Nightm@re-X Posted March 10, 2010 Report Share Posted March 10, 2010 HERE THEY ARE! please comment :D! [spoiler=MONSTERS!] This card is also treated as a "Ninjamurai" Monster Card. This card can attack your opponent's Life Points directly. If this card successfully attacks your opponent's Life Points directly, you can discard 1 card from your hand or remove from play 1 card from your graveyard. If this card was tributed for Ritual Summoning, the Ritual Monster Card gains 500 Attack Points. If this card was sent to the graveyard by the effect of a "Ninja" Monster Card, your opponent randomly discards 2 cards from his hand. This card is also treated as a "Ninja" Monster Card. This card can attack your opponent's Life Points directly. If this card successfully attacks your opponent's Life Points directly, your opponent cannot activate any Spell or Trap Cards till the End Phase of your opponent's next turn. If this card was sent to the graveyard by the effect of a "Ninja" Monster Card, destroy 1 monster your opponent controls. If this card was removed from play, return it to its owner's deck, the deck is then shuffled. This card is also treated as a "Ninjamurai" Monster Card. This card can attack your opponent's Life Points directly. If this card successfully attacks your opponent's Life Points directly, by halving this card's Attack Points till the end of this Battle Phase, it can attack once again in a row. If this card was sent to the graveyard by the effect of a "Ninja" or a "Ninjamurai" Monster Card, destroy 1 Spell or Trap Card your opponent controls. This card cannot be destroyed by battle. You can Special Summon this card if you control 2 or more monsters with "Ninja" in its name. This card can attack twice during the same Battle Phase. This card can attack your opponent's Life Points directly. If this card successfully attacks your opponent's Life Points directly, your opponent skips his next Draw Phase. If this card is sent to the graveyard by the effect of a "Ninja" Monster Card, your opponent takes all Battle Damage from a battle involving a "Ninja" Monster Card till the End Phase. If this card attacks twice during the same Battle Phase by its own effect, destroy this card. This card cannot be Normal Summoned or set. This card can only be Special Summoned by tributing 5 monsters you control with "Sacred" in its name. Increase this card's Attack and Defense Points by 500 for each card in your graveyard. This card is unaffected by your opponent's card effects. This card cannot be destroyed by battle and you do not take any Battle Damage from a battle involving this card. Once per turn, destroy all set cards your opponent controls and inflict 300 points of damage for each card destroyed. Once per turn, by discarding all your hand, Special Summon 1 Ritual Monster Card with "Sacred" in its name from your graveyard (ignoring the summoning conditions), you cannot enter your Battle Phase during the turn you activated this effect. your opponent must show every card they draw while this card is face-up on the field. This card attack your opponent's Life Points directly. If a card is removed from play, destroy this card and remove form play all cards in your graveyard then lose 300 Life Points for each card removed. This card can attack your opponent's Life Points directly. If this card successfully attacks your opponent's Life Points directly, randomly choose 1 card from your opponent's hand and send it to the graveyard then your opponent randomly chooses 1 card from your hand and sends it to the graveyard. If this card was sent to the graveyard by the effect of a "Ninja" Monster Card, choose 1 monster on the field, the chosen monster gains 1000 Attack Points till the End Phase of this card's effect activated. This card is also treated as a "Ninjamurai" Monster Card. This card can attack your opponent's Life Points directly. If this card successfully attacks your opponent's Life Points directly, you can send 1 card with the name "Ninja" or "Sacred" to the graveyard or remove it from play. If this card was sent to the graveyard by the effect of a "Ninja" or a "Ninjamurai" Monster Card, draw 1 card from your deck, and if it was a Spell Card or a Trap Card, discard it, if it was a Monster Card, Special Summon it to your side of the field (ignoring the summoning conditions). This card can only be Ritual Summoned with the Ritual Spell Card, Lights Of Unending Thoughts And Imaginations. Once per turn, declare 1 card name, if your opponent has the card that you declared, remove it from play. Once per turn, if this card deals Battle Damage, you can send the top 2 cards of your deck to your graveyard. This card is also treated as a "Ninja" Monster Card. This card can only be Ritual Summoned by the Ritual Spell Card, Lights Of Unending Thoughts And Imaginations. This card is unaffected by the effects of your opponent's cards as long as this card is the only card face-up on your side of the field. Once per turn, Pick up the top card of your deck and send it to the graveyard, and 1 of the following effects will activate due to the type of card removed from play by this effect:1-Spell Card: Draw 2 cards from your deck.2-Trap Card: Your opponent draws 2 cards from his deck.3-Monster Card: Increase or decrease 1 monster's Attack or Defense Points equal to the half of the removed from play monster's Attack Points till the End Phase of this turn. Once per turn, you can send 1 card from your deck or hand to the graveyard. This card is treated as a "Ninja" Monster Card. This card can only be Ritual Summoned by the Ritual Spell Card, Lights Of Unending Thoughts And Imaginations. As long as this card is face-up on the field, increase the Attack Points of all monsters you control by 500. This card cannot be destroyed by battle and you do not take any Battle Damage from any battle involving this card. If this card is