Parion555 Posted March 10, 2010 Report Share Posted March 10, 2010 here's a new kind of Fiend Type cards i'm trying out.Please comment i need to know if they are good or not.Here they are: [spoiler=Ultimate Fiends-Darkness Spreader] Lore:This card cannot be Normal Summoned or Set.This card can only be Special Summoned by removing from play 5 Fiend Type Monsters in your Graveyard.When this card is Special Summoned this way,select one Fiend Type monster you control.The selected Monster gains 1000 ATK and cannot be destroyed by card effects until your opponent’s next End Phase.Once per turn,you can remove from play one Fiend Type Monster in your Graveyard to destroy one face up Spell or Trap card.When this card is destroyed and removed from the Field,you can destroy all Fiend Type Monsters you control to Special Summon one Fiend Type Monster from your hand, Deck or Graveyard with a level equal to or less than the combined levels of the destroyed Monsters. [spoiler=Ultimate Fiends-Token Creator] Lore:This card cannot be Normal Summoned or Set.This card can only be Special Summoned by removing from play 2 Fiend Type Monsters in your Graveyard.Once per turn,you can equip this card to one of your opponent’s Monsters. The equipped Monster cannot attack or change its battle position.During your Standby Phase,while this card is equipped to an opponent’s Monster,Special Summon one Fiend Token (Fiend Type,1000 ATK,1000 DEF).Once per turn,while this card is equipped to an opponent’s Monster,you can Tribute one Fiend Token to inflict 500 Damage to your opponent. [spoiler=Ultimate Fiends-Power Supplier] Lore:This card cannot be Normal Summoned or Set.This card can only be Special Summoned by removing from play 1 Fiend Type Monster in your Graveyard.This card gains 500 DEF During your Standby Phase.When this card is selected as an attack target,you can remove from play 1 Fiend Type Monster in your Graveyard to negate the attack.During your Standby Phase you can Tribute this card to have all Fiend Type Monsters you control gain ATK equal to this card's DEF. [spoiler=Ultimate Fiends-Power Injector] Lore:This card cannot be Normal Summoned or Set.This card can only be Special Summoned by removing from play one "Ultimate Fiends-Power Supplier" you control.When this card is Special Summoned this way,increase this card's DEF equal to half the Tributed Monster's DEF.This card gains 1000 DEF during your Standby Phase.You can tribute this card to inflict Damage to your opponent equal to half this card's DEF and have your Monsters gain ATK equal to the inflicted amount of Damage.[spoiler=Ultimate Fiends-Darkness King] Lore:This card cannot be Normal Summoned or Set.This card can only be Special Summoned by removing from play 3 "Ultimate Fiends" Monsters you control,3 "Ultimate Fiends" Monsters in your Deck,and 3 "Ultimate Fiends" Monsters in your Graveyard.When this card is Summoned this way,select up to 3 removed from play "Ultimate Fiends" Monsters.Special Summon them to your opponent's side of the Field.This card gains 500 ATK for each one that is Summoned.Once per turn,During your opponent's Battle Phase,select one "Ultimate Fiends" Monster on your opponent's side of the field.The selected Monster must battle this card.While the Special Summoned Monster(s) are on your opponent's side of the field,this card cannot be destroyed by your opponent's card effects.When this card is destroyed,destroy the Special Summoned Monster(s).When the Special Summoned Monster(s) are destroyed,destroy this card.When there are no "Ultimate Fiends" Monsters in your Graveyard,destroy this card.When this card is destroyed by it's own effect,Special Summon 1 Ultimate Fiends" Tuner Monster from your Deck to your Side of the Field.[spoiler=Ultimate Fiends-Darkness Summoner] Lore:When this card is Summoned,remove from play 1 Fiend Type Monster in your hand,Deck or Graveyard.This card's Summon cannot be negated.When this card is destroyed and sent to the Graveyard,select 1 "Ultimate Fiends" Monster in your hand.Discard the selected Monster and Special Summon 1 "Ultimate Fiends-Darkness Creator" from your Deck to your side of the field.[spoiler=Ultimate Fiends-Duel Finisher] Lore:Ultimate Fiends-Darkness King + 1 Tuner Monster This card gains ATK equal to your removed from play "Ultimate Fiends" Monsters.When this card is Summoned,you can send all "Ultimate-Fiends" Monster(s) from your Deck to your Graveyard and inflict Damage to your opponent equal to the cards you sent to the Graveyard X200.You can remove from play this card and all "Ultimate Fiends" Monsters in your hand to inflict Damage to both players equal to the number of your removed from play "Ultimate Fiends" Monsters X500. [spoiler=Ultimate Fiend Offering] Lore:Activate this card when an "Ultimate Fiends" Monster is destroyed and sent to the Graveyard.Remove it from play and Special Summon from your Deck 1 Monster whose Level is less than or equal to half of the Tributed monster's. [spoiler=Ultimate Fiend Devistator] Lore:This card can only be activated when your opponent activates a Spell or Trap card that targets an "Ultimate Fiends" Monster.Tribute the selected Monster and destroy all Spell and Trap cards on the field. [spoiler=Ultimate Fiend Reincarnation] Lore:When