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Huge Tournament !!!


kingdom01

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Welcome to the HUGE TOURNAMENT !!!

 

[align=center][spoiler=[size=large]Phase 1[/size]]In this phase, members of the tournament will be invited to matchs against each others by given tasks, the winners then proceed to the next phase after getting 1 rep each from the losers

 

 

[spoiler=[b]Phase 2[/b]]In this phase all members will be asked to make different cards and each card they make will get ?/100 points basing on its OCG, Image, Effect and Creativity! The first 4 winners will procceed to the next phase :)

 

 

[spoiler=[size=large]Phase 3[/size]]Each contestant will now make a set of 3 cards, the caracteristics of this set will be different from contestant to contestant and each card of the set will get ?/100 points and the set will get ?/300 points, the first 2 winners will then proceed to the Final Phase !!!

 

 

[spoiler=[size=large]Final Phase[/size]]Well it's still a secret and may surprise you hehe !

 

 

 

[spoiler=[size=large]Prises[/size]]1st Prize: 4+rep's + 350 points

2nd Prise: 1+rep + 100 points

 

[spoiler=[size=large]Entry Fee[/size]]10 points

 

P.S: To begin the Contest i need 20 contestants ![/align]

 

 

 

[spoiler=[b]Phase 1 contestants[/b]]

- ubermetaknight vs Ld.Bomber ( make a monster card that uses a level effect and a discarding effect )

 

[spoiler=ubermetaknight]

 

 

[spoiler=Ld.Bomber]493309.jpg

Lore: Discard 1 card from your hand to Special Summon this card face-up to your side of the field.If summoned by this effect, lower this card level x2.Once per turn, If the lvl of this card is lowered, increase the ATK and DEF of this card x600 for each lvl until your next Draw Phase.Once during either his/her Draw phase, reduce this card's lvl x2.When this card's lvl reachs zero, destroy this card then remove from play 1 card each in your opponent's Spell/Trap card zone, hand, and field.You lose 1000 Life-Points.

 

 

- emeraldrafael vs Boo Clan ( make a dark monster with lightsworn effect )

 

[spoiler=emeraldrafael]309268.jpg

Lore: Discard one monster card from your hand to destroy one monster of equal level on your opponents side of the field. Discard four cards from the top of your deck each Standby Phase.

 

 

[spoiler=Boo Clan]

 

 

- Akumakagemaru vs Organization13Roxas ( make a field spell card that supports sychro )

 

[spoiler=Akumakagemaru]

 

 

[spoiler=Organization13Roxas]494185.jpg

 

 

- Poisonedbite vs AquaMaster ( make a trap card that affects the deck )

 

[spoiler=Poisonedbite]211861.jpg

Lore: This card is treated as a Field Spell Card. When this card is activated, place it face-up in the Field Spell Zone. If the active Field Spell card was controlled by your opponent, they must discard 4 random cards from their Deck. If the Field Spell Card was controlled by you, add 2 random cards from your Deck to your hand. After this effect, no cards can be added from the Deck to the hand except during the Draw Phase.

 

 

[spoiler=AquaMaster]297612.jpg

Lore: As long as this card remains face-up on the field, your opponent must send the top 3 cards from his/her deck. If one of the sent cards was a monster, you gain Life Points equal to it's Level x 100. If you gain Life Points this way, you must send the top card of your Deck to your Graveyard.When this card is destroyed, your opponent send the top cards from his/her deck to the Graveyard for each card in your hand.

 

 

- Parion555 vs Random Dude ( make monster with 0 ATK and 0 DEF and uses no absorbing effect wich means no effect that absorbes other monsters ATK or DEF )

 

[spoiler=Parion555]63741a.jpg

Lore:

If this card is attacked and you have no cards in your hand, you can remove from play 2 "Infernity" Monster Cards in your Graveyard to negate the attack and return the attacking Monster to your opponent's hand. During your next Standby Phase, Special Summon one of the Monsters removed from play with this card's effect with the lowest ATK. If you had no cards in your hand when you Special Summoned that Monster, it can attack your opponent directly this turn. Once per turn, you can pay 500 Life Points to send the top 2 cards of your Deck to your Graveyard.Then, draw 1 card for each "Infernity" Card sent to the Graveyard by this effect. If you have 5 or more "Infernity" Monster Cards removed from play when this card is destroyed and sent to the Graveyard, you can remove this card from play to draw 1 card.

