FIFruler Posted March 14, 2010 Report Share Posted March 14, 2010 These are the new Thunder-Type monsters that will shock you into defeat. [spoiler=Legendary Lightning Burst Dragon]Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 10 "Lightning Rod" cards with different names on the field or in your Graveyard. This card gains 1000 ATK for each "Lightning Rod" card on your field. You can pay all but 100 of your Life Points to increase the ATK of this card by the amount of Life Points paid. If this card is destroyed, you take no Battle Damage and gain Life Points equal to half the ATK of this monster. [spoiler=Monsters] Lore: Once per turn, if this card is a target for an attack, you can negate it and inflict 400 damage to your opponent. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. Lore: When a face-up "Lightning Rod" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. Lore: This card gains 500 ATK and DEF for each card on your field with "Lightning Rod" in its name. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. Lore: When this face-up card attacks or is attacked, the ATK of this card becomes the DEF and an addition 1500 of the monster it is attacking or attacked by. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. Lore: Once per turn, you can remove from play 1 "Lightning Rod" monster from your Deck. If you use this effect, you cannot declare an attack this turn, and the removed monster will be added to your hand during your second Standby Phase after activation. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "The Creation of a Lightning Monstrosity". Place as many "Lightning Rod" monsters as possible from your Graveyard to your Spell and Trap Card Zone. This card gains 1000 ATK for each "Lightning Rod" monsters in your Spell and Trap Card Zone. Send 3 "Lightning Rod" monsters in your Spell and Trap Card Zone to the Graveyard to destroy all the cards on your opponent's field. Lore: This card can attack your opponent directly by Tributing 1 "Lightning Rod" monster in your Spell & Trap Card Zone. This card gains ATK equal to the DEF of the Tributed monster. You can switch this card to Defense Position after this card attacks. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. Lore: Monsters lose 1000 ATK for each Rod Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Rod Counter on each face-up monster, except "Lightning Rod" monsters. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. Lore: Each time a "Lightning Rod" monster(s) is placed in your Spell & Trap Card Zone, place 1 Static Counter on this card (max. 3). Remove 3 Static Counters on this card to special Summon 1 "Lightning Rod" monster from your Deck or Graveyard. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. Lore: When this card is Special Summoned, you can Special Summon as many "Lightning Rod" cards as possible from your Spell & Trap Card Zone in Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard. [spoiler=Spells]Lore: This card gets these effects, based on the number of "Lightning Rod" cards in your Spell & Trap Card Zone:*1+: Battle Damage to the controller of a "Lightning Rod" monster from a battle involving that "Lightning Rod" monster becomes 0. *2+: All face-up "Lightning Rod" monsters gain 1000 ATK. *3+: During your Standby Phase, increase your Life Points by the number of "Lightning Rod" you control in your Spell & Trap Card Zone x 300. *4+: Once per turn, add 1 Spell Card from your Deck to your hand. *5+: Once per turn, during your Main Phase, Special Summon 1 "Lightning Rod" card that is in your Spell & Trap Card Zone. Lore: Special Summon 1 "Lightning Rod" monster from your hand or Deck to the field. Lore: Activate this card as long as there is at least 2 "Lightning Rod" card in your Spell & Trap Card Zone. If there is less than 2 "Lightning Rod" cards in your Spell & Trap Card Zone, destroy this card. When your opponent selects a "Lightning Rod" monster as an attack target, negate the attack and inflict damage to your opponent equal to half the original ATK of the attacking monster. Lore: Select up to 3 "Lightning Rod" monsters in your Graveyard and place them in your Spell & Trap Card Zone, face-up, as Continuous Trap Cards. Lore: Send 4 "Lightning Rod" cards from your Spell & Trap Card Zone to the Graveyard. Special Summon 1 "Lightning Rod - Million Volt" from your hand, Deck or Graveyard. Lore: Select 2 "Lightning Rod" monsters from your Deck. Special Summon the "Lightning Rod" monster with the lowest DEF and place the "Lightning Rod" monster with the highest DEF in your Spell & Trap Card Zone. Lore: During your End