destroyed, you can discard 1 card from your hand to Special Summon this card during your next Standby Phase. This card is also treated as a "Ninja" Monster Card. This card can only be Ritual Summoned with the Ritual Spell Card, Lights Of Unending Thoughts And Imaginations. Increase this card's Attack and Defense Points 300 each time a card is sent to the graveyard. As long as this card is face-up on the field, cards cannot be removed from play. If this card is destroyed by battle, inflict 200 points of damage to your opponent's Life Points for each card in your graveyard then you can send 1 card from your deck to the graveyard. This card is also treated as a "Ninja" Monster Card. This card can only be Ritual Summoned with the Ritual Spell Card, Lights Of Unending Thoughts And Imaginations. As long as this card is face-up on the field, your opponent cannot activate any Trap Cards. Once per turn, negate the activation of a Spell Card controlled by your opponent then send the bottom card of your deck to the graveyard. If this card is destroyed, Special Summon 1 "Thunder Princess" from your deck or hand. This card is also treated as a "Ninja" Monster Card. This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Sacred Defender - Thunder Prince". Increase this card's Attack Points by 200 for each "Ninja" Monster Card you control. Each time this card deals Battle Damage, you can Special Summon 1 monster with an Attack Points equal or less than the Battle Damage that was dealt to your opponent. If this card is destroyed by a card effect, Special Summon 1 "Sacred Defender - Thunder Prince" from your graveyard to your side of the field. This card is also treated as a "Ninjamurai" Monster Card. This card can attack your opponent's Life Points directly. If this card successfully attacks your opponent's Life Points directly, your opponent picks up the top card of his deck and if it was a Monster Card, you can Special Summon 1 monster with "Ninja" in its name from your hand, if you do this, your opponent can add the top card of his deck to his hand. If this card was sent to the graveyard by the effects of a "Ninja" Monster Card, you can Special Summon this card to your side of the field. This card cannot be Normal Summoned or set. You can Special Summon this card from your hand if you control 3 or more monsters on your side of the field. This card is unaffected by your opponent's Spell Cards. This card can attack your opponent's Life Points directly. If this card card successfully attacks your opponent's Life Points directly, during damage calculation, you can send up to 5 cards from your deck or hand to your graveyard then increase this card's Attack Points by 300 for each card sent by this effect till the End Phase. If this card was sent to the graveyard by the effect of a "Ninja" Monster Card and you have less than 2 card in your hand, you can Special Summon up to 2 monsters with "Ninja" in its name from your graveyard (except this card). If this card is declared as an attack target, by tributing this face-up card on the field, end the Battle Phase. If this card is in your graveyard during the End Phase of your turn, discard 2 Spell Cards from your hand to Special Summon this card to your side of the field, if you don't discard 2 Spell Cards from your hand, you cannot Summon any monsters during your next turn. "Eclipse The Ultimate King" + "The Son Of Eclipse" + 1 monster with "Ninja" in its name. This monster can only be Special Summoned from your fusion deck by returning the above cards to the Deck. (You do not use "Polymerization".) The Special Summoning of this card is also treated as a Fusion Summon. When this card is Fusion Summoned, you can send all cards in your hand,Extra Deck and Deck to your graveyard to destroy all cards your opponent controls and inflict 200 points of damage for each card destroyed then destroy this card during the End Phase and lose Life Points equal to this card's Attack Points (you can return all cards in your graveyard to its owner's deck during the End Phase of this card's effect activated then after that, any effect that inflicts effect damage is negated). This card gains 1000 Attack and Defense Points for each card in your graveyard. This card is unaffected by the effects of your opponent's Spell and Trap Cards. Any battle damage this card deals is halved. You can discard this card from your hand to take control 1 monster on your opponent controls till the End Phase, you cannot enter your Battle Phase this turn if you activated this card's effect. If this card is discarded from your hand and you only had 20 cards in your deck, you can return up to 5 cards from your graveyard to your deck, your deck is then shuffled. If this card destroys a monster by battle, you can Special Summon 1 "Elemental Hero Ocean" from your hand or deck to your side of the field. This card gains 500 Attack Points if you control a face-up "Elemental Hero Ocean" on your side of the field "Elemental Hero Mermaid Warrior" + "Elemental Hero Ocean" + 1 WATER monster. This card cannot be Special Summoned except by Fusion Summon. As long as this card is face-up on the field, monsters with "Elemental Hero" in its name cannot be destroyed by card effects. If a monster with "Elemental Hero" in its name would be removed from play by a card effect, you can discard 1 card from your hand to negate that effect. "Elemental Hero Mermaid Warrior" + "Elemental Hero Ocean" + 1 FIRE monster. This card cannot be Special Summoned except by Fusion Summon. Each time a monster with "Elemental Hero" in its name is sent to the graveyard, inflict 1000 points of damage to your opponent's Life Points. Once per duel, by sending this face-up card in the field and paying 2000 Life Points, inflict 500 points of damage to your opponent for each monster in your graveyard with "Elemental Hero" in its name. 