Mysterium Tremendum Posted March 16, 2010 Report Share Posted March 16, 2010 Welcome to my newest set: Elemental Illusionists This set is comprised of 2 sub-divisions: Illusionists and the Guardians. Illusionists will be the main focus of this set. Each Illusionist is placed face-up in the Deck at the beginning of the duel. Each Illusionist also has an effect that activates when the Illusionist appears on top of your Deck. Guardians of the Illusionists focus on supporting the Illusionists as well as other guardians. All Artist credit is given underneath the image on each card.[spoiler=The Illusionists][spoiler= EN001: Illusionist of Searing Flames]Effect:Before the duel if this card is in your Deck, show this card to your opponent and place it face-up in your Deck. Your Deck is then shuffled. During your opponent's Battle Phase, if this card is on top of your Deck, decrease the ATK of all monsters your opponent controls to 0 until your opponent's End Phase. This card cannot be destroyed by battle with a non-WATER monster (Damage Calculation is not applied). Once per turn during your Standby Phase while you control this face-up card, you can flip a coin and call it. If you call it right, destroy 1 monster that your opponent controls. If you call it wrong, destroy 1 monster that you control. If you call it wrong when this card is the only monster that you control, this card is not destroyed and your opponent can attack you directly during this turn. [spoiler= EN002: Illusionist of Quaking Earth]Effect:Before the duel if this card is in your Deck, show this card to your opponent and place it face-up in your Deck. Your Deck is then shuffled. During your Standby Phase, If you control no monsters on your field when this card is on top of your Deck, you can Special Summon 2 Level 6 or lower monsters from your Graveyard. If you control this card in face-down Defense Position, you can flip it face-up to select 1 of your opponent's Spell & Trap Card Zones. As long as this card is not removed from play, the selected Spell & Trap Card Zone cannot be occupied. [spoiler= EN003: Illusionist of the Brilliant Light]Effect:Before the duel if this card is in your Deck, show it to your opponent and place it face-up in your Deck. Your Deck is then shuffled. During your Standby Phase when this card is on top of your Deck, all monsters that you control gain 500 ATK and DEF until your opponent's next End Phase. When this card is destroyed or removed from play, you can place it face-up on the bottom of your Deck. Your Deck is then shuffled. As long as you control this face-up card, your opponent cannot Special Summon or Set DARK monsters. [spoiler= EN004: Illusionist of the Fierce Wind]Effect:Before the duel if this card is in your Deck, show this card to your opponent and place it face-up in your Deck. Your Deck is then shuffled. During your Standby Phase when this face-up card is on top of your Deck, you can increase the ATK of all monsters that you control by 700. As long as you control this face-up card, each time this card battles, you can switch the Battle Position of 1 other monster your opponent controls from Attack to Defense Position or vice-versa. While this card is on the field, if this card would be destroyed or removed from play, return it to the top of your Deck face-up. Your Deck is then shuffled. [spoiler= EN005: Illusionist of the Mystic Black]Effect:Before the duel if this card is in your Deck, show it to your opponent and place it face-up in your Deck. Your Deck is then shuffled. During your Main Phase when this card is on top of your Deck, you can remove from play 1 monster that your opponent controls. Once per turn during your Standby Phase when you control this face-up card on your field, you can pay 1000 Life Points to select 1 monster your opponent controls and remove it from play. During each of your opponent's Standby Phases, roll a six-sided die. If the result is 4 or higher, the monster removed from play by this effect is returned to your Monster Card Zone in face-up Attack Position. This counts as a Special Summon. You can only have 1 monster removed from play by this effect at 1 time. [spoiler= EN006: Illusionist of the Vast Sea]Effect:Before the duel if this card is in your Deck, show it to your opponent and place it face-up in your Deck. Your Deck is then shuffled. During your Standby Phase, if this card is on top of your Deck, you can activate 1 of the following effects: - Randomly select 1 card from your opponent's hand and add it to your own hand. - Draw 1 card from your opponent's Deck and show it to your opponent.As long as you control this face-up card, your opponent cannot attack "Guardian of the Illusionist" monsters that you control. [spoiler= EN007: Illusionist of the Ascended Divinity]Effect:1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy 1 "Illusionist" monster that you control (except this card). If you cannot, this card is destroyed. This card cannot be destroyed by Spell & Trap Card effects. As long as you control this face-up card, your opponent cannot Normal Summon or Set. As long as you control this face-up card, your opponent can pay 300 Life Points to Special Summon 1 Level 4 or lower monster, 600 Life Points to Special Summon a Level 5 or higher monster, and 1000 Life Points to Special Summon a Level 7 or higher monster. Your opponent can only Special Summon 2 monsters per turn. [spoiler=Guardian of the Illusionists][spoiler= EN101: Guardian of the Illusionist - Flames]Effect:When this card is Summoned, if you have 3 or more "Illusionist" monsters in your Deck, this card gains 400 ATK and DEF. If this card is destroyed by battle or removed from play, destroy all Level 4 or lower monsters that your opponent controls. [spoiler= EN102: Guardian of the Illusionist - Black]Effect:You can pay 500 Life Points to Normal Summon this card without Tributes. During each of your respective Standby Phases, if there is a face-up "Illusionist" monster on top of your Deck, this card gains 600 ATK and 400 DEF [spoiler= EN103: Guardian of the Illusionist - Earth]Effect:This card can only be Summoned if you have a "Illusionist of Quaking Earth" face-up in your Deck. If you control this card in face-down Defense Position, you can flip it to search your