Zigzix Posted March 9, 2010 Report Share Posted March 9, 2010 README!!!: Before you start commenting I know there are OCG errors, because I've never done cards involving luck before. So if you do decide to post "OCG errors" at least tell me what they are so I can fix them, or even better, post a few of the corrections if you've got the time, but you don't have to if you don't want to. Anyways... On to the set! These are my first cards in a while. (a few months so expect the OCG to be a little off) This is a set based around luck. Some may think luck is too random and not very reliable, but there are others who would be lost without lady luck guiding them. I decided to make this set because it's an unique set I've never attempted before, and I like luck a lot. Also, the OCG was difficult because I had to refer to Time Wizard, Barrel Dragon etc. which are all rather old. Especially you Mr. I kill you if my moustache lands on a skull. Also, a few may seem OPed but the conditions to use them can be very difficult to fulfill. [spoiler=Monsters]Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 16000 Life Points.Once per turn you can roll a 6-sided die. You can activate the following effects untill your End Phase depending on the number rolled:1 - This card cannot be destroyed by battle.2 - This card is unaffected by Spell and Trap cards.3 - Destroy all monsters on your opponents field.4 - Destroy all Spell and Traps on your opponents field.5 - This card can attack twice during your Battle Phase6 - Double the original ATK of this card.Image credit: http://th04.deviantart.net/fs8/300W/i/2005/309/6/6/Dragon_Fury_by_darthsaiyan.jpg Effect: This card can be Normal Summoned or Set without Tributing. If you do, you must flip a coin during each of your Standby Phases. If tails, destroy all monsters you control.Image credit: http://th05.deviantart.net/fs41/300W/f/2009/028/5/d/PLASMA_CANNON_BLAST_by_kargoni.jpg Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Maximum Power!" Once per turn, during your Main Phase you can toss a coin 3 times and call heads or tails. Destroy a number of cards on the field equal to the number of correct calls made. This card can attack as many times as the number of correct calls made.Image credit: http://th05.deviantart.net/fs50/300W/f/2009/295/1/9/Golden_dragon_departure_by_GENZOMAN.jpg [spoiler=Spells]Effect: This card can only be activated if you destroy 3 cards in 1 turn using the effect of "Gatling Dragon." Tribute a face-up "Gatling Dragon" you control to Special Summon a "Nuclear War Dragon" from your hand or Deck.Image credit: http://th06.deviantart.net/fs30/300W/f/2008/130/2/4/FULL_MAXIMUM_POWER_warrior_by_mayozilla.jpg Effect: Pay 3000 Life Points to activate this card. Toss a coin and call it. If you call it right, Special Summon 1 monster from your hand, Deck or Graveyard ignoring the Summoning conditions. If you call it wrong, you take 1000 points of damage and your opponent draws a card.Image credit: http://th07.deviantart.net/fs30/300W/i/2008/051/2/5/Flaming_Harley_by_Shimerao_Alkardi.jpg Effect: Your opponent randomly selects a card from your hand. You must say a Type of card (Monster, Magic, Trap) and your opponent must say if the Type stated matches the Type of the card selected. If your opponent guesses right you take 2000 points of damage and must discard the selected card. If your opponent guesses wrong increase your Life Points by 1000 and if the card was a monster, Special Summon it to your field ignoring the Summoning conditions.Image credit: http://fc05.deviantart.net/fs40/f/2009/053/8/7/Poker_Face_by_xxxRushi.jpg [spoiler=Traps]Effect: You can only activate this card when you take damage. Toss a coin and call it. If you call it right, increase your Life Points by double the amount dealt. If you call it wrong, you take an additional half of the damage dealt.Image credit: http://th03.deviantart.net/fs71/300W/i/2010/043/0/2/Injection_Fairy_by_Yoshix3.png Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 9, 2010 Report Share Posted March 9, 2010 for Injection Day, for the coin toss, just say Toss a coin and call it (no need for heads or tails), though it's quite good since it applies to battle AND effect damage This goes for all your coin toss effect you wrote in the text for the cards for Maximum Power, not ability of Gatling Dragon, EFFECT of Gatling Dragon (which is nice, haven't seen support for that for a while) as for Nuclear War Dragon, you should have made it treated as a machine type as well, since you need Gatling Dragon to summon it, and Gatling Dragon is a machine monster 8.8/10 Link to comment Share on other sites More sharing options...
Zigzix Posted March 9, 2010 Author Report Share Posted March 9, 2010 Thanks Ragnarok, I fixed some of the OCG and also fixed a few things which was just me being sloppy. As for Injection day, I also like it because I think it works as a great Support for cards like Jirai Gumo or Dark Magic Curtain, where it can take your LP from 8000 - 12000 or 2000, but I think it's much safer to play it on a smaller scale. Link to comment Share on other sites More sharing options...
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