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Black Edition Monsters


Shinobu194

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Well im new to this Forum but i have been making YuGiOh Cards for quite some time. I like making my own custom decks usually but for the past week or two i have been working on what i call Black Edition Monsters. Black Edition Monsters are duel monsters that resemble other monsters with similer and some added different abilities to thier counterparts which make them more powerful and unique. The great thing with Black Edition Monsters they are still treated as thier ordinary counterparts, so they can still be used as tributes and fusion material monsters. I want these as part of a storyline im working on called Yu-Gi-Oh! BED (Black Edition Duelists). In this storyline thier will only be 10 one-of-a-kind Black Edition Monsters which are all different and are used by only the best duelists in the world. The BED's are all part of "The Black List" and the main character in the story is going to beat them all one by one, because the BEDs are using them for the wrong purposes. They are based on the most famous Monsters of thier kind, and some o the strongest. There are 3 primary types of monsters (Spellcaster, Dragon and Warrior) and 1 Divine-Beast which will be a new God Card based on Exodia, without the Infinite Attack power but can still kick some ass.

 

In order of Set ID:

 

Dark Magician Girl - Black Edition

 

 

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This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute DARK monsters who's total Lvl. stars equal 6 or more. This monster is treated as "Dark Magician Girl". When this card is Summoned, Special Summon 1 DARK monster with the lowest ATK. Increase the ATK of this monster by 300 Points for every monster in your graveyard with "Dark Magician" in it's name.

 

 

Dark Magician - Black Edition

 

 

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This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute DARK monsters who's total Lvl. stars equal 7 or more. This monster is treated as "Dark Magician". When you activate a Magic Card, you can either Activate it again or Set it face down on the field by Sacrificing 1 DARK monster with the highest ATK excluding this card. This monster can't attack during the turn you activated this effect.

 

 

Red Eyes Black Dragon - Black Edition

 

 

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This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute DARK monsters who's total Lvl. stars equal 7 or more. This monster is treated as "Red Eyes B. Dragon". Select 1 DARK monster on your side of the field and increase it's DEF by 100 Points for every DARK monster in both Graveyards. Decrease this monster's DEF by 500 points to negate the effect of 1 Trap Card. If this monster's DEF reaches 0, destroy it.

 

 

Blue Eyes White Dragon - Black Edition

 

 

 

 

329792l.jpg

 

This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute DARK monsters who's total Lvl. stars equal 8 or more. This monster is treated as "Blue Eyes White Dragon". You may Attack the number of monsters on your Opponent's side of the field equal to the number of DARK monsters on your side of the field. You can inflict damage equal to the amount of DARK monsters in your Graveyard x 100 Points.

 

 

Dark Flare Knight - Black Edition

 

 

 

 

329792r.jpg

 

This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute DARK monsters who's total Lvl. stars equal 6 or more. This monster is treated as "Dark Flare Knight". Send 1 DARK monster from your side of the field with an ATK equal to or more than this monster to the Graveyard to remove 1 monster on your Opponent's side of the field from Play. The amount of times this monster can Attack depends on how many monsters your Opponent has removed from play (e.g. 2 monsters = 2 Attacks).

 

 

Mirage Knight - Black Edition

 

 

329792s.jpg

 

This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute DARK monsters who's total Lvl. stars equal 8 or more. This monster is treated as "Mirage Knight". When this monster Attacks or is Attacked, Sacrifice 2 DARK monsters to increase the ATK of this card by the ATK of your Opponents Monster you have declared an Attack on. If this monster's Atribute is DARK, you do not have to Sacrifice two monsters to destroy it. Instead, Reduce the Damage to your Opponents Life Points to 0.

 

 

Sorceror Of Dark Magic - Black Edition

 

 

329792.jpg

 

This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute DARK monsters who's total Lvl. stars equal 9 or more. This monster is treated as "Sorcerer Of Dark Magic". Whilst this card is in play, any DARK monster your Opponent targets with Trap Cards only is unaffected. Once per turn you can destroy 1 Trap Card on the Field (After activating this effect, this monster cannot Attack for the rest of this turn).

