b0b3rt Posted March 11, 2010 Report Share Posted March 11, 2010 14 [3] Ancient Gear Gadjiltron Dragon[3] Machina Fortress[2] Cyber Dragon [2] Red Gadget[2] Green Gadget[2] Yellow Gadget 17 [3] Solidarity[3] Smashing Ground[3] Geartown[2] Book of Moon[1] Terraforming[1] Future Fusion[1] Overload Fusion[1] Limiter Removal[1] Heavy Storm[1] Mystical Space Typhoon 9 [3] Dimensional Prison[2] Bottomless Trap Hole[1] Torrential Tribute[1] Mirror Force[1] Call of the Haunted[1] Solemn Judgment Yeah... a random idea that popped into my head. Link to comment Share on other sites More sharing options...
Akira Posted March 11, 2010 Report Share Posted March 11, 2010 OMG you should play a Geartown variant with the Machinas. Discard AGGD for Machina Fortress ^^ Link to comment Share on other sites More sharing options...
b0b3rt Posted March 11, 2010 Author Report Share Posted March 11, 2010 -1 Geartown-1 Terraforming+2 Fortress? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted March 11, 2010 Report Share Posted March 11, 2010 -3 Gadget+1 Fortress+1 Geartown+1 Terraforming You want equal Geartown:AGGD ratios, otherwise one of them is wasted, and since Geartown summons them from anywhere but RFP, you definatly want max.Also, why Gadgets? Why not a Machina deck with AGGD/Geartown in there? Would seem to run much more smoothly. Link to comment Share on other sites More sharing options...
b0b3rt Posted March 11, 2010 Author Report Share Posted March 11, 2010 Because... original idea was extremely spell heavy and using starlight to mess up attempts at destroying shtuff.Wait I'm an idiot. Starlight messes up solid after 1 use. Wut to replace with Link to comment Share on other sites More sharing options...
Akira Posted March 11, 2010 Report Share Posted March 11, 2010 Not so sure on replacements for Road right now but you should DEFINITELY side Fairy Wind.. it'll be amazing against Blackwing due to BWW and the fact the most main Oppression, coupled with the fact that you can use it to your advantage to destroy Geartown. Really, you want a consistent way of killing Geartown that isn't too -1ish. Maybe even Malevolent Catastrophe @_@ Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted March 11, 2010 Report Share Posted March 11, 2010 -2 Road+1 Solemn+1 Dimensional PrisonBecause... original idea was extremely spell heavy and using starlight to mess up attempts at destroying shtuff.Wait I'm an idiot. Starlight messes up solid after 1 use. Wut to replace with You also don't have to summon Stardust. Link to comment Share on other sites More sharing options...
b0b3rt Posted March 11, 2010 Author Report Share Posted March 11, 2010 I know, but it's otherwise too restrictive in what it can negate. Link to comment Share on other sites More sharing options...
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