an "Ultimate Fiends" monster on your side of the field is destroyed and sent to the Graveyard, you can remove from play 2 Fiend Type Monsters in your hand to Special Summon the destroyed Monster to your side of the field. The Special Summoned Monster has his ATK points halved and cannot be used as a Synchro Material for an "Ultimate Fiends" Synchro Monster. When the Special Summoned Monster is destroyed and removed from the field, you can return 1 of the Monsters you removed from play using this card to your Graveyard. When this card is destroyed, destroy all the Monsters Special Summoned by this card's effect. When this card is targeted by an opponent's Spell or Trap card, you can remove from play 1 Fiend Type in your hand to negate the activation of the Spell or Trap card and destroy it. [spoiler=Ultimate Fiend Coliseum] Lore:If you control 2 or more "Ultimate Fiends" Monsters when this card is activated, this card's activation cannot be negated. "Ultimate Fiends" monsters you control cannot be targeted by Spell or Trap cards. During each of your Standby Phases, this card gains 1 counter for each "Ultimate Fiends" Monster you control. When an "Ultimate Fiends" Monster is targeted by an opponent's card effect, you can remove 2 counters from this card to negate the activation and destroy that card. When this card is destroyed and removed from the field, you can remove 2 Spell cards in your Graveyard to return this card to your hand. [spoiler=Ultimate Fiend Explosion] Lore:Activate only when you have 1 "Ultimate Fiends Coliseum" on your side of the field, your opponent declares an attack and you control exactly 3 "Ultimate Fiends" Monsters. Negate the attack, destroy the "Ultimate Fiends Coliseum" and 1 "Ultimate Fiends" Monster you control. Then, draw 2 cards. While this card is in your Graveyard, you can pay 1500 Life Points to add it to your hand. This card cannot be activated if you have 10 or less cards in your Deck. [spoiler=Ultimate Fiends-Attack Booster] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by removing from play 1 Fiend-Type Monster in your hand while you have 2 or more "Ultimate Fiends" on your side of the field. Once per turn, you can pay 500 Life Points to discard this card. When this card is discarded by this effect, you can select 1 Spell card in your opponent's Graveyard and remove it from play. When an "Ultimate Fiends" Monster is selected as an attack target, except this card, you can Tribute this card to increase the ATK of all "Ultimate Fiends" Monsters you control by 500 ATK Points, until the End Phase [spoiler=Ultimate Fiends-Card Destroyer] Lore:1 "Ultimate Fiends" Tuner Monster + 1 or more Non-Tuner Monster(s) When this card is Synchro Summoned, you can remove from play 3 Fiend-Type Monsters in your Graveyard. If you do,this card can attack directly this turn. When this card inflicts Damage to your opponent by a direct attack, select 1 random card in your opponent's hand and guess what type of card it is(Monster, Spell or Trap). If you guess it right,discard it and inflict 800 points of Damage to your opponent's Life Points. If you guess it wrong, you must discard 1 "Ultimate Fiends" Monster card and take 800 points of Damage.If you cannot discard an "Ultimate Fiends" Monster card, destroy this card. [spoiler=Ultimate Fiends-Vodoo Master] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned in defence position by removing from play 1 Fiend-Type Monster in your Graveyard when an opponent's Monster attacks you directly. When an opponent's Monster attacks this card while it is in defence position, you can remove from play 1 Fiend-Type monster to increase this card's DEF Points by 800. When this card is destroyed and removed from the Field, you can discard 1 Fiend-Type Monster in order to Special Summon 1 LV2 or lower "Ultimate Fiends" Tuner Monster from your hand or Deck. [spoiler=Ultimate Fiends-Demonic Destroyer] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing all Fiend-Type Monsters you control. This card's Summon cannot be negated. This card gains 600 ATK and DEF for each Monster Tributed for this card. Once per turn, you can select and remove from play 1 "Ultimate Fiends" Monster in your Graveyard. This card gains the selected Monster's effect. During your Standby Phase, you can send the top 3 cards of your Deck to your Graveyard. If all the cards you sent to the Graveyard were Fiend-Type Monsters, this card can attack your opponent directly. If any of the cards you sent to the Graveyard were Spell or Trap cards, you lose 500 Life Points and you cannot conduct your Battle Phase this turn. When this card is destroyed and sent to the Graveyard, you can remove from play 2 Fiend-Type Monsters in your hand and 2 Fiend-Type Monsters in your Deck to Special Summon 1 "Ultimate Fiends" Monster with a Level equal to or less than this card from your Graveyard. All Pictures are from Jazin Kay's Archive. Link to comment Share on other sites More sharing options...
otto194 Posted March 10, 2010 Report Share Posted March 10, 2010 Nice cards :) great pics i like em :) Minor OCG errors ie spacing cap errors punctuation etc other than that none that i can spot. all in all great job :) 9.1/10 Link to comment Share on other sites More sharing options...