 

 

[spoiler=Random Dude]

 

 

- Kazerima vs me ( make a powerful monster with 2500 ATK but keep it balanced )

 

[spoiler=Kazerima]RoseknightCaptain.jpg

Lore: When 2 or more monsters on your side of the field are removed from the field at the same time by a card effect you can special summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

 

[spoiler=Kingdom01]177708.jpg

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Call of The Gods". When this card is successfully Special Summoned, destroy all monsters on the field. This card cannot attack for 1 turn. You can remove 2 Warrior-Type monsters from your Graveyard from play to randomly destroy 1 card in your opponent's hand, if the destroyed card was a Trap or a Spell Card, destroy all Trap or Spell Cards in both players' Decks according to the type of the destroyed card. If this card doesn't attack during a turn, inflict Damage to your opponent equal to the combined Level of all monsters in his/her hand x 200.

 

 

 

 

[spoiler=[size=large]Phase 2 contestants[/size]]- Ld.Bomber [spoiler=Task]Make a Synchro monster with a level of 1 star ( it's a tough one )

 

[spoiler=Card]493309f.jpg

Lore: 1 Boom Synchron + 1 or more non-Tuner monster

Pay 1000 Life Points.This card can Synchro Summoned by removing 1 "Boom" monster on your side of the field and 1 monster in your Graveyard from play.When this card is Synchro Summoned, raise this card's lvl x1 for each card on your opponent's side of the field.Increase this card ATK and DEF by x500 for each Lvl this card gains.Once per turn you can move this card to an unoccupied Monster Card Zone on your side of the field, then destroy 1 card your opponent's side of the field in the same column as this card.If this card would be destroyed by battle, it is not destroyed.(Damage calculation is applied normally).

 

 

- emeraldrafael [spoiler=Task]Make a tuner monster with only 1 star but can turn the table of the duel and make u in advantage ( note that it's effect can only be used in a very critical situation)

 

[spoiler=Card]309268f.jpg

 

 

- Organization13Roxas [spoiler=Task]Make a spell card that can determine the winner in the turn it was used by certain critirias ( like the one with the best ... is the winner but i want to see a big originality )

 

[spoiler=Card]494185r.jpg

 

 

- Poisonedbite [spoiler=Task]Make a risky trap card that can make u winner but also has a big chance of making u a loser.

 

 

- Parion555 [spoiler=Task]Make a monster card that will support the opponent's monsters but will give u some bonuses.

 

[spoiler=Card]63741ma.jpg

Lore: When this card is Summoned, Special Summon as many Level 3 Monsters from your Graveyard to your opponent's side of the field. The Special Summoned Monsters cannot be Tributed or be used for a Synchro Summon. During your opponent's End Phase, inflict Damage to your opponent equal to the number of Level 3 Monsters on his side of the field. When this card is attacked by a Level 3 Monster, change this card to defense position and increase this card's DEF by 400. When this card is destroyed and removed from the field, destroy all Level 3 Monsters on your opponent's side of the field. If this card is destroyed by an opponent's card effect, you can remove from play 1 Level 3 Monster in your Graveyard to Special Summon this card to your side of the field During your next Standby Phase. This card gains 300 ATK for each Level 3 Monster on your side of the field. While this card is in your Graveyard, you can remove this card from play along with all Level 3 Monsters in your Graveyard to destroy all Monsters on your opponent's side of the field and Special Summon Monsters from your opponent's Graveyard to your opponent's side of the field equal to the number of Monsters destroyed by this card's efect, in defense position.

 

 

- Kazerima [spoiler=Task]Make a monster card that will take the duel to the next level for you and for your opponent ( use your imagination )

 

 

 

[spoiler=[b]Phase 3 contestants[/b]]- Ld.Bomber

[spoiler= Card Set][spoiler=1st Card]493309j.jpg

Effect: 1 tuner + 1 or more Dark-Type non-Tuner monster

When a face-up monster you control is selected as an attack target, you can change the target to this card.If this card is attacked by an opponent's monster, this card gains 600 Atk during the Damage Step only.By discarding 2 cards from your hand, all Dark monster you control (except Mur'sugai:The Scorch Devourer) can ATK directly, until the End Phase.When destroyed by battle and sent to the Graveyard, remove from play 2 cards from your Graveyard to Special Summon this card at the beginning of your next Standby Phase.