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster + 1 Dragon-Type monster. This card cannot be Special Summoned except by Fusion Summon. The original Attack and Defense Points of this card is equal to the combined Defense Points of the fusion material monsters that were used to Fusion Summon this card. If you have no cards in your hand, you can remove from play a number of Monster Cards (max.3), after that, draw cards equal to the removed from play monsters that were removed form play by this effect. All "Elemental Hero" monsters gain 100 Attack and Defense Points for each Dragon-Type monster on the field and in the graveyard. 1 Tuner Monster + 1 or more non-Tuner Monster(s). Each time this card destroys a monster by battle, inflict 500 points of Damage for each FIRE monster in your hand then this card is switched to Defense Position. "Majestic Dragon" + "Supernova Dragon" + 1 non-Tuner monster. This card is unaffected by your opponent's card effects. Once per turn, you can negate the effect of 1 face-up monster your opponent controls then add FIRE monsters from your graveyard or Deck to your hand equal or less then the Level of the negated monster's effect (you can only add 3 FIRE monsters per turn by this effect). Once per Duel, if this card destroys a monster by battle, you can inflict 800 points of damage to your opponent's Life Points for each FIRE monster in your hand. During the End Phase, return this card from the field to the Extra Deck and Special Summon 1 "Supernova Dragon" from your graveyard. This card cannot be Normal Summoned or set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can add 2 FIRE monsters from your deck to your hand. Each time this card destroys a monster by battle, inflict 700 points of damage to your opponent's Life Points then switch this card to Defense Position. When this card on the field is destroyed, you can Special Summon 1 "Supernova Dragon" from your graveyard. [spoiler=SPELLS AND TRAPS!] This card is also treated as a Ritual Spell Card. Once per turn, you can Ritual Summon 1 Ritual Monster with "Sacred" or "Ninja" in its name. You must also Tribute monsters from your field or your hand whose total Levels are equal or more than the Level of the Ritual Monster you are attempting to Ritual Summon. Increase the Attack and Defense Points of all monsters with the name "Sacred" or "Ninjamurai" or "Ninja" or "Samurai" by 300. When a monster with the name "Sacred" or "Ninjamurai" or "Ninja" or "Samurai" is destroyed by battle and sent to the graveyard, you can discard 1 card from your hand to Special Summon the monster that was destroyed by battle to your side of the field. This card can only be activated by sending 1 "Lights Of Unending Thoughts And Imaginations" you control to the graveyard. This card is also treated as a Ritual Spell Card. Once per turn, you can Ritual Summon a Ritual Monster Card with "Sacred" in its name. Once per turn, if you're attempting to Ritual Summon a Ritual Monster Card, instead of tributing monster(s) to Ritual Summon a Ritual Monster Card, you can discard 1 card instead of tributing. All cards you control are not affected by your opponent's card effects. Each time a card is sent to the graveyard, draw 1 card from your deck. All face-up monsters you control gain 200 Attack Points. Once per turn, if your opponent has more cards in his/her hand than you, your opponent discards card(s) to the graveyard until he/she has the same number of cards in your hand. If "Lights Of Unending And Imaginations" is not in your graveyard or any "Ninja" Monster Cards, destroy this card. During each of your Standby Phases, pay 1000 Life Points, if you don't, this card is destroyed. Each time a card is sent to the graveyard, inflict 400 points of damage to your opponent. If this card's effect inflicts more than 1200 points of damage in 1 turn, destroy this card and lose 1200 Life Points. As long as this card is face-up on the field, each time a monster you control with "Ninja" or "Sacred" in its name deals Battle Damage, send the top card of your opponent's deck to the graveyard and if the sent card was a Spell or a Trap Card, you can pay 1000 Life Points to activate the sent Spell or Trap Card as your own card, if the sent card was a Monster Card, you can Special Summon it to your side of the field and use it like your own card. If a monster is Special Summoned by this card's effect, skip your next Draw Phase. Each time a monster you control is destroyed and sent to the graveyard, during your next Standby Phase, by discarding 1 card from your hand, Special Summon the destroyed monster (2 monsters can be Special Summoned by this effect each turn). Once per turn, if your opponent Special Summons a monster, you can Special Summon a monster with a Level equal or less than the Special Summoned monster's Level. AND THAT'S IT! I ONLY MADE 28 CARDS SO THERE WILL BE MORE! PLEASE COMMENT AND ENJOY :D[/size] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2010 Report Share Posted March 11, 2010 it appears the OCG is just fine for these cards where did you get the pics? They look great, and very few I've seen before so I'll give this set 9.8/10 Link to comment Share on other sites More sharing options...
Zen-Psi Posted March 11, 2010 Report Share Posted March 11, 2010 I've seen alot of these pic because I'm a pic hunter but your effects for the cards are good so..8.9/10 Link to comment Share on other sites More sharing options...
Nightm@re-X Posted March 11, 2010 Author Report Share Posted March 11, 2010 thx :D! i made another card i will put it later:Dplz comment Link to comment Share on other sites More sharing options...
Nightm@re-X Posted March 11, 2010 Author Report Share Posted March 11, 2010 omg i'm really getting bored of this.... no one comments in my threads T_T Link to comment Share on other sites More sharing options...
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