Deck and select 1 monster from it. The selected monster is placed as the 4th card from the top of your Deck. [spoiler= EN104: Guardian of the Illusionist - Light]Effect:When this card is Summoned, if you have 4 or more "Illusionist" monsters in your Deck, this card can attack twice during the same Battle Phase. This card can only attack your opponent directly once. [spoiler= EN105: Guardian of the Illusionist - Sea]Effect:While this card is in your hand during your Draw Phase, you can discard it to search your Deck and place 1 monster on top of your Deck instead of drawing a card. [spoiler= EN106: Guardian of the Illusionist - Wind]Effect:You can Special Summon this card from your hand if a face-up "Illusionist" monster is on top of your Deck. This card gains 100 ATK and DEF for each "Illusionist" monster in your Deck, Graveyard, and removed from play. [spoiler= EN107: Guardian of the Illusionist - Divinity]Effect:As long as you control this face-up card, your opponent cannot attack an "Illusionist" or "Guardian of the Illusionist" monster that you control (except this card). [spoiler=Spell Cards][spoiler= Card Effect for "Illusionist Trick"]Before the Duel, if this card is in your Deck, this card is flipped face-up. During your Standby Phase when this card is face-up on top of your Deck, you can return this card to the bottom of your Deck and search your Deck and place an "Illusionist" monster on top of your Deck. If this card is the only card in your Deck, you lose the duel. If this card is added to your hand in any way, it is returned to the bottom of your Deck. Your Deck is then shuffled. [spoiler=Trap Cards]Effect:This card can only be activated if "Illusionist of the Mystic Black" is on top of your Deck. Special Summon 1 "Black Illusion Puppet" to your field in face-up Attack Position (Fiend-Type/DARK/Level 7/ATK 2400/DEF 2000). "Black Illusion Puppet" is destroyed when "Illusionist of the Mystic Black" is not on top of your Deck. "Black Illusion Puppet" can only be destroyed by this card's effect. When "Black Illusion Puppet" battles, destroy 1 other monster your opponent controls after the Damage Step.Effect:Activate only when you control at least 2 "Guardian of the Illusionist" monsters or 1 "Illusionist" monster on your field. As long as this card remains on the field, whenever an "Illusionist" monster you control is attacked by an opponent's monster while you control a face-up "Guardian of the Illusionist" monster with the same Attribute as the attacked monster, decrease the ATK of the attacking monster by 700 after the Damage Step until your next End Phase.Effect:Activate this card only when you have 3 or more "Illusionist" monsters in your Deck. As long as this card remains on the field, all cards in your opponent's Deck are flipped face-up. Whenever a face-up "Illusionist" monster is on top of your Deck while this card is on the field, you can activate 1 of the following effects based on the type of card that is on top of your opponent's Deck: - Monster: Increase the ATK of all monsters you control by 800 until the End Phase. - Spell: You can negate the Normal Summon of 1 monster your opponent Summons during this turn and send it to the Graveyard, your opponent can then conduct his/her Normal Summon once more during this turn. - Trap: Discard the top 3 cards from your opponent's Deck.Effect:Activate this card only when you control a face-up "Illusionist" monster on your field. Take Control of 1 monster your opponent controls and equip it with this card. The monster equipped with this card cannot be destroyed or removed from play except by this card's effect (Damage Calculation from battle is applied normally). The monster equipped with this card is destroyed when you do not control a face-up "Illusionist" monster on your field. When the monster equipped with this card is destroyed, place this card face-up on top of your Deck. Your Deck is then shuffled. When this card is face-up on top of your Deck during your Standby Phase, it is sent to the Graveyard, and you gain 1000 Life Points. UPDATES: Added Spell Cards ~ 3/18/10: Added Trap Cards ~ 3/25/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 17, 2010 Report Share Posted March 17, 2010 excellent pictures, you did great for that Divinity isn't as OPed as I expected for a DIVINE though I see no OCG errors on any of the cards, so I'll give this set 9.8/10 Link to comment Share on other sites More sharing options...
Mysterium Tremendum Posted March 17, 2010 Author Report Share Posted March 17, 2010 Thanks for the RateBump Link to comment Share on other sites More sharing options...
Mysterium Tremendum Posted March 18, 2010 Author Report Share Posted March 18, 2010 Bump (~~UPDATED~~) - Spell Cards added Link to comment Share on other sites More sharing options...
Mysterium Tremendum Posted March 19, 2010 Author Report Share Posted March 19, 2010 Bump1 rate in 3 days!!!How comes no one ever rates my threads? Link to comment Share on other sites More sharing options...
Lord Smeagle Posted March 19, 2010 Report Share Posted March 19, 2010 These cards make me angry, d'you know that? Angry that I didn't come up with this idea first. It's brilliant. I really can't criticize any of them. 10/10. Link to comment Share on other sites More sharing options...
Mysterium Tremendum Posted March 25, 2010 Author Report Share Posted March 25, 2010 BUMP (~~Update~~)Added Trap CardsChanged the image for "Illusionist of the Searing Flames" Link to comment Share on other sites More sharing options...
PenguinZ Posted March 25, 2010 Report Share Posted March 25, 2010 9/10. Link to comment Share on other sites More sharing options...
Mysterium Tremendum Posted March 27, 2010 Author Report Share Posted March 27, 2010 Bump Link to comment Share on other sites More sharing options...
Mysterium Tremendum Posted March 27, 2010 Author Report Share Posted March 27, 2010 BUMP!! Link to comment Share on other sites More sharing options...
Mysterium Tremendum Posted March 29, 2010 Author Report Share Posted March 29, 2010 1 good bump deserves anotherI'm starting to think people are not rating my sets on purposeBUMP~!PLEASE Link to comment Share on other sites More sharing options...
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