Jump to content

LL| Philosophy Is Powerful | LL


Luna Lovegood

Recommended Posts

Philosophy

Philosophy

 

 

[align=center]Philosophy is the study of general problems concerning matters such as existence, knowledge, truth, beauty, justice, validity, mind, and language. This set is based on knowledge, power, beauty, thinking, self validation, and other such wonderful things.

 

The idea crosses Tuners, with 'Idealistic' monsters. They form, removing themselves from play. This forms a 'philosophical' monster. I know they are fake types, but the idea is that they moderately change the game play. Usually people complain about them not being developed, but these are pretty developed. Don't mention the fake types. First thing you need to know is how to play with them AKA the rules...

 

[spoiler=[b]Rules[/b]]

1. A monster summoned by Philosophical Summon does not count towards the 1 normal summon.

 

2. The monsters removed from play must be removed from play, effects cannot be activated to stop this.

 

3. If a Philosophical monster is face-down, all of it's effects cannot be activated.

 

4. Face-down idealistic monsters cannot be used to Philosophical summon a philosophical monster.

 

5. Tuner monsters used to Philosophical Summon a Philosophical monster must be face-up.

 

6. Idealistic monsters cannot have '/ Effect' nor can Tuners.

 

7. Philosophical monsters can have any other type or sub-type

 

8. A Idealistic monster used in a Philosophical summon goes to where ever the a card states. Generaly removed from play.

 

9. The Tuner monster must have less ATK and less DEF then the Idealistic monster used in a Philosophical Summon.

 

10. If your opponent has a active card negating monsters used in a Philosophical Summon from going to the stated place, they return to your hand, and the summon is continued as usual.

 

11. Philosophical Monsters are kept in the extra deck.

 

12. Idealistic monster are kept in the regular deck.

 

13. A Philosophical Summon cannot be negated. It is quicker then Counter traps.

 

14. Philosophical monsters do not count towards any limit in a Extra Deck.

 

 

 

 

[spoiler=Booster Pack]

By Chaotix®

2mwtk04.png

 

 

 

Next, you need to understand this idea is solely mine. Anyone who steals it will receive up to 20 negs. I mean it.

Hopefully these do well. So with out further ado, on with the set!

 

[spoiler=[b]PLFY-EN001[/b]]

111474fm6.jpg

[spoiler=[i]Effect[/i]]

1 'Idealistic' monster + 1 'Tuner' monster

This card can only be Philosophical Summoned from your Extra Deck by removing from play the above monsters. On the turn this card is Philosophical Summoned, your opponent must discard their entire hand. Once per turn, you can flip the top card of your Deck. If that card has an effect, you can activate the cards effect. The card you flipped is removed from play.

 

 

 

 

 

[spoiler=[b]PLFY-EN002[/b]]

There shouldn't be the effect bit, but I cannot image edit.

111474yt1.jpg

 

 

 

 

[spoiler=[b]PLFY-EN003[/b]]

111474qx4.jpg

 

 

 

 

[spoiler=[b]PLFY-EN004[/b]]

111474uv5.jpg

[spoiler=[i]Effect[/i]]

This card can only be Ritual Summoned with the Ritual Spell Card, "Thinking Cap". You must also remove from play cards in your Graveyard whose Level equals the number of cards in your hand x2. This card's ATK is equl to the number of cards removed from play for this card effect x300.

 

 

 

 

 

[spoiler=[b]PLFY-EN005[/b]]

111474oq6.jpg

 

 

 

 

[spoiler=[b]PLFY-EN006[/b]]

111474jb3.jpg

[spoiler=[i]Effect[/i]]

This card can only be equipped to a 'Idealistic' or 'Philosophical' monster. Roll a die 3 times. The equipped monster gains 200 ATK x the highest number shown on the die. The equipped monster also gains 1 of the following effect, depending on the amount of ATK it gained.

0-200: This card cannot be destroyed bu a monster with more ATK then this card.

201-500: This card lose 10 ATK during each players Stanby Phase.

501-1000: this card loses 50 ATK during your Stanby Phase.

1001+ This card is destroyed if it is targeted by the effect of a Field Spell card controlled by your opponent.

 

 

 

 

 

[spoiler=[b]PLFY-EN007[/b]]

111474tu1.jpg

[spoiler=[i]Effect[/i]]

1 'Idealistic' monster + 1 'Tuner' monster + 1 WATER monster

This card can only be Philosophical Summoned from your Extra Deck by removing from play the above monsters. Once per turn, this card gains 1 'Philosophical' counter for every 'Idealistic' or 'Tuner' monster removed from play. A monster attacking a 'Philosophical' or 'Idealistic' with 'Philosophical' counters on it loss 100 ATK for every 'Philosophical' counter on the attack target.