 

 

Cyber End Dragon - Black Edition

 

 

329792v.jpg

 

This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute monsters who's total Lvl. stars equal 10 or more. This monster is treated as "Cyber End Dragon". While you control this face-up card, during each battle between a DARK attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once this card is Summoned, put 3 Spell Counters on it. When this card would be destroyed by battle you can remove 1 Spell Counter from it, instead (Battle Damage is applied normally)

 

 

Black Luster Soldier - Black Edition

 

 

329792.jpg

 

This card cannot be normal Summoned or Set. This card can only be Ritual Summoned with the Ritual Spell Card "Dark Ritual". You must also Tribute DARK monsters who's total Lvl. stars equal 8 or more. This monster is treated as "Black Luster Soldier". While this card is face-up on the field your opponent's DARK monsters cannot attack. When you Summon this card draw 1/2 card. If this card is attacked, send 1 DARK monster on your side of the field with the same DEF as this monster to the Graveyard to keep this card in play (Battle Damage is still inflicted).

 

 

Baal, The Dark Titan Of Chaos

 

 

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The ATK and DEF of this card is equal to the total Lvl. stars of each DARK monster has on your side of the field x 100 Points.

 

 

Dark Ritual

 

 

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This card is used to Rutual Summon any monster with "Black Edition" in it's name.

 

 

All credit goes to the people who made the images for the monsters, which i altered to fit in more with the theme.

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OCG:

"Monster" in all cases = "monster"

they are no DARK-type monsters, just DARK monsters

"Attack/attack" = ATK, just like "Defence/defence" = DEF

"...side of the field" is unnecessary, you just need "...field".

 

Pics are ok except for Blue-Eyes, nice Archetype effect. Also "Dark Magician Girl's" last effect is confusing; where do the Black Edition monsters need to be to be counted towards her ATK or is it anywhere? Because if its anywhere she is major league OP.

 

Rating: 6/10 - Until the DMG issue is cleared up for me, I'm willing to give the benefit of the doubt but these cards just don't interest me that much. Pluse there are plently of OCG issues that need to be cleaned up.

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In Dark Magician: can't attack during the turn you activated this effect.

In Dark Magician Girl: When this card is Summoned,

In Blue-Eyes: equal to the number (how could number equal amount?)

In Red-eyes: destroy doesn't have a capital letter

The pics are great, exspecially the Dark Magicain Girl. The effects are good.

Personally I think it would be better to remove the Shadow from the types, but it's up to you.

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Whilst, I think, am not sure, is either sleng or old form of while, so I suggest to change it to while as that is what Yugioh uses.

Also if you want these as Realistic, you have to change Exodia bro to effect monster and have it's effect written on it.

Black Luster:

While this card is face-up on the field your opponent's DARK monsters cannot declare an attack. When you Summon this card draw 1/2 card. (I think 2 is a bit OP, though it other effects is very limited to what your opponent's deck is like so maybe.)

Cyber End:

While you control this face-up card, during each battle between a DARK attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once this card is Summoned, put 3 Spell Counters on it. When this card would be destroyed by battle you can remove 1 Spell Counter from it, instead (Battle Damage is applied normally)

Way to OP 4k ATK for a normal 2 tribute and good selfs-protection, you should atleast remove the second effect and add a drawback, maybe whenever this effect is activated you loose 1000 LP.

Sorcerer:

You actually wrote the treating twice...

While this card remains face-up on the field, DARK monsters are unaffected by your opponent's Trap cards. Once per turn, you can destroy 1 face-up Trap card.

Once again, too much for a normal 2 tribute monster but maybe this can be left as it is. In worst case it would include tribute monsters in the Meta again. Maybe remove 2nd effect.

Mirage Knight:

Instant Honest, possible piercing ability (used right it can be deadly) and anti Dark Rainbow, Creator, DAD (or does it remove itselfs?) doesn't matter, it is too much, I suggest you retry. (Don't forget that bringing out Mirage Knight is so hard it is unsable in a deck, so you can't just up its ability and give it to a normal tribute monster!!!)

Dark Flare:

Send 1 DARK monster from your side of the field with ATK equal to or more than this monster's to the graveyard to remove 1 monster on your opponent’s side of the field from play. This monster can attack as many times as many removed from play monsters your opponent has.

For 1 tribute it is wtf??? Anyway, make it like max 3 times. and make it's first effect only usable on summoning.

 

Conclusion: I really like them, they are good but they became a OP'd exspecially cause you forgot that the monster you made are normal tribute monsters while the ones they are copied of are mainly fusion or difficult special summon monsters (monsters of this kind can have far superior abilities than normal tribute monsters) while you upped their abilities, that is why you inevietable made very OP'd cards.

Even with my changes they remain very strong but maybe acceptably so they can remain as limited.

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