 

[spoiler=2nd Card]493309g.jpg

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate".When a face-up monster you control is selected as an attack target, you can change the target to this card.If this card is attacked by an opponent's monster, this card gains 500 Atk until your next Battle Phase.By discarding 3 cards from your hand, all Dark-Type monsters you control (except Mur'sugai:The Scorch Devourer) gains 600 ATK and can attack directly, until the End Phase.When this card on the field is destroyed, you can Special Summon 1 "Mur'sugai:The Scorch Devourer" from your Graveyard.

 

[spoiler=3rd Card]493309m.jpg

Effect: Pay 2000 Life Points.Activate only when you have 2 Level 6 or more monsters on your side of the field.After 10 turns have passed (counting the turn you activate this card as the 1st turn), inflict the combined ATK of 2 monsters on your side of the field when activating this card to your opponent's Life Points.After 10 more turns have passed, you win the Duel.

[

 

 

- emeraldrafael

[spoiler=Card Set][spoiler=1st Card]309268x.jpg

 

[spoiler=2nd Card]309268l.jpg

 

[spoiler=3rd Card]309268b.jpg

 

 

 

- Organization13Roxas

[spoiler=Card Set][spoiler=1st Card]494185s.jpg

 

[spoiler=2nd Card]494185r.jpg

 

[spoiler=3rd Card]494185k.jpg

 

 

 

- Parion555

[spoiler=Card Set][spoiler=1st Card]63741y.jpg

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing all Fiend-Type Monsters you control. This card's Summon cannot be negated. This card gains 600 ATK and DEF for each Monster Tributed for this card. Once per turn, you can select and remove from play 1 "Ultimate Fiends" Monster in your Graveyard. This card gains the selected Monster's effect. During your Standby Phase, you can send the top 3 cards of your Deck to your Graveyard. If all the cards you sent to the Graveyard were Fiend-Type Monsters, this card can attack your opponent directly. If any of the cards you sent to the Graveyard were Spell or Trap cards, you lose 500 Life Points and you cannot conduct your Battle Phase this turn. When this card is destroyed and sent to the Graveyard, you can remove from play 2 Fiend-Type Monsters in your hand and 2 Fiend-Type Monsters in your Deck to Special Summon 1 "Ultimate Fiends" Monster with a Level equal to or less than this card from your Graveyard.

 

[spoiler=2nd Card]63741z.jpg

Effect: When an "Ultimate Fiends" monster on your side of the field is destroyed and sent to the Graveyard, you can remove from play 2 Fiend Type Monsters in your hand to Special Summon the destroyed Monster to your side of the field. The Special Summoned Monster has his ATK points halved and cannot be used as a Synchro Material for an "Ultimate Fiends" Synchro Monster. When the Special Summoned Monster is destroyed and removed from the field, you can return 1 of the Monsters you removed from play using this card to your Graveyard. When this card is destroyed, destroy all the Monsters Special Summoned by this card's effect. When this card is targeted by an opponent's Spell or Trap card, you can remove from play 1 Fiend Type in your hand to negate the activation of the Spell or Trap card and destroy it.

 

[spoiler=3rd Card]63741r.jpg

Effect: If you conrol 2 or more "Ultimate Fiends" Monsters when this card is activated, this card's activation cannot be negated. "Ultimate Fiends" monsters you control cannot be targeted by Spell or Trap cards. During each of your Standby Phases, this card gains 1 counter for each "Ultimate Fiends" Monster you control. When an "Ultimate Fiends" Monster is targeted by an opponent's card effect, you can remove 2 counters from this card to negate the activation and destroy that card. When this card is destroyed and removed from the field, you can remove 2 Spell cards in your Graveyard to return this card to your hand.

 

 

 

Task: Each one of you will get to choose what set of 3 cards he want to make that means it's up to you to make them and choose their subject but it's got to be creative! Now go go go go !!!!!

 

P.S: I will be abscent for the rest of the week so you all got time until next Saturday.

 

 

[spoiler=[size=large]Final Phase contestants[/size]]-

-

 

 

 

 

Winner : ???

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