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Spellcaster village


Fraz

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18

1 Chaos Sorc

3 Skilled Dark Magician

3 Breaker

3 Kycoo

3 Crusader of Endymion

3 Defender 1600/2000 guy

2 Lyla

 

10

3 Village

2 Terraforming

1 Allure

3 Solidarity

1 MST

 

12

3 Dark Bribe

2 Oppression

2 Skill Drain

2 Bottomless

1 Solemn

1 Torrent

1 Mirror

 

Building this for a friend. Any suggestions?

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18

1 Chaos Sorc

3 Skilled Dark Magician

3 Breaker

3 Kycoo

3 Crusader of Endymion

3 Defender 1600/2000 guy

2 Lyla

 

10

3 Village

2 Terraforming

1 Allure

3 Solidarity

1 MST

 

12

3 Dark Bribe

2 Oppression

2 Skill Drain

2 Bottomless

1 Solemn

1 Torrent

1 Mirror

 

Building this for a friend. Any suggestions?

 

Sorcerer of dark magic along with secret village creates a s/t zone lock so add SODM

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Not at the moment. Was thinking something like

 

2 Decree

13 Monarch related cards


1. Read Sorc

2. Read decklist

3. Realise what's wrong with what you suggested

 

;)

 

Yeah I know' date=' there aren't any spellcasters that level 6 or above. Try adding 3 dark magicians and more normal spells so you can bring out dark magician.

[/quote']

 

But... that's complicated and doesn't give enough profit.


Decree creates a complete Spell/Trap lock.

 

But it doesn't look like that was what you are going for. =/

 

Sides into that at best.

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looks slow. i foresee a lot of pure monster hands that dont give many large plays. perhaps an apprentice engine would speed it up? it would also work towards solidarity, allure, etc, and dodges oppression. and it opens up the way for cards like seer for some draw power and nights end/frequency for synchros/chaos food. the synchros wouldnt dodge oppression, but a nights end would probably still make a nice one-of.

 

edit: also allows some defensive plays to help stall until you can take control of the field.

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