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Koa'ki Meiru Support


SmallieBigs

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Koa'ki Meiru Archer

EARTH | Level 4

Warrior/Effect

Lore: During each of your End Phases, destroy this card unless you send 1 "Iron Core of the Koa'ki Meiru" from your hand to the Graveyard or reveal 1 EARTH Monster in your hand. If your opponent controls a LIGHT or DARK Monster this Monster can attack directly.

1400 ATK | 500 DEF

 

Koa'ki Meiru Ironmaster

EARTH | Level 4

Rock/Effect

Lore: You can discard this card to add 1 "Iron Core of Koa'ki Meiru" from the Graveyard to your hand.

1850 ATK | 1000 DEF

 

Koa'ki Meiru Giant

EARTH | Level 6

Rock/Effect

Lore: During each of your End Phases, destroy this card unless you send 1 "Iron Core of the Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type Monster in your hand. If your opponent controls 2 or more LIGHT or DARK Monsters while this card is in your Graveyard you can Special Summon this card, when this Monster is removed from the Field it is removed from play instead.

2400 ATK | 1400 DEF

 

Koa'ki Meiru Wyvern

WIND | Level 4

Dragon/Effect

Lore: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type Monster in your hand. Negate the effects of all Level 5 or lower LIGHT Monsters.

1900 ATK | 900 DEF

 

Koa'ki Meiru Support Unit

Spell | Continuous

Lore: Once per turn you can return 1 "Koa'ki Meiru" Monster you control to your Deck to Special Summon 1 "Koa'ki Meiru" Monster from your hand. Once per turn you can remove from play 1 "Koa'ki Meiru" Monster you control. When this card is removed from the Field destroy all cards you control and Special Summon all Monsters removed from play by this card's effect.

 

Lance of Koa'ki Meiru

Spell | Equip

Lore: Discard 1 "Iron Core of Koa'ki Meiru" from your hand to activate this card. The equipped Monster gains 300 ATK and DEF. When the equipped Monster destroys another Monster by battle inflict damage equal to the combined ATK and DEF of the destroyed Monster. During the End Phase you do not have to pay the cost for the equipped Monster.

(not sure how to word that last part...)

 

Iron Core Healing

Spell | Normal

Lore: Discard 1 "Koa'ki Meiru" Monster, Special Summon all "Koa'ki Meiru" Monsters destroyed this turn.

 

Dark Iron Core

Spell | Quick-Play

Lore: Once per turn, you can reveal this card in your hand to negate the cost of a "Koa'ki Meiru" Monster this turn.

 

Triple Core Cannon

Trap | Normal

Lore: Activate this card while there is 3 "Iron Core of Koa'ki Meiru" in your hand. Discard all "Iron Core of Koa'ki Meiru" in your hand to destroy all Monsters your opponent controls.

 

Twin Meiru

Trap | Counter

Lore: Activate this card when a "Koa'ki Meiru" Monster you control is selected as a target of a card. Negate the activation of the card and Special Summon 1 Level 4 or lower "Koa'ki Meiru" Monster from your hand.

 

Koa'ki Meiru Assault!

Trap | Continuous

Lore: When a "Koa'ki Meiru" Monster is destroyed by the effect of a card you can pay 1000 Life Points to Special Summon the destroyed Monster from your Graveyard. When this card is removed from the Field you can discard 1 "Iron Core of Koa'ki Meiru" from your hand to destroy 1 card your opponent controls.

 

Possibly made Koa'kis broken?

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