 

 

 

 

 

[spoiler=[b]PLFY-EN008[/b]]

111474ae0.jpg

[spoiler=[i]Effect[/i]]

1 'Idealistic' monster + 1 'Tuner' monster + 1 WIND monster

This card can only be Philosophical Summoned from your Extra Deck by removing from play the above monsters. Once per turn, this card gains 1 'Philosophical' counter for every 'Idealistic' or 'Tuner' monster removed from play. A monster attacking a 'Philosophical' or 'Idealistic' with 'Philosophical' counters on it loss 100 ATK for every 'Philosophical' counter on the attack target. This card loses 200 ATK for every EARTH monster on the field.

 

 

 

 

 

[spoiler=[b]PLFY-EN009[/b]]

111474xk4.jpg

[spoiler=[i]Effect[/i]]

All face-up 'Idealistic' or ' Philosophical' monsters gain 300 ATK. You can Tribute 1 Fairy-type monster to make this monster a 'Idealistic' monster for 1 turn. Once per turn, instead of drawing, you can add 1 'Tuner' monster to your hand.

 

 

 

 

 

[spoiler=[b]PLFY-EN010[/b]]

111474qz5.jpg

 

 

 

 

[spoiler=[b]PLFY-EN011[/b]]

111474td3.jpg

[spoiler=[i]Effect[/i]]

This card is unaffected to the effects of 'Idealistic' or 'Philosophical' monsters. On the turn this card is activated, ask your opponent what the bottom card in your Graveyard is. If they get it correct, they can Special Summon 1 monster from their hand. If they guess incorrectly, you can add the card to your hand. Each turn, you opponent guess the next successive card in you Graveyard. The same effects are applied.

 

 

 

 

 

[spoiler=[b]PLFY-EN012[/b]]

111474vv3.jpg

 

 

 

 

[spoiler=[b]PLFY-EN013[/b]]

111474ib5.jpg

 

 

 

 

[spoiler=[b]PLFY-EN014[/b]]

111474of9.jpg

 

 

 

 

[spoiler=[b]PLFY-EN015[/b]]

111474ri9.jpg

[spoiler=[i]Effect[/i]]

This card can only be activated if you control 1 'Idealistic' Monster and 1 'Philosophical' Monster. Place the 'Idealistic' monster face-up in your Spell and Trap Card zone behind the selected 'Philosophical' monster. As long as the 'Idealistic' Monster is face-up behind the 'Philosophical' Monster, you gain 500 Life Points per turn. The 'Idealistic' Monster can be used in a Philosophical Summon.

 

 

 

 

 

[spoiler=[b]PLFY-EN016[/b]]

111474xz3.jpg

[spoiler=[i]Effect[/i]]

This card cannot be used in a Synchro Summon. If this card is used in a Special Summon, the controller of this card gains 500 Life Points, and can look at the top card in their Deck.

 

 

 

 

 

[spoiler=[b]PLFY-EN017[/b]]

111474ed2.jpg

 

 

 

 

[spoiler=[b]PLFY-EN018[/b]]

111474.jpg

[spoiler=[i]Effect[/i]]

This card cannot attack a opponent's monster if the monster has a lower original ATK and DEF then this card.. This card must attack once per turn. If it does not, it is destroyed. This card gains 1000 ATK and DEF for every Idealistic-Type monster in your Graveyard.

 

 

 

 

 

[spoiler=[b]PLFY-EN019[/b]]

111474.jpg

[spoiler=[i]Effect[/i]]

This card can only be Philosophical Summoned from your Extra Deck by removing from play the above monsters. This card can be returned to your extra deck to Fusion Summon any Fusion Monster of equal or lower level.

 

 

 

 

 

[spoiler=[b]PLFY-EN020[/b]]

111474.jpg

 

 

 

 

[spoiler=[b]Card For CML 2008!!![/b]]

111474va9.jpg

[spoiler=[i]Legendary Effect[/i]]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all cards in your Deck. While this card is face-up on your side of the field, the controller of this card must skip their Draw Phase. Once per turn, you can switch positions of 1 monster you control to 1 Monster Card Zone on your opponents side of the field. The switched monster is still in your control. If a monster you control attacks this card, the player who had the attacking card on their side of the field loses 1000 Life Points. This card can only be destroyed by a monster whose Level x100 is lower then this card's ATK. If this card is used in a Philosophical Summon, return all cards removed from play to your Deck.

 

 

 

 

 

 

[spoiler=Special Editions]

Recolor by.... moneypony

necrolordsorderww7.png

2yns8j7.jpg <-- DX Games

65bgc8.jpg <-- DX Games

2z4zlp1.jpg <-- DX Games

wtvdk6.jpg <-- DX Games

 

 

 

 

 

Points for people who remove '/effect' bits

 

 

Rate/Hate/Discuss the idea[/align]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...