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A whole bunch of new cards


T3RA PROWL3R

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Here, I have a lot of written cards, most of which have effects and descriptions, while the rest are just the stats of the monsters.

 

[spoiler=Lizzards]The Lizzard Archtype is a set of FIRE Reptile-Type monsters, with a couple exceptions.

[spoiler=Lizzard]Lizzard Chieftan / FIRE / 9 / Reptile / Effect / 2000 / 1600

- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 "Lizzard" monsters on your side of the field. Increase the ATK and DEF of this card by 200 for each Spell and Trap Card on the Field. When this card is destroyed and sent to the Graveyard, inflict damage to both player's Life Points equal to half this card's ATK. Tribute 1 "Lizzard" monster on your side of the field to return this card from your Graveyard to your Hand.

 

Lizzard Honor Guard / FIRE / 5 / Reptile / Effect / 2100 / 1600

- You can pay 100 Life Points to Special Summon this card from your Hand while you control another “Lizzard” monster face-up on the field. As long as this card remains face-up on the field, “Lizzard monsters, except this card, cannot be selected as Attack targets.

 

Lizzard Hunter / FIRE / 4 / Reptile / Effect / 1700 / 1600

- Once per turn, you can discard 1 card from your hand to increase the ATK of this card by 200 until your opponent’s next End Phase. When this card is destroyed and sent to the Graveyard by a card effect, draw 1 card.

 

Lizzard Warmonger / FIRE / 3 / Reptile / Effect / 1200 / 1600

- This card cannot be destroyed by battle. When your opponent declares an Attack, they can and must Attack this card with all face-up monsters he/she controls. This card is destroyed if a monster with 2000 ATK or more Attacks this card.

 

Lizzard Spelljumper / FIRE / 2 / Reptile / Effect / 800 / 400

- This card is not effected by your opponent’s Spell Cards. The controller of this card takes 500 points of Life Point damage when they activate a Trap card on their opponent’s turn.

 

Lizzard Avatar / FIRE / 4 / Reptile / Effect / 1200 / 1600

- When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower “Lizzard” monster from your Deck.

 

Lizzard Prophet / FIRE / 3 / Reptile / Effect / 1000 / 1600

- FLIP: Increase the ATK and DEF of all “Lizzard” monsters you control by 500. When this card is destroyed, the controller of this card takes 500 points of direct damage to their Life Points.

 

 

 

[spoiler=Magnet Warriors]Here are more Magnet Warrior cards.

[spoiler=Magnet Warrior]Delta the Magnet Warrior / EARTH / 4 / Rock / 1800 / 1800

~ Although it cannot meld with any other magnet warrior, it is still strong in many ways.

 

Epsilon the Magnet Warrior / EARTH / 2 / Rock / Tuner / 700 / 1000

- When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower monster with “Magnet Warrior” in its card name from your hand in face-up Attack Position.

 

Zeta the Magnet Warrior / EARTH / 4 / Rock / Effect / 1200 / 1400

- When this card is destroyed by battle and sent to the Graveyard, you can special summon 1 Level 4 or lower monster with “Magnet Warrior” in its card name in face-up Attack position. That card cannot Attack the turn after this card is destroyed.

 

Eta the Magnet Warrior / EARTH / 3 / Rock / Union / 1000 / 1500

- Once per turn, if you control this monster on the field, you can equip it to a face-up Level 4 or less monster with “Magnet Warrior” in its card name as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. A monster equipped with this card can Attack your opponent’s Life Points directly (all damage is halved). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Theta the Magnet Warrior / EARTH / 4 / Rock / Effect / 1700 / 1450

- Once per turn, you can discard 1 card from your hand to increase the ATK of all face-up monsters with “Magnet Warrior” in their card name by 200.

 

Iota the Magnet Warrior / EARTH / 4 / Rock / Effect / 1000 / 2500

- As long as this card remains face-up in defense position, your opponent draws 2 cards during their Draw Phase.

 

Kappa the Magnet Warrior / EARTH / 6 / Rock / Effect / 2350 / 2000

- Once per turn, you can tribute 1 monster on your side of the field to switch 1 monster on your opponent’s side of the field into face-up Defense Position and its DEF becomes 2300. When this card destroys a Defense Position monster, inflict 500 points of damage to both player’s Life Points.

 

Lambada the Magnet Warrior / EARTH / 7 / Rock / Effect / 2600 / 1800

- You can Normal Summon this card by tributing 1 monster with “Magnet Warrior” in its card name. When this card destroys a monster on your oponent’s side of the field, your opponent draws 1 card. When this card is destroyed, Special Summon the monster(s) that you tributed while summoning this card.

 

Mu the Magnet Warrior / EARTH / 3 / Rock / Union / 1500 / 1000

- Once per turn, if you control this monster on the field, you can equip it to your “Nu the Magnet Warrior” as an equip Card, OR unequip it and Special summon it in face-up Attack Position. A monster equipped with this card increases its ATK and DEF by 500. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Nu the Magnet Warrior / EARTH / 3 / Rock / Union / 1000 / 1500

- Once per turn, if you control this monster on the field, you can equip it to your “Mu the Magnet Warrior” as an equip Card, OR unequip it and Special summon it in face-up Attack Position. A monster equipped with this card increases its ATK and DEF by 500. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Xi the Magnet Warrior / EARTH / 1 / Rock / Effect / 0 / 0

- Select 1 monster on the field. You can Tribute this card to have that monster’s ATK and DEF 0. That monster cannot change its battle position and it cannot be removed from the Field unless it would be destroyed by battle.

