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Graveyard Zombie Dragon


TheBlackHole10000

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491353.jpg

 

Effect

This card cannot be Normal Summoned or Set. At the start of a duel, send this card from your Deck to your Graveyard. This card cannot be Special Summoned from your Graveyard except by discarding 2 Monster Cards from your hand to the Graveyard. As long as this card remains on your side of the field, each time a Zombie-Type Monster is destroyed and send to the Graveyard, search your Graveyard for a Spell or Trap Card and Set it on your side of the field. You cannot activate the Set Spell or Trap Card until your next Standby Phase.

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Pic:

Weird, but a dragon... =/

(3/10)

 

Effect:

Hey... a unique effect ^^ at the start of the duell discare it to the graveyard, nice effect ^^ but this part: "As long as this card remains on your side of the field, each time a zombie card is destroyed, search through your Graveyard and Set one spell or trap on the field." I cant understand... does this mean you choose a spell/trap from your graveyard and place use it? If yes... gosh, overpowered!!! (Would be better if it only works if this card have to destroy a zombie monster and only spell cards... i allready see an enemy in front of me, laughing cause he used "Mirrow Force" allready the 3th time -.-'

(7/10) <- Only cause of unique effect!

 

Balancing:

2100 by offering two monsters is okay ^^ but if you really have this effect with reviving spells and traps...?

(6/10)

 

Summary:

Nice idea, bad pic and something i dont understand, but i like zombies and this card:P

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Pics kinda bad. BG. Name is too cliché.

OCG fix: This card cannot be Normal Summoned or Set. At the start of a duel, send this card from your Deck to your Graveyard. This card cannot be Special Summoned from your Graveyard except by discarding 2 Monster Cards from your hand to the Graveyard. As long as this card remains on your side of the field, each time a Zombie-Type Monster is destroyed and send to the Graveyard, search your Graveyard for a Spell or Trap Card and Set it on your side of the field. You cannot activate the Set Spell or Trap Card until your next Standby Phase.

 

I added the last part becouse it would be too OP if not.

And speaking of OPering, this card is seriously OP. If you have a PSZ in your hand you can easely discard it and another card to Synchro a lvl 8 Synchro, to prevent that increase its lvl to somthing around lvl 8.

A 7.8/10 in total.

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  • 3 weeks later...

The first part of the effect was really cool, however spell&trap recyclement? I think this would go banned immediatly I mean I do not know that much of the new cards (counting from the advent of Synchros) but as far as I can remeber right now the only Spell&Trap recyclers are Dark Magician of Chaos and Faith Magician and as far as I know both were banned for being able to do that. Now comparing this to DMoC, well it is obvious that this would go banned really fast. I suggest changing the second effect, cause if it weren't this OP it could make a really great card.

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