Phase, place 1 "Lightning Rod" monster from your Graveyard and add it to your Deck, then shuffle. You can send this card to the Graveyard when there are no "Lightning Rod" monsters in your Graveyard. Lore: Equip only to a "Lightning Rod" monster. When the equipped monster is destroyed as a result of battle, inflict damage to your opponent equal to half the DEF of the equipped monster. When this card is sent from the field to the Graveyard, you can place 1 "Lightning Rod" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Trap Card. Lore: Discard this card from your hand to send all face-up "Lightning Rod" monsters in your Spell & Trap Card Zone to the Graveyard. Pay 500 Life Points during your next Standby Phase (This is not optional.) Lore: Select 1 Thunder-Type monster in your Deck and Special Summon it in Defense Position. When the selected monster is switched into Attack Position, draw 2 cards. The selected monster is destroyed during the End Phase of the turn it was switched into Attack Position. Lore: Special Summon 1 Thunder-Type monster with less than 1000 ATK. Lore: This card's name is treated as "The Creation of a Lightning Monstrosity." Pay half your Life Points. Special Summon 1 "Lightning Rod - Million Volt" from your hand, Deck or Graveyard. Lore: Equip this card to 1 Thunder-Type monster you control. When the equipped monster destroys your opponent's monster, inflict damage equal to half the original ATK of the destroyed monster. If the equipped monster would be destroyed, this card is destroyed instead. Lore: Send 1 "Lightning Rod" monster in your Spell & Trap Card Zone to the Graveyard. Destroy 1 Spell or Trap Card on your opponent's field. Lore: Send this card from your hand to your Graveyard to Special Summon as many "Lightning Rod" monsters in your Spell & Trap Card Zone. Lore: Select 1 "Lightning Rod" card in your Spell & Trap Card Zone and Special Summon it. Lore: Activate this card when there is a face-up "Legendary Lightning Burst Dragon" on your field. Special Summon as much as possible "Lightning Rod" monsters from your Graveyard to your field and place them as Monster Cards or in your Spell & Trap Card Zone as Continuous Trap Cards. During your End Phase, destroy 1 "Legendary Lightning Burst Dragon" and send all of the "Lightning Rod" monsters from your field to your Deck. Lore: Equip this card only to a Level 4 or lower "Lightning Rod" monster. The equipped monster gains 300 ATK for each "Lightning Rod" monster in your Spell & Trap Card Zone. When this card is removed from the field, add 1 "Legendary Lightning Burst Dragon" from your Graveyard or Deck to your hand. [spoiler=Traps]Lore: Activate this card by sending 1 "Lightning Rod" cards in your Spell & Trap Card Zone to the Graveyard. Destroy 1 card on your opponent's field. Lore: When your opponent declares an attack and you have no monsters on your field, Special Summon 1 "Lightning Rod" monster that is placed in your Spell & Trap Card Zone. Lore: Activate this card when "Towers of Pure Lightning" is on your field. When your opponent declares an attack on a "Lightning Rod" monster you control, send 1 "Lightning Rod" card from your Spell & Trap Card Zone to the Graveyard to negate the attack. If "Towers of Pure Lightning" is not on your field, destroy this card. Lore: Your opponent draws 1 card. Send 1 "Lightning Rod" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 monster your opponent controls. Lore: Activate this effect by removing this card from play in your Graveyard: Increase your Life Points by 1000 for each "Lightning Rod" monster you control in your Spell & Trap Card Zone. Lore: Activate this card when a "Lightning Rod" card in your Spell & Trap Card Zone is sent to the Graveyard. Draw 2 cards. Lore: Send this card from your hand to the Graveyard to Special Summon as many "Lightning Rod" monsters as possible from your hand. Then you must send all of the other cards from your hand to the Graveyard and draw 2 cards. Link to comment Share on other sites More sharing options...
speck Posted March 15, 2010 Report Share Posted March 15, 2010 Got some minor OCG errors, anyway I say 8.8/10 8) Link to comment Share on other sites More sharing options...
MibeR Posted March 15, 2010 Report Share Posted March 15, 2010 FIX THE pics,, so it can be more original, i see some words in the pics.6/10 Link to comment Share on other sites More sharing options...
NightGuardian1764 Posted March 15, 2010 Report Share Posted March 15, 2010 Great cards. 7.7/10 Link to comment Share on other sites More sharing options...
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