 

 

Omicron the Valiant / EARTH / 6 / Rock / Effect / 2000 / 2500

- This card is also treated as a monster with “Magnet Warrior” in its card name. Increase the ATK of this card by 300 for each card in your opponent’s hand. If this card Attacks directly, the controller of this card loses 1000 Life Points.

 

Pi the Magnet Warrior / EARTH / 3 / Rock / Effect / 1400 / 1500

- Once per turn, you can tribute this face-up card to return 1 Level 5 or higher monster on your opponent’s side of the field to their hand. That monster cannot be summoned until your opponent’s 3rd End Phase after this effect’s activation.

 

Rho the Unearthly / EARTH / 4 / Rock / Effect / 2500 / 3000

- This card is also treated as a monster with “Magnet Warrior” in its card name. Once per turn, the controller of this card must pay 1000 Life Points during each of his/her Standby Phases. If they cannot, this card is removed from play for the remainder of the Duel. As long as this card is face-up on the field, your opponent’s monsters cannot be destroyed by battle except by this card.

 

Sigma the Magna Warrior / EARTH / 7 / Rock / Effect / 2500 / 2850

- This card can only be Special Summoned by offering “Phi the Magnet Warrior” and “Chi the Magnet Warrior” from your hand or field as a tribute. When this card destroys a monster as a result of battle, inflict damage to your opponent’s Life Points equal to the destroyed monster’s DEF. If “Phi the Magnet Warrior” and “Chi the Magnet Warrior” exist in the Graveyard, you can offer this card as a Tribute to Special Summon these 2 cards to the field.

 

Tau the Beast / EARTH / 2 / Rock / Effect / 200 / 100

- This card is also treated as a monster with “Magnet Warrior” in its card name. Once per turn, you can tribute up to 2 monsters on your side of the field (besides this card) to increase the ATK of this card by the combined ATK of the tributed monsters until the third of your End Phases after this effect’s activation. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon as many monsters equal to the amount that you used as tributes for this monster’s effect as possible from your Graveyard in face-up Attack Position.

 

Upsilon the Compound Magnet Warrior / EARTH / 12 / Rock / Fusion / 5000 / 5000

- You can use any 5 monsters that have “Magnet Warrior” In their card names for the fusion summon of this monster. When this card destroys a monster by battle, you can destroy 1 Spell or Trap card on the field and add 1 Spell or Trap card from your Deck to your hand. Once per turn, you can remove this card from play until the second End Phase after this effect’s activation to have 1 monster you control be able to Attack your opponent’s Life Points Directly. You can tribute this card to Special Summon as many monsters that you used for the Fusion Summon of this card from your Graveyard to your side of the field.

 

Phi The Magnet Warrior / EARTH / 4 / Rock / 1600 / 1700

~ Phi and Chi meld as one to form a powerful monster.

 

Chi the Magnet Warrior / EARTH / 4 / Rock / 1700 / 1600

~ Phi and Chi meld as one to form a powerful monster.

 

Psi the Crusher / EARTH / 1 / Rock / Effect / 100 / 200

- This card is also treated as a monster with “Magnet Warrior” in its card name. Once per turn, you can tribute up to 2 monsters on your side of the field (besides this card) to increase the DEF of this card by the combined DEF of the tributed monsters until the third of your End Phases after this effect’s activation. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon as many monsters equal to the amount that you used as tributes for this monster’s effect as possible from your Graveyard in face-up Defense Position.

 

 

 

Omega the Master Magnet / EARTH / 10 / Rock / Effect / 4150 / 4500

- This card cannot be Special Summoned. This card can only be Tribute Summoned by tributing 3 monsters with “Magnet Warrior” in their card name. This card is also treated as a monster with “Magnet Warrior” in its card name. When this card is Tribute Summoned, all Spell and Trap cards on your opponent’s side of the field are returned to their hand. When you declare an Attack with this card, select and activate one of the following effects:

- Increase your Life Points by an amount equal to the destroyed monster’s ATK.

- Inflict damage to your opponent’s Life Points by an amount equal to the destroyed monster’s DEF.

- Draw 2 cards from the top of your Deck.

- Randomly discard 2 cards from your opponent’s hand to their Graveyard.

When this card is destroyed and sent to the graveyard, destroy all cards on the field and activate the following effects:

- Increase your Life Points by an amount equal to the cards destroyed by this effect x200.

- Reduce your opponent’s Life Points by an amount equal to the cards destroyed by this effect x100.

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Magnet of Strength / Equip Spell Card

- This card can only be equipped to a monster with “Magnet Warrior” in its card name. Increase the ATK of the equipped monster by 1000 points. When this card is destroyed, you can remove from play the equipped monster and all other monsters of the same name from your hand, Deck, or Graveyard to return this card to the top of your Deck.

