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Warlords (5/6 Completed)


Anbu-of-Sand

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[spoiler=Warlord - Devastating Flames]

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[spoiler=Lore:]

This card cannot be Normal Summoned or set. This card can only be Special Summoned while there are 3 or more FIRE monsters in your Graveyard. Once per turn,you can remove from play 1 FIRE monster in your Graveyard to destroy 1 Level 5 or lower monster on your opponents side of the field,and inflict damage to your opponents Life Points equal to the destroyed monsters ATK or DEF (it is your choice if it is the ATK or DEF). When you use this effect,take damage to your own Life Points equal to half of the destroyed monsters ATK or DEF (whichever one that was chosen). If there are less then 3 FIRE monsters in your Graveyard,destroy this card.

 

 

 

[spoiler=Warlord - Chaotic Waves]

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[spoiler=Lore:]

This card cannot be Normal Summoned or set. This card can only be Special Summoned while there are 3 or more WATER monsters in your Graveyard. When this card is Special Summoned,this way,destroy up to 3 Spell or Trap cards on your opponent's side of the field. For every card you destroyed this way,decrease your Life Points by 800. Once per turn,you can remove from play 1 WATER monster from your Graveyard. Then,you can move this card to a different empty Monster Card Zone and destroy 1 card on your opponents of the field that is in the same column as this card. If there are less then 3 WATER monsters in your Graveyard,destroy this card.

 

 

 

[spoiler=Warlord - Destructive Lands]

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[spoiler=Lore:]

This card cannot be Normal Summoned or set. This card can only be Special Summoned while there are 3 or more EARTH monsters in your Graveyard. This card cannot be destroyed by the effects of Spell or Trap cards while it is in face-up defense position. Once per turn,you can remove from play 1 EARTH monster in your graveyard to destroy 1 monster on your opponent's side of the field that is in the opposite position of this card. When you use this effect,decrease your Life Points equal to the DEF of the destroyed monster. If there are 3 or less EARTH monsters in your Graveyard,destroy this card.

 

 

 

[spoiler=Warlord - Raging Skies]

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[spoiler=Lore:]

This card cannot be Normal Summoned or set. This card can only be Special Summoned while there are 3 or more WIND monsters in your Graveyard. When this card is Special Summoned this way,return all cards on your opponents side of the field back to his or her hand. When this effect resolves,decrease your Life Points by 400 for each card returned to the hand this way. The turn this cards effect was activated,only Level 4 or lower monsters can attack. Once per turn,you can remove from play 1 WIND monster from your Graveyard to return 1 card from the field to the bottom of your opponent's deck. Decrease your Life Points by 500 when you use this effect. This card cannot attack when you use this effect. If there are 3 or less WIND monsters in your Graveyard,destroy this card.

 

 

 

[spoiler=Warlord - Terrifying Doom]

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[spoiler=Lore:]

This card cannot be Normal Summoned or set. This card can only be Special Summoned while there are 3 or more DARK monsters in your Graveyard. When this card is summoned this way,Special Summon up to 3 Level 4 or lower DARK monsters from your Graveyard. When these monsters are destroyed,they are removed from play instead of sent to the Graveyard. Decrease your Life Points by 500 for each DARK monster summoned this way. Once per turn,if your opponent declares an attack on a DARK monster,you can remove from play 1 DARK monster from your Graveyard to negate the attack,then,decrease your Life Points by 500. If there are 3 or less DARK monsters in your Graveyard,destroy this card.

 

 

 

 

You may have seen Devastating Flames from an earlier topic of mine,but be aware,I have changed it's effect a lot. Image Credit to Jazin Kay. My brother made these cards,but like I also said in a earlier topic,I'm letting him use my YCM account because he doesn't have one. So please rate,and tell me anything I need to fix OCG wise,Card-Wise,etc. I tried to make them as balanced as possible though.

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They are pretty cool I don't see how you would fit them all into a deck.

I give it a 9/10 as with waves of darkness it's sort of strange as you have to have it in the same monster card slot as the monster you want to destroy, perhaps if you said if you designated two monsters then randomly picked one that would work.

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Ragnarok - Thank you. I'll edit them right now.

Grey Wolf -

 

Truth is,their not suppose to all be used in the same deck. Their just cards that work well in a deck that would have the same Attribute or Type as them.

 

And Chaotic Waves effect doesn't just destroy the monster in the same column as it,it could be a Spell or Trap too. Then,afterward it could move to a different empty Monster Card Zone,so the next turn you can target a different card if one would be in the same column as it.

 

Okay I updated the OCG errors on Chaotic Wave


Just helped my brother make the Warlord - Destructive Lands

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TC definitely has a huge program using spaces after commas. fix that in your ocg for all 3 cards.

 

next, i would argue that theyre overpowered, but cards like dad exist, sadly. perhaps you should make the summoning conditions a bit more strenuous.

like... if there are exactly 3 (or maybe 3 or more, as it is now), remove 2 to summon. that way in order to make them effective you need to keep pitching cards of the element/type in question. furthermore, to my knowledge most rocks are earth, most pyros are fire, most aquas are water, etc. so it seems pointless to have the text include both the type /and/ the attribute. remove the type. unless you can think of a good counterexample.

 

also, its weird that the water one has a senet effect. i like how it's boned if you dont summon it in the same slot as one of your opponent's monsters though. it really just seems a little underpowered compared to its counterparts. strategy wise, assume your opponent has 2+ monsters. you summon it in the same slot as one, blow it up, then move it to the other. your opponents turn, he summons a new monster that's a far greater threat to you. unfortunately, you cant blow it up your next turn because youre in the wrong slot. perhaps you should rewrite the effect to say that it can move first if it wants, then nuke a monster.

 

 

edit:

having seen wind, i have more comments.

why is wind a dragon? this messes with my previous comment about types v attributes. furthermore, dragons arent linked to wind the same way the other types are linked to their attribute. you'd be better off calling winged beast. or, as i said before, just saying wind.

next, his bounce-all effect is too powerful. let your opponent chain to it if he wants. worst case scenario, he roars. and that's fine. he should be able to.

 

also, change the decrease lifepoints to pay lifepoints. it should be a cost.

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