Jump to content

New X Gen "God" cards X Gen = My set


The Greatness

Recommended Posts

Well these might be OP'ed but they are for my new and upcoming fan fic! So I will make more "God" cards, maybe 5. I'm trying to make it impossible to Summon even 2 without making that an effect, because they are really, really, really, really, hard to Summon. (kinda) When I'm finished making all my "God" cards for the "X Gen" set, I will post it in the topic, I just want to make these cards more "known".

 

Credit: Alcander (So far all my cards in this set are from this user and possibly all.)

 

First 2!

 

[spoiler=X Gen Sapphire the Two-Headed Dragon]160787.jpg

[spoiler=Lore]This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play, the next and last 5 cards from your Deck. This card gains ATK and DEF for the total Level of each monster on the field x200 except this card. This card cannot be removed from the field except by its own effect. The 3rd turn that this card is on the field destroy it at the End Phase and remove it from play. When this card is targeted by a card's effect negate the effect and inflict 400 Life Points. Each time a monster you control is an attack target, destroy the attacking card and inflict damage to your opponent equal to the number of set Spell and Trap cards your opponent controls x100. When this card is removed from play by its own effect, select a monster you control, that monster gains half this card's ATK and DEF when it was removed from the field, then inflict damage equal to that card's ATK.

 

 

 

[spoiler=X Gen Silver the Ultimatum]160787a.jpg

[spoiler=Lore]This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play, all monsters in your Graveyard, hand, and the top 5 cards of your Deck. For each "X Gen" monster removed from play, this card gains 200 ATK and DEF. This card cannot attack directly and cannot attack a card if the Battle Damage would be over 3000. If this card is the only monster on the field, inflict 1000 damage to your opponent's Life Points. If you control 1 or more set Spell or Trap card(s), send as many as possible to your Monster Card Zone in face-up ATK position. They are treated as Effect monsters and the ATK and DEF for each card are equal to the number of all Spell and Trap cards on the field x200. While this card is face-up on the field, no card you control can be defeated by battle but damage calculation applies regularly. This card is not affected by Trap cards. When this card is removed from the field both players inflict damage equal to this card's attack and select 5 Spell or Trap card's from your Deck and set them in face-down in your Spell and Trap Card Zone. If the cards' effect are not activated within the next 3 turns, destroy them.

 

 

 

Well, I have Gold and Amethyst almost ready and done to launch. Come on Alcander where's a Ruby picture?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...