 

Magnet of Resistance / Equip Spell Card

- This card can only be equipped to a monster with “Magnet Warrior” in its card name. Increase the DEF of the equipped monster by 1000 points. When this card is destroyed, you can remove from play the equipped monster and all other monsters of the same name from your hand, Deck, or Graveyard to return this card to the top of your Deck.

 

Magnet of Illusion / Equip Spell Card

- This card can only be equipped to a monster with “Magnet Warrior” in its card name. The equipped monster looses 500 ATK and DEF and can Attack twice during the same Battle Phase.

 

Opposite Attraction / Continuous Spell Card

- You can Special Summon 1 monster with “Magnet Warrior” in its card name in addition if you already Normal Summoned a monster from your hand with “Magnet Warrior” in its card name this turn. The ATK and DEF of the Special Summoned monster are halved.

 

 

 

[spoiler=Pokemon]Here are stats of Pokemon Yugioh cards I will prolly be making. Bulbasaur - Persian currently are listed.

[spoiler=Pokemon]Bulbasaur / EARTH / 3 / Plant / 1200 / 1100

Ivysaur / EARTH / 5 / Plant / 2200 / 2100

Venusaur / EARTH / 8 / Plant / 2750 / 2750

Charmander / FIRE / 3 / Dragon / 1500 / 800

Charmeleon / FIRE / 5 / Dragon / 2500 / 1800

Charizard / FIRE / 8 / Dragon / 3000 / 2500

PKMNSquirtle / WATER / 3 / Aqua / 800 / 1500

Wartortle / WATER / 5 / Aqua / 1800 / 2000

Blastoise / WATER / 8 / Aqua / 2500 / 3000

Caterpie / EARTH / 2 / Insect / 200 / 300

Metapod / EARTH / 4 / Insect / Effect / 200 / 1500

Butterfree / EARTH / 6 / Insect / Effect / 2200 / 1500

Weedle / EARTH / 2 / Insect / 300 / 200

Kakuna / EARTH / 4 / Insect / Effect / 300 / 1400

Beedrill / EARTH / 6 / Insect / Effect / 2300 / 1400

Pidgey / WIND / 2 / Winged Beast / 700 / 600

Pidgeotto / WIND / 4 / Winged-Beast / Effect / 1800 / 1600

Pidgeot / WIND / 6 / Winged-Beast / Effect / 2400 / 2100

Rattata / EARTH / 2 / Beast / 800 / 300

Raticate / EARTH / 4 / Beast / 1800 / 1300

Spearow / WIND / 4 / Winged-Beast / 1600 / 1200

Fearow / WIND / 6 / Winged-Beast / 2600 / 2200

Ekans / DARK / 3 / Reptile / 1300 / 1000

Arbok / DARK / 5 / Reptile / 2300 / 2000

Pikachu / LIGHT / 4 / Thunder / Effect / 1700 / 1500

Raichu / LIGHT / 6 / Tunder / Effect / 2600 / 2400

Sandshrew / EARTH / 3 / Rock / 1000 / 1300

Sandslash / EARTH / 5 / Rock / 2000 / 2300

Nidoran ♀ / EARTH / 3 / Beast / Effect / 1200 / 1300

Nidorina / EARTH / 5 / Beast / Effect / 2200 / 2300

Nidoqueen / EARTH / 8 / Beast / Effect / 3200 / 3300

Nidoran ♂ / EARTH / 3 / Beast / Effect/ 1300 / 1200

Nidorino / EARTH / 5 / Beast / Effect / 2300 / 2200

Nidoking / EARTH / 8 / Beast / Effect / 3300 / 3200

Clefairy / LIGHT / 3 / Fairy / Effect / 1200 / 1000

Clefable / LIGHT / 5 / Fairy / Effect / 2200 / 2000

Vulpix / FIRE / 4 / Beast / Effect / 1300 / 1200

Ninetales / FIRE / 6 / Beast / Effect / 2300 / 2200

Jigglypuff / LIGHT / 3 / Fairy / Effect / 1200 / 1000

Wigglytuff / LIGHT / 5 / Fairy / Effect / 2200 / 2000

Zubat / DARK / 3 / Fiend / 1000 / 500

Golbat / DARK / 5 / Fiend / Effect / 2000 / 1500

Oddish / EARTH / 3 / Plant / 1400 / 1200

Gloom / EARTH / 5 / Plant / Effect / 2200 / 1900

Vileplume / EARTH / 8 / Plant / Effect / 2800 / 2400

Paras / WIND / 3 / Insect / 1200 / 1200

Parasect / WIND / 5 / Insect / 2200 / 2200

Venonat / WIND / 3 / Insect / 1000 / 1000

Venomoth / WIND / 5 / Insect / 2000 / 2000

Diglett / EARTH / 4 / Rock / 1600 / 1000

Dugtrio / EARTH / 7 / Rock / 2600 / 2000

Meowth / EARTH / 3 / Beast / Effect / 1500 / 1300

Persian / EARTH / 5 / Beast / Effect / 2200 / 1700

 

 

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