Parion555 Posted March 10, 2010 Author Report Share Posted March 10, 2010 Thanks.:) Link to comment Share on other sites More sharing options...
Spell Master Posted March 10, 2010 Report Share Posted March 10, 2010 Nice Cards Man!!! I nearly feel out of my seat! Where did you find those pics?!! They are Awesome!!!!! there are a few minor OCG errors but they can be fixed. Wow! 10/10 Link to comment Share on other sites More sharing options...
Parion555 Posted March 10, 2010 Author Report Share Posted March 10, 2010 thanks spell master,actually i posted in the thread where the pics are from,all you have to do is search Jazin Kay as in member,check out his profile and in his signature you'll see where you can find the pictures,and believe me there are a lot of good pics there.Anyway,thanks.:) Link to comment Share on other sites More sharing options...
UltraBlackwingMaster Posted March 10, 2010 Report Share Posted March 10, 2010 Theres a few OCG errors, but other than that great cards. Keep up the good work.My rating: 9.5/10 Link to comment Share on other sites More sharing options...
ProSora Posted March 11, 2010 Report Share Posted March 11, 2010 amazing effects and pics, though there are some minor ocg for example the first one, Fiend Type Monster, should be, Fiend-Type monster, and there are other ocg errors in the other cards.9/10 Link to comment Share on other sites More sharing options...
Parion555 Posted March 11, 2010 Author Report Share Posted March 11, 2010 Okay,thanks for the ratings everybody i really appreciate it.:) Link to comment Share on other sites More sharing options...
Zen-Psi Posted March 11, 2010 Report Share Posted March 11, 2010 Ultimate fiends,eh9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2010 Report Share Posted March 11, 2010 the errors in the text are mostly just limited to spelling and capitalization, nothing TOO big for Darkness Spreader though, 7 Fiend monsters I just feel is a little WAY too high of a cost. I'd lower it to 4 or 5. you did well for this set, I'll give this 9.4/10 Link to comment Share on other sites More sharing options...
Parion555 Posted March 11, 2010 Author Report Share Posted March 11, 2010 Thanks i'll lower it to 5. Link to comment Share on other sites More sharing options...
Nightm@re-X Posted March 11, 2010 Report Share Posted March 11, 2010 Ultimate fiends' date='eh9/10[/quote'] Link to comment Share on other sites More sharing options...
Parion555 Posted March 12, 2010 Author Report Share Posted March 12, 2010 There i added 3 new cards,hope you like them.:) Link to comment Share on other sites More sharing options...
Adogadog8 Posted March 13, 2010 Report Share Posted March 13, 2010 Whoa, nice, although im not fond of spending all that time reading and writing them, i can see that u put a lot of time into these.9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 13, 2010 Report Share Posted March 13, 2010 I'm guessing it's just the last 3 cards on the list only OCG error I found was Fiend Type should be Fiend-Type (for Darkness Summoner) you did very well for the effects though, so they deserve a 9.8/10 Link to comment Share on other sites More sharing options...
Parion555 Posted March 13, 2010 Author Report Share Posted March 13, 2010 Thanks and they aren't the last 3 on the list i'll post more later today. Link to comment Share on other sites More sharing options...
Parion555 Posted March 13, 2010 Author Report Share Posted March 13, 2010 Okay i added 1 Spell and 1 Trap card to the set,hope you like them.:) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 13, 2010 Report Share Posted March 13, 2010 both of them are fine for effect, just a little short your monster cards you gave more than 1 effect, I had hoped you'd do the same for the spell and trap 8.1/10 Link to comment Share on other sites More sharing options...
Parion555 Posted March 13, 2010 Author Report Share Posted March 13, 2010 Well they're the first Spells and Traps of the set,the other ones will have a more complicated effect. Link to comment Share on other sites More sharing options...
Parion555 Posted March 15, 2010 Author Report Share Posted March 15, 2010 Come on people post! Link to comment Share on other sites More sharing options...
Parion555 Posted March 15, 2010 Author Report Share Posted March 15, 2010 There,i added 6 new cards,hope you like them.:) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 15, 2010 Report Share Posted March 15, 2010 OCG looks fine, though there's minor capitalization errors like defense position should be Defense Position all the new card effect see to look just fine where did you get all the pics from? 9.5/10 Link to comment Share on other sites More sharing options...
Parion555 Posted March 16, 2010 Author Report Share Posted March 16, 2010 As i said in the opening thread all the pictures are from Jazin Kay's Archive,and i mean every pic. Link to comment Share on other sites More sharing options...
Tormented Posted March 16, 2010 Report Share Posted March 16, 2010 Alot better then what I anticpated This is a great set I would use this if it where real :p 9/10 Link to comment Share on other sites More sharing options...
Parion555 Posted March 17, 2010 Author Report Share Posted March 17, 2010 Thanks.:) Link to comment Share on other sites More sharing options...
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