck is used to switch over to a Chimeratech beatdown style of play.

As for the cards you suggested: Prohibition is easy to work around, Royal Oppression can

really backfire in a deck like this, Trap Stun has never been succesfully activated in my local meta,

and Kycoo usually ends up getting BTH'd or Solemn'd.

 

Would you happen to have any [i']specific[/i] suggestions as to how to improve the deck?

 

Beatdown isn't very good thought, your better off making a side deck.

Prohibition stops JD and DAD and Bww. That alone makes it a side. It can really hurt.

Royal Oppression you should use to push for game. It will only hurt if you do it wrong. I will say however that Royal Oppression was more of a example then a recomendation.

Trap Stun is a chainable trap. How has no one at your local been able to activate that sucessfuly?

As for Kycoo, loads of cards ge BTH'D or Solemn'd. I don't see how this is any different.

My suggestion is just go with OrcMan321's deck. Seems pretty good, althrought i would change some of the cards myself. I wouldn't say your deck is terrible, your runing cards you should be but your missing quite alot of cards. Ill say it's a decent attempt and it's ALOT better then alot of decks lately (Too many non-theme/bad decks are runing around YCM).

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