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Machina, Meet Mechana, FORCE!


Shinzuku

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When this card is Summoned, add 1 "Mechana Force" monster from your Deck to your hand. Once per turn, you can remove this card and 1 card your opponent controls from play, during your next Standby Phase, Special Summon this card. When this card is removed from play, Special Summon 1 removed from play Machine-type monster.

 

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This card can be Special Summoned from your hand while you control another "Mechana Force" monster. Once per turn, you can from play the top 2 cards from your Deck to Special Summon 1 Level 4 or lower "Mechana Force" monster that is removed from play. When this card is removed from play, draw 2 cards.

 

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1 "Mechana Force" Tuner + 1 or more non-tuner monsters

When this monster is Synchro Summoned, you can pay 2000 Life Points to remove from play all cards on the field (except this card). Once per turn, you can add 1 "Machana Force" monster from your Deck to your hand. When this card is removed from play, you can pay 1000 Life Points to Special Summon it, its effect is negated.

 

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When this card is Summoned, it is changed to Defense Position. You can remove from play 1 monster in your hand to Special Summon 1 Level 4 or lower "Mechana Force" monster from your Deck, its effect is negated until the End Phase. When this card is removed from play, remove from play 1 "Mechana Force" monster from your Deck.

 

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This card can be Special Summoned from your hand while your control a Level 5 or higher "Mechana Force" monster. Once per turn, you can remove from play 1 "Mechana Force" monster from your hand or Graveyard to draw 1 card, if that card has "Mechana Force" in its name, you can reveal it to your opponent to draw another card. When this card is removed from play, Special Summon 1 "Mechana Force" monster from your Deck.

 

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1 "Machana Force" Tuner + 1 or more Non-tuner monsters

This card cannot be removed from play. While this card is face-up on the field, every monster that is sent to your opponents Graveyard, is removed from play instead. You can pay 900 Life Points during each of your Standby Phases, if you do, all Spell and Trap cards your opponent activates effects become "Remove the monster with the highest Level on the field from play".

 

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You can remove from play 2 Level 6 or lower Machine-type monsters from your Graveyard to Special Summon this card from your hand. Once, while this card is face-up, you can remove from play 1 card on the field. Once per turn, you can discard 1 card to Special Summon 1 removed from play Machine-type monster. When this card is removed, add 1 removed from play Machine-type monster to your hand.

 

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When this card is Summoned, select 1 Spell or Trap card on the field and remove it from play (the card being targeted cannot be activated). When this card attacks a face-down monster, this card gains 400 ATK. This card inflicts Piercing Damage. When this card is removed from play, destroy 1 card on the field and add 1 "Mechana Force" monster to your hand.

 

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When you control a "Mechana Force" monster, you can Special Summon this card from your hand. When this card is Summoned, you can add 1 Tuner with "Mechana" in its name from your Deck or thats been removed from play to your hand. When this card is used as Synchro Material for a Synchro Monster, remove it from play.

 

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While you control a "Mechana Force" monster, you can Special Summon this card from your hand or while its removed from play in face-up Defense Position. Once per turn, you can remove 1 card you control from play to draw 1 and select 1 card from your opponents hand and discard it.

 

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As long as this card remains face-up on the field, your opponent must discard 1 card from their hand each time a "Mechana" monster is removed from play and draw 1 card. Up to twice per turn, you can remove 1 "Mechana" from play until your End Phase, when its Special Summoned by this effect, increase its ATK by 400.

 

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Remove from play 1 "Mechana Force" monster to Special Summon 1 removed from play "Mechana Force" monster, its destroyed during the End Phase.

 

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Activate when there are 5 or more Level 4 or lower Machine-type monsters removed from play, Special Summon up to 5 Level 4 Machine-type monsters that have been removed from play, their effects are negated and are destroyed during the End Phase.

 

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Machine-type should be Machine-Type

 

for your first synchro, "When this card is removed from play, you can pay 1000 Life Points to Special Summon it, its effect is negated." <---don't negate its effect PERMANENTLY, just 2 or 3 turns is enough

 

that's about it for OCG and effects though, overall you did very well for them

 

9.4/10

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