fabledj Posted March 10, 2010 Report Share Posted March 10, 2010 So after i started to make my Code Geass Knightmare set (unfinished), I wanted to take a whack in this thread so here it is... Select 1 Lobo-Type monster you control. Send all other Lobo-Type monsters you control to the Graveyard except for the selected card). The selected monster gains the ATK of all Lobo-Type monsters sent from the field to the Graveyard until the End Phase this turn. The selected monster cannot make a Direct Attack and other monsters you control cannot attack this turn. This card cannot attack. This card cannot be Special Summoned. If your opponent selects a Lobo-Type monster as a an attack target, you can change the target to this face-up attack position card. Any Battle Damage from a battle involving this monster is doubled. When this face-up attack position card is destroyed by battle, you can Special Summon 1 "Darkness Reborn" from your Hand, Deck, or Graveyard. This card can only be Summoned by the effect of "Darkness Born". If "Full Moon" is on the field when this monster is Summoned, you can remove from play all DARK Monsters from both players' fields and Graveyards. When this card attacks or is attacked, you negate the attack and select a DARK monster on your opponent's side of the field and conduct battle with the selected monster and this card. Once per turn, while this card and "Full Moon" is face-up on the field, this card can attack twice in the same Battle Phase, but this card cannot attack your opponent directly the turn this card uses this effect. Every time a Lobo-Type monster(s) is Summoned, place 1 Howl Counter on this card. When a Lobo-Type monster(s) is removed from your side of the field, remove 1 Howl Counter from this card. Lobo-Type monsters gain 100 ATK for each Howl Counter on this card. By removing 5 Howl Counters from tis card, you can destroy all monsters on your side of the field to Special Summon 1 "Wolfman" from your Hand, Deck, or Graveyard. You can Tribute this card and destroy 1 card on your opponent's side of the field. After his master died, he was taken in by the Lobos (even though he's only a dog), and now uses the Ninjitsu his master taught him to defend the Lobo name. When a face-up Lobo-Type monster is sent to the Graveyard, you can discard this card to the Graveyard to add that monster to your hand. 1 Lobo-Type Tuner + 1 or more Lobo-Type Non-Tuner monsters Every time a Lobo-Type monsters)s Summoned, place 1 Howl Counter on this card. When a Lobo-Type monster battles, you can remove Howl Counters from the field. For each Howl Counter removed, 1 Lobo-Type monster gains 200 ATK. Activate only when your opponent's monster declares an attack. Negate the attack. Your opponent selects 1 Lobo-Type monster and you control select 1 monster your opponent controls. The monster your opponent selects gains ATK equal to all face-up Lobo-Type monsers you control (excluding itself). Conduct battle between these 2 monsters. Your opponent recieves no Battle Damage from this battle. After Damage Calculation, end the Battle Phase. If you draw this card while you control a face-up Lobo-Type monster, you can Special Summon this card. This card gains 100 ATK for each face-up Lobo-Type monster on the field. This card cannot be used for a Synchro Summon the turn this card is Special Summoned by its own effect. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Full Moon". When this card is Summoned, distribute 5 Howl Counters to any face-up monsters on the field. You can Tribute any number of Lobo-Type monsters to Normal Summon this card. For every Lobo-Type monster you Tribute, this card gains 600 ATK. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck when a Level 8 or higher Lobo-Type is destroyed by a card effect and sent to the Graveyard. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card destroys an opponent's monster by battle, by removing from play 1 Lobo-Type from your hand, it can attack another of your opponent's monsters. Once per turn, you can Tribute 1 Lobo-Type monster. Select 1 monster on your opponent's field and decrease its ATK by half of the Tributed monster's ATK. This card's effect can only be activated while you control a Lobo-Type monster. Once per turn, you can select 1 monster on your opponent's field and switch its battle position.BUMP I'm adding this card to the fray... When this card is Summoned, you can Special Summon 1 "Will'o Token" (Lobo-Type/DARK/Level 2/ATK 1000/DEF 1000). You can Tribute the token to have this card gain ATK equal to its ATK until the End Phase.BUMP wanted to add this new Synchro... 1 Lobo-Type Tuner monster + 1 or more Lobo-Type Non-Tuner monsters When this card is Synchro Summoned, you can send any number of Lobo-Type monsters on your field to the Graveyard. For each monster Tributed by this effect, distribute 2 Howl Counters to any face-up monsters on the field.BUMP I'll see if i can get these things... errr... holographicalized? meh close enough... Link to comment Share on other sites More sharing options...
Zen-Psi Posted March 11, 2010 Report Share Posted March 11, 2010 Seems okay but I think could have did better on pics 7.5/10 Link to comment Share on other sites More sharing options...
giry Posted March 11, 2010 Report Share Posted March 11, 2010 nicei love itGO WOLVESoops i meant "Lobos" lol 11/10 Link to comment Share on other sites More sharing options...
coleio12 Posted March 11, 2010 Report Share Posted March 11, 2010 the only thing i can complain abot is the OCG use Beast Type, just A Suggestion either than that 8/10 Link to comment Share on other sites More sharing options...
fabledj Posted March 11, 2010 Author Report Share Posted March 11, 2010 the only thing i can complain abot is the OCG use Beast Type' date=' just A Suggestion either than that 8/10[/quote'] I just didn't want to use beast because i wanted to restrict these effects to a small group and also because i didn't want to put Lobo in every name thanx tho Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2010 Report Share Posted March 11, 2010 given you already said it's your own archetype, the fake types here are fine a few pics do look a little blurry, but for the OCG it does look ok cards like Full Moon need a max counter limit though, but overall you did very good 8.4/10 Link to comment Share on other sites More sharing options...
fabledj Posted March 11, 2010 Author Report Share Posted March 11, 2010 Just wanted to add this... When this card is Summoned, you can place 2 Howl Counters on any face-up monster on the field. This card gains 100 ATK for each Howl Counter on the field. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2010 Report Share Posted March 11, 2010 that effect is boring, all it does is gain atk so I'd add another effect to that card 7.3/10 Link to comment Share on other sites More sharing options...
fabledj Posted March 11, 2010 Author Report Share Posted March 11, 2010 that effect is boring' date=' all it does is gain atk so I'd add another effect to that card 7.3/10[/quote']Here you go! When this card is Summoned, you can place 2 Howl Counters on any face-up monster on the field. This card gains 100 ATK for each Howl Counter on the field. When this monster destroys an opponent's monster by battle, you can distribute new Howl Counters equal to that monster's Level. You can remove 3 Howl Counters from the field to destroy 1 card on the field Link to comment Share on other sites More sharing options...
fabledj Posted March 11, 2010 Author Report Share Posted March 11, 2010 meh... i'm bored so i added these 2 cards.. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2010 Report Share Posted March 11, 2010 for the 2nd card 2700 atk is too much for lv6, make it lv8 instead and Kendostran is still boring since it has no effect while on the field 7.4/10 Link to comment Share on other sites More sharing options...
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