That Fat Guy Posted March 17, 2010 Report Share Posted March 17, 2010 [spoiler=Lore]Activate only when you successfully Synchro Summon a monster using a "Synchron" Tuner monster. Select and activate one of the following effects:·Special Summon one "Synchron" Tuner monster from your graveyard. ·Search your deck for one "Synchron" monster and add it to your hand. ·Draw 1 card. [spoiler=Lore]If your opponent controls 2 or more monsters and you control only level 2 or lower Machine-type monsters, you can Special Summon this card from your hand. When this card is Normal Summoned or Special Summoned, select one Level 2 or lower Machine-type monster on the field. Then, search your deck for a card with the same name as the selected monster and Special Summon it. [spoiler=Lore]"Multi Synchron" + 2 or more Non-Tuner MonstersThis card gains effects based on the number of non-tuner monsters used in its Synchro Summon.2+) This card is unaffected by Trap Cards3+) Once per turn, if this card would be destroyed, it is not.4+) When this card is summoned, destroy all cards on the field except this card. [spoiler=Lore]Activate only if you control a "Synchron" monster or a Synchro monster who has "Synchron" in its effect text. Negate the activation of a Spell or Trap card and destroy it. Then, destroy one monster you control. [spoiler=Lore]This card can only be Special Summoned from your Extra Deck by returning any number of Synchro monsters with "Synchron" in their effect texts from your Field or Graveyard back to the Extra Deck. This card gains 1000 ATK and DEF for each monster returned this way. Once per turn, you can tribute one "Synchron" monster you control to destroy 2 cards on the field. [spoiler=Lore]Once per turn, select and activate one of the following effects:·Tribute 1 "Synchron" Monster. Search your deck for a "Synchron" monster and Special Summon it. It is removed from play when it is removed from the field.·Select up to 2 of your removed from play "Synchron" monsters and place them in your graveyard. · Return 3 "Synchron" monsters in your Graveyard to the deck and draw 1 card. All image credit to Father Wolf's image gallery. Link to comment Share on other sites More sharing options...
That Fat Guy Posted March 18, 2010 Author Report Share Posted March 18, 2010 Bump :( Link to comment Share on other sites More sharing options...
That Fat Guy Posted March 20, 2010 Author Report Share Posted March 20, 2010 Expanding this archive to more than just Junk Support. How bout some D-Heros? [spoiler=Lore]When this monster is sent from your hand to the graveyard, select one of your opponent's monsters. Equip this card to that monster as an Equip Spell Card. Take control of the equipped monster. Return control of that monster to your opponent during their next End Phase and destroy this card. [spoiler=Lore]If you control a Clock Tower Prison, you can Special Summon this card from your hand. When this card is Normal Summoned or Special Summoned, place 1 Clock Counter on a face-up Clock Tower Prison. You can tribute this face-up monster to place 2 Clock Counters on a face-up Clock Tower Prison and destroy all Spell and Trap cards on the field. This card cannot be Special Summoned from the Graveyard. [spoiler=Lore]When you receive battle damage, you can Special Summon this card from your hand. It gains the following effects based on how much damage was received:·1000-1500: Monsters you control cannot be destroyed by battle this turn (damage calculation is applied normally)·1501-2000: Special Summon 1 "Destiny Hero" monster from your Graveyard.·2001+: Destroy 1 card your opponent controls. And lastly, let's make Eternal Dread not bad. Oh yeah, all image credit to Father Wolf's archive again. Link to comment Share on other sites More sharing options...
fgt Posted March 20, 2010 Report Share Posted March 20, 2010 too much free time Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 21, 2010 Report Share Posted March 21, 2010 deck should be Deck graveyard should be Graveyard, among other OCG errors but overall for OCG it's kept small I'll give this set 8.1/10 for its balances Link to comment Share on other sites More sharing options...
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