Gun God Posted March 11, 2010 Report Share Posted March 11, 2010 Hi! My first post here, I have made some Fate/Stay Night cards. I plan on making more Fate cards, and eventually will make Tsukihime, Kara no Kyoukai, etc. For now I have made cards of most of the Servants and their Noble Phantasms. I tried to make them not only reflect the powers of the characters, but also give them a unique twist which makes them very distinctive. Ideally the Servants would have been they're own color, but of the options I had synchro looked the best. Basically these Servants need to be summoned from the extra deck by specific cards, and the run on their level for fuel. As long as they have a Master out they are fine, but if that Master gets destroyed, they won't last more than a few turns (except Archer and Rider, independent action). They also use their level as cost for their Noble Phantasms. They are probably horribly overpowered, but here they are: Servants There can only be 1 "Servant Saber" on the field. This card cannot be special summoned except by the effect of "The Holy Grail War" or "Summoning Ritual". If you do not control a face-up Master-type monster, reduce this card's level by 4 during the end phase (if you cannot, destroy this card). When this card is special summoned, you can add 1 "Excalibur, Sword of Promised Victory" from your deck or graveyard to your hand. When your opponent sets a card face-down, they must show you that card first. This card is unaffected by your opponent's spell cards. You can reduce this card's level by any amount, and increase it's ATK and DEF by that amount times 500 until the end phase. This effect can be used during your opponent's turn. There can only be 1 "Servant Lancer" on the field. This card cannot be special summoned except by the effect of "The Holy Grail War" or "Summoning Ritual". If you do not control a face-up Master-type monster, reduce this card's level by 3 during the end phase (if you cannot, destroy this card). When this card is summoned, you can add 1 "Gae Bolg, Spear of Impaling Barbed Death" from your Deck or Graveyard to your hand. There can only be 1 "Servant Archer" on the field. This card cannot be special summoned except by the effect of "The Holy Grail War" or "Summoning Ritual". If you do not control a face-up Master-type monster, reduce this card's level by 1 during the end phase (if you cannot, destroy this card). When this card is summoned, you can add 1 "Unlimited Blade Works" from your Deck or Graveyard to your hand. You can reduce this card's level by 1 to place 1 Blade Counter on it. You can remove one Blade Counter from any card to destroy 1 card on the field. There can only be 1 "Servant Rider" on the field. This card cannot be special summoned except by the effect of "The Holy Grail War" or "Summoning Ritual". If you do not control a face-up Master-type monster, reduce this card's level by 2 during the end phase (if you cannot, destroy this card). When this card is summoned, you can add 1 "Bellerophon, Bridle of Chivalry" from your Deck or graveyard to your hand. While this card is face up on the field, your opponent's level 4 or lower monsters cannot attack or change position and have their effects negated, and your opponent's level 5 or higher monsters lose ATK and DEF equal to their level times 100. There can only be 1 "Servant Caster" on the field. This card cannot be special summoned except by the effect of "The Holy Grail War" or "Summoning Ritual". If you do not control another face-up Master-type monster, reduce this card's level by 3 during the end phase (if you cannot, destroy this card). When this card is summoned, you can add 1 "Rule Breaker, Destroyer of all Marks" from your Deck or graveyard to your hand. When this card is face-up on the field, it is also treated as Master-type. You can activate Spell and Trap cards from your hand during either player's turn, and all of your Spell cards are raised to Spell Speed 2. There can only be 1 "Servant Assassin" on the field. This card cannot be special summoned except by the effect of "The Holy Grail War" or "Summoning Ritual". If you do not control a face-up Master-type monster, destroy this card during the end phase. This card can attack 3 times during the same battle phase. Any card that attacks this card is returned to the top of the owner's deck before the damage step. There can only be 1 "Servant Berserker" on the field. This card cannot be special summoned except by the effect of "The Holy Grail War" or "Summoning Ritual". If you do not control a face-up Master-type monster, destroy this card during the end phase. When this card is put in play, place 12 God Hand Counters on it. If this card would be removed from the field by an opponent's card effect that targets or by being destroyed by battle, remove 1 God Hand Counter from it instead. This card must attack if possible. Rin, a few Spells, and Noble Phantasms This card can only be activated if you control a face-up "Servant Saber" or "Emiya Shirou". This card can be activated from your hand during either player's turn. Your opponent cannot chain to this card. This card cannot be negated. Until your next Standby Phase, the following effects are applied:- You cannot lose the duel. - You cannot take damage.- If your deck has less than 6 cards at any time, you can add any number of cards from your Graveyard to your deck and shuffle. - Neither player can attack, and neither player's card effects can affect the other player's cards. So, what do you guys think? I want to finish the Servants (Gil, True Assassin, Dark Saber) and the Masters (Rin was just a sample), and then move on to Tsukihime. Link to comment Share on other sites More sharing options...
Darma Posted April 11, 2010 Report Share Posted April 11, 2010 It's a good way to start, But a few suggestions:'Unlimited Blade Works' Should be a field Spell (It's a Reality Marble, warping the Space around him) and Emiya should be able to use it too(...Depending...).The only problem is that it would interfere with "The holy grail war"... Perhap it should be considered both a continuous and Field spell.'Command Spell' Is good, keep it that way.'Rule Breaker' should NEGATE and destroy all spells/traps.Gilgamesh should probably have an effect relating to bringing Noble phantasms/equip cards to the hand, then discarding them/removing them from play to destroy/RFP cards on the field...possibly.Sorry if it sounds... demanding. But I think these might help. I was actually planning on making my own., but since you've started, I'd figured I might help. Link to comment Share on other sites More sharing options...
Krillin! Posted April 11, 2010 Report Share Posted April 11, 2010 